Armory Reloaded
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Armory Reloaded
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| name = Armory | | name = Armory | ||
| image = [[File:Armory Reloaded.jpg|200px|Cover]] | | image = [[File:Armory Reloaded.jpg|200px|Cover]] | ||
- | | media_type = [http://rpg.drivethrustuff.com/product/61465/World-of-Darkness%3A-Armory-Reloaded | + | | media_type = [http://rpg.drivethrustuff.com/product/61465/World-of-Darkness%3A-Armory-Reloaded&affiliate_id=290913]] |
| pages = 192 | | pages = 192 | ||
| isbn = 978-1588463623 | | isbn = 978-1588463623 |
Revision as of 14:20, 28 April 2016
Media type | [1]] |
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Pages | 192 |
ISBN | 978-1588463623 |
Lock and Load
Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?
A Character Book for World of Darkness®
- An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
- A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
- Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
- A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.
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