Talk:Familiar
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Familiar
These house rules are under a trial run and subject to change or the ban to be reinstated if it proves ineffective or similar to great a workload for the ST.
- The character must have been active for six continuous months before a familiar can be acquired.
- The familiar must be acquired through IC actions (then paid for with xp)
- The Familiar will be ST designed at acquisition.
- Familiars can only use Spirit Numina (No ghost, promethean or spell substitutes so on and so forth).
- A familiar can't replace a mage in a scene and will consider being asked to act against its influences or that put it at risk to be poor treatment. (They have autonomy).
- A familiar would have an average essence pool equal to its power attribute.