Blank Badges
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Blank Badges
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===Attainments=== | ===Attainments=== | ||
* '''Not a Number''' | * '''Not a Number''' | ||
+ | '''Prerequisites:''' Gnosis 3, Occultation 1 | ||
+ | |||
+ | While most live lives of quiet desperation, | ||
+ | Blank Badges draw strength from their | ||
+ | anonymity. Not officially existing, they | ||
+ | dare all. They are mysterious strangers | ||
+ | who command respect. | ||
+ | |||
+ | A Rebel at this level of Attainment | ||
+ | treats [[Occultation]] dots as | ||
+ | Status when entering a mundane | ||
+ | social situation, regardless of what | ||
+ | it is. So they’re just as likely to | ||
+ | get a respectful response in a | ||
+ | boardroom, hospital, police station | ||
+ | or politician’s office, so long | ||
+ | as they take any effort at all to | ||
+ | fit in there. Even the flimsiest | ||
+ | explanation seems to carry | ||
+ | great weight, and people avoid | ||
+ | questioning who the Blank | ||
+ | Badge is, fearing to appear | ||
+ | ignorant. The Blank Badge | ||
+ | gets all the benefits of Status, and then people forget just | ||
+ | as quickly, leaving little or not trace. | ||
+ | |||
+ | '''Optional Arcanum: Mind 2''' | ||
+ | Blank Badges skilled in the Arcane lore of the Mind are | ||
+ | able to better avoid the pitfalls and subtle traps of Mind | ||
+ | magic. They subtract one die per dot of Occultation from | ||
+ | spells or supernatural powers that attempt to mentally | ||
+ | control, detect or influence them, as the “Mental Shield” | ||
+ | spell, except it operates at all times and is based on Occultation | ||
+ | rating. | ||
+ | |||
+ | |||
* '''The Quiet One''' | * '''The Quiet One''' | ||
+ | '''Prerequisites:''' Gnosis 5, Occultation 2 | ||
+ | |||
+ | When the Blank Badge invokes Paradox, the player may | ||
+ | roll the character’s Occultation: each success subtracts one | ||
+ | success from the Paradox roll for determining the severity of | ||
+ | the Paradox only, with a minimum of one Paradox success. | ||
+ | |||
+ | The total Paradox successes are still used for any other purpose. | ||
+ | So, for example, a result of two Occultation successes | ||
+ | against four Paradox successes lessens the severity of the | ||
+ | Paradox from a Branding to Bedlam. It’s still considered | ||
+ | four Paradox successes for all other purposes. | ||
+ | |||
+ | Blank Badges are far more given to Havoc and (particularly) | ||
+ | Bedlam than the other outcomes of Paradox. Other | ||
+ | mages say this Attainment is one reason why members of | ||
+ | the Legacy are so often “eccentric” (to say the least). | ||
+ | |||
+ | |||
* '''Nothing is True, Anything is Permitted''' | * '''Nothing is True, Anything is Permitted''' | ||
+ | '''Prerequisites:''' Gnosis 7, Occultation 3, Persuasion 1 | ||
+ | |||
+ | Some younger Badges call this Attainment “mind-freaking.” | ||
+ | It’s the dangerous and difficult practice of at least | ||
+ | partially Awakening Sleepers, convincing them something | ||
+ | fantastic is not only possible, but real, and giving them a | ||
+ | moment of clarity free from the Sleeping Curse. It breaks | ||
+ | expectations and can (rarely) even lead to true Awakenings, | ||
+ | but most often the effects are temporary. | ||
+ | |||
+ | A Bank Badge at this level of Attainment can take | ||
+ | an instant action before casting a vulgar spell to make a | ||
+ | Manipulation + Persuasion + Occultation roll. The player | ||
+ | must roleplay some suitable explanation to any Sleeper | ||
+ | onlookers, ranging from telling them it’s a magic show to | ||
+ | actually giving them the truth: that they are witnessing a | ||
+ | real act of magic. Each success subtracts one die from the | ||
+ | mage’s Paradox dice pool. An exceptional success allows | ||
+ | the mage to treat all onlookers as Sleepwalkers: a single | ||
+ | act of vulgar magic performed in their presence does not | ||
+ | provoke the Sleeping Curse or invoke a Paradox. | ||
+ | |||
+ | In addition, an exceptional success with this Attainment | ||
+ | may cause a Sleeper who experiences an act of true | ||
+ | magic to become a Sleepwalker permanently or even lead | ||
+ | to a spontaneous Awakening as a mage. This cannot be | ||
+ | predicted, however, and is entirely at the Storyteller’s | ||
+ | discretion, as best suits the story. It’s also quite rare, so | ||
+ | Storytellers should be sparing with it. | ||
{{Mage|Legacy}}{{Parent|Acanthus}} | {{Mage|Legacy}}{{Parent|Acanthus}} |
Revision as of 19:10, 16 June 2015
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