Template:Tables/Mage Armor
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Tables/Mage Armor
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|style="border-bottom: 1px solid #336699;"| '''Firearms''' | |style="border-bottom: 1px solid #336699;"| '''Firearms''' | ||
|style="border-bottom: 1px solid #336699;"| '''Armor''' | |style="border-bottom: 1px solid #336699;"| '''Armor''' | ||
- | + | |style="border-bottom: 1px solid #336699;"| '''Dodge (Successful) Effect''' | |
- | |style="border-bottom: 1px solid #336699;"| '''Dodge Effect''' | + | |
|style="border-bottom: 1px solid #336699;"| '''Damage''' | |style="border-bottom: 1px solid #336699;"| '''Damage''' | ||
|style="border-bottom: 1px solid #336699;"| '''Other''' | |style="border-bottom: 1px solid #336699;"| '''Other''' | ||
|- | |- | ||
|[[Death]] | |[[Death]] | ||
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | + | ||
|Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating. | |Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating. | ||
|Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage. | |Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage. | ||
- | |- | + | |-style="background: #1a1a1a;" |
|[[Fate]] | |[[Fate]] | ||
|Dots | |Dots | ||
|Yes | |Yes | ||
- | | | + | |No |
- | | | + | |Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost. |
- | | | + | |No |
- | | | + | |No |
- | + | ||
|- | |- | ||
|[[Forces]] | |[[Forces]] | ||
- | | | + | |No |
- | | | + | |No |
|Dots | |Dots | ||
- | | | + | |No |
- | | | + | |No |
- | + | |Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks) | |
- | |Armor applies to auto damage from Electricity and Fire | + | |-style="background: #1a1a1a;" |
- | |- | + | |
|[[Life]] | |[[Life]] | ||
- | |1/2 dots (round up) | + | |1/2 dots {{nowrap|(round up)}} |
- | | | + | |No |
- | |1/2 dots (round up) | + | |1/2 dots {{nowrap|(round up)}} |
- | | | + | |No |
- | | | + | |No |
- | + | ||
|Initiative is higher of [[Wits]] or [[Dexterity]] | |Initiative is higher of [[Wits]] or [[Dexterity]] | ||
|- | |- | ||
|[[Matter]] | |[[Matter]] | ||
- | | | + | |No |
- | | | + | |No |
- | | | + | |dots |
- | | | + | |No |
- | | | + | |No |
- | | | + | |Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing. |
- | + | |-style="background: #1a1a1a;" | |
- | |- | + | |
|[[Mind]] | |[[Mind]] | ||
- | | | + | |dots |
- | | | + | |No |
- | | | + | |No |
- | | | + | |Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills |
- | | | + | |No |
- | | | + | |No |
- | + | ||
|- | |- | ||
|[[Prime]] | |[[Prime]] | ||
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws. |
- | + | |-style="background: #1a1a1a;" | |
- | |- | + | |
|[[Space]] | |[[Space]] | ||
- | | | + | |Dots |
- | | | + | |Yes |
- | | | + | |No |
- | | | + | |Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the mage’s dots. |
- | | | + | |No |
- | | | + | |If the character Dodges, add the character’s Space rating to the dice pool |
- | + | ||
|- | |- | ||
|[[Spirit]] | |[[Spirit]] | ||
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |No |
- | | | + | |Downgrades [[Lethal]] damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to |
- | + | bashing, for a number of wounds equal to her dots. | |
- | | | + | |No |
- | |- | + | |-style="background: #1a1a1a;" |
|[[Time]] | |[[Time]] | ||
|Dots | |Dots | ||
|Yes | |Yes | ||
- | | | + | |No |
- | + | ||
|Spend a point of Mana to reduce the attacker’s [[Initiative]] rating by the Time dots for the remainder of the scene. | |Spend a point of Mana to reduce the attacker’s [[Initiative]] rating by the Time dots for the remainder of the scene. | ||
- | | | + | |No |
- | | | + | |No |
|- | |- | ||
| | | |
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Arcana | Defense | Firearms | Armor | Dodge (Successful) Effect | Damage | Other | ||
Death | No | No | No | No | Downgrades Lethal from kinetic attacks (bullets, claws, rocks, etc.) to Bashing, for a number of wounds equal to Arcana rating. | Does not roll to stay conscious once her Health track is filled with Bashing damage until she has also taken her Death dots in Lethal or Aggravated damage. | ||
Fate | Dots | Yes | No | Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost. | No | No | ||
Forces | No | No | Dots | No | No | Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks) | ||
Life | 1/2 dots (round up) | No | 1/2 dots (round up) | No | No | Initiative is higher of Wits or Dexterity | ||
Matter | No | No | dots | No | No | Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing. | ||
Mind | dots | No | No | Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills | No | No | ||
Prime | No | No | No | No | No | Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws. | ||
Space | Dots | Yes | No | Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the mage’s dots. | No | If the character Dodges, add the character’s Space rating to the dice pool | ||
Spirit | No | No | No | No | Downgrades Lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to
bashing, for a number of wounds equal to her dots. | No | ||
Time | Dots | Yes | No | Spend a point of Mana to reduce the attacker’s Initiative rating by the Time dots for the remainder of the scene. | No | No | ||