These mages believe that humanity has been inadvertently destroying the natural world since the Industrial Revolution. They don’t intend to stop this process – they haven’t anywhere close to the manpower – instead seeking to rehabilitate the natural world and the spirits thereof into the artificial world of humanity before they are destroyed by the oncoming wave of urbanization.
Attainments
Barrier Breaking
Prerequisites: Gnosis 3, Spirit 2, Life 1
This Attainment functions as a combination of Spirit Tongue and Peer across the Gauntlet (see Mage: The Awakening pp. 246–247).
Spirit’s Caress
Prerequisites: Gnosis 5, Spirit 3
At the most basic, this Attainment allows the Neocologist to direct a spirit to put its signature or its “charge” onto a physical object, even one that it normally wouldn’t resonate with.
Optional Arcanum: Life 3
By adding the Life Arcanum, the mage allows a living creature to physically take on some feature of the spirit touching it.
Optional Arcanum: Matter 3
By adding the Matter Arcanum, the mage causes a physical object to take on features appropriate to the spirit that touched the item.
Attainment 3
Prerequisites: Gnosis 7, Spirit 4
The basic function of this Attainment allows a mage to bind a spirit into a physical object similar to the spell Create Fetish (see Mage: The Awakening, p. 252).
Optional Arcanum: Life 4
At its root, this Attainment is a cross between Spirit Guardian and Spirit Possession, attaching a spirit to a mortal form.
Optional Arcanum:Matter 4
A mechanical object infused with an animal spirit will unmistakably have the look and feel of that spirit.