The mage can fuel an existing fire, increasing its size and intensity. Likewise, he can deprive an existing fire of fuel, dampening or even extinguishing it.
When fueling a fire, successes are allocated between size and heat, with each success either doubling the fire’s size or adding one point to its heat damage[1].
When dampening a fire, each success subtracts one from the damage it delivers. Once it has no more damage rating, it is extinguished. For example, a torch delivers two points of damage (one from size, the other from heat). One success diminishes that to one point of damage, while two successes extinguish it completely. Extinguishing a fire is lasting (the fire doesn’t re-ignite when the spell expires).
Free Council Rote: Dry Water
It is not unknown for Free Council mages to accidentally start fires in their laboratories. This rote helps put them out before they can destroy hours of work.
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- ↑ See “Fire” on p. 180 of the World of Darkness Rulebook
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