Template:Tables/Mage Armor

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Tables/Mage Armor
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|style="border-bottom: 1px solid #336699;"| '''Firearms'''
|style="border-bottom: 1px solid #336699;"| '''Firearms'''
|style="border-bottom: 1px solid #336699;"| '''Armor'''
|style="border-bottom: 1px solid #336699;"| '''Armor'''
-
|style="border-bottom: 1px solid #336699;"| '''Bulletproof'''
+
|style="border-bottom: 1px solid #336699;"| '''Dodge (Successful) Effect'''
-
|style="border-bottom: 1px solid #336699;"| '''Dodge Effect'''
+
|style="border-bottom: 1px solid #336699;"| '''Damage'''
|style="border-bottom: 1px solid #336699;"| '''Damage'''
|style="border-bottom: 1px solid #336699;"| '''Other'''
|style="border-bottom: 1px solid #336699;"| '''Other'''
|-
|-
|[[Death]]
|[[Death]]
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating.   
|Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating.   
|Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage.
|Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage.
-
|-
+
|-style="background: #1a1a1a;"
|[[Fate]]
|[[Fate]]
|Dots
|Dots
|Yes
|Yes
-
|
+
|No
-
|
+
|Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost.
-
|
+
|No
-
|
+
|No
-
|
+
|-
|-
|[[Forces]]
|[[Forces]]
-
|
+
|No
-
|
+
|No
|Dots
|Dots
-
|
+
|No
-
|
+
|No
-
|
+
|Armor applies to auto damage from Electricity and Fire.  Physical attack armor only (no effect vs. mental or psychic attacks)
-
|Armor applies to auto damage from Electricity and Fire
+
|-style="background: #1a1a1a;"
-
|-
+
|[[Life]]
|[[Life]]
-
|1/2 dots (round up)
+
|1/2 dots {{nowrap|(round up)}}
-
|
+
|No
-
|1/2 dots (round up)
+
|1/2 dots {{nowrap|(round up)}}
-
|
+
|No
-
|
+
|No
-
|
+
|Initiative is higher of [[Wits]] or [[Dexterity]]
|Initiative is higher of [[Wits]] or [[Dexterity]]
|-
|-
|[[Matter]]
|[[Matter]]
-
|
+
|No
-
|
+
|No
-
|
+
|dots
-
|
+
|No
-
|
+
|No
-
|
+
|Physical attack armor only (no effect vs. mental or psychic attacks).  Immune to Armor Piercing.
-
|
+
|-style="background: #1a1a1a;"
-
|-
+
|[[Mind]]
|[[Mind]]
-
|
+
|dots
-
|
+
|No
-
|
+
|No
-
|
+
|Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills
-
|
+
|No
-
|
+
|No
-
|
+
|-
|-
|[[Prime]]
|[[Prime]]
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
-
|
+
|-style="background: #1a1a1a;"
-
|-
+
|[[Space]]
|[[Space]]
-
|
+
|Dots
-
|
+
|Yes
-
|
+
|No
-
|
+
|Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the mage’s dots.
-
|
+
|No
-
|
+
|If the character Dodges, add the character’s Space rating to the dice pool
-
|
+
|-
|-
|[[Spirit]]
|[[Spirit]]
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|No
-
|
+
|Downgrades [[Lethal]] damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to
-
|
+
bashing, for a number of wounds equal to her dots.
-
|
+
|No
-
|-
+
|-style="background: #1a1a1a;"
|[[Time]]
|[[Time]]
|Dots
|Dots
|Yes
|Yes
-
|
+
|No
-
|
+
|Spend a point of Mana to reduce the attacker’s [[Initiative]] rating by the Time dots for the remainder of the scene.
|Spend a point of Mana to reduce the attacker’s [[Initiative]] rating by the Time dots for the remainder of the scene.
-
|
+
|No
-
|
+
|No
|-
|-
|
|

Revision as of 17:48, 30 March 2017

[create] Template documentation
Arcana Defense Firearms Armor Dodge (Successful) Effect Damage Other
Death No No No No Downgrades Lethal from kinetic attacks (bullets, claws, rocks, etc.) to Bashing, for a number of wounds equal to Arcana rating. Does not roll to stay conscious once her Health track is filled with Bashing damage until she has also taken her Death dots in Lethal or Aggravated damage.
Fate Dots Yes No Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost. No No
Forces No No Dots No No Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks)
Life 1/2 dots (round up) No 1/2 dots (round up) No No Initiative is higher of Wits or Dexterity
Matter No No dots No No Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing.
Mind dots No No Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills No No
Prime No No No No No Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
Space Dots Yes No Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the mage’s dots. No If the character Dodges, add the character’s Space rating to the dice pool
Spirit No No No No Downgrades Lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to

bashing, for a number of wounds equal to her dots.

No
Time Dots Yes No Spend a point of Mana to reduce the attacker’s Initiative rating by the Time dots for the remainder of the scene. No No
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