Lodge of the Reaping

From Edge of Darkness Wiki

Lodge of the Reaping
Jump to: navigation, search
Spirit/Totem Thimús "Prey's Death"
Tribe Bone Shadows
Tribes of the Moon.jpg
Tribes of the Moon 69-71
This box: view · talk

Some people are useless. It’s a harsh fact of life, but it’s true. Not every person can be born on the high end of the curve, and some don’t even make the middle. Some members of the species are just dead weight.

Most species have a way to correct this, but humanity has managed to breed imperfections into itself. Being useless isn’t an inborn trait, not entirely, but the fact remains that humanity doesn’t force the drains on its society out. Humanity just ignores them, or worse, coddles them.

he Lodge of the Reaping has found another use for them — sustenance.

Eating the flesh of humans provides were- wolves with Essence, much like what happens when spirits consume each other. Werewolves are often told that eating people drives Uratha mad, but that’s not exactly true, the Lodge of the Reaping says. Eating people makes werewolves act more like spirits — they develop the odd compulsions and bans that are the hallmarks of the spirit “mindset.” Feasting on humanity is a natural act for werewolves, but that doesn’t make it safe. By playing to that nature, the werewolf loses his other nature (the man), and that’s dangerous.


Prerequisites

None, though the death-spirits prefer werewolves with high Manipulation, Subter- fuge and Stealth ratings, as this allows the spirits to stay inconspicuous.


Benefits

  • Reapers all learn special rites that allow them to prepare jars to hold human souls.
  • The lodge’s practice of eating souls ensures a secondary source of Essence, of course.
  • Finally, the lodge members enjoy the protection of powerful death-spirits. This constant spiritual attention hones the werewolf’s perceptions where spirits are concerned, and the character receives a +2 on any roll to see or reach across the Gauntlet, and a +3 to any roll made to notice spirits or spirit activity. These modifiers apply to perception rolls, Gifts, rites and Skill-related rolls.
Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox