Template:Tables/Mage Armor
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Tables/Mage Armor
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|<span style="color: red;">No</span> | |<span style="color: red;">No</span> | ||
|<span style="color: green;">Dots</span> | |<span style="color: green;">Dots</span> | ||
- | | | + | |<span style="color: red;">No</span> |
|<span style="color: red;">No</span> | |<span style="color: red;">No</span> | ||
|Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks) | |Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks) |
Latest revision as of 12:22, 9 April 2017
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Arcana | Defense | Firearms | Armor | Dodge (Successful) Effect | Damage | Other |
Death | No | No | No | No | Downgrades Lethal from kinetic attacks (bullets, claws, rocks, etc.) to Bashing, for a number of wounds equal to Arcana rating. | Does not roll to stay conscious once her Health track is filled with Bashing damage until she has also taken her Death dots in Lethal or Aggravated damage. |
Fate | Dots | Yes | No | Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost. | No | No |
Forces | No | No | Dots | No | No | Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks) |
Life | 1/2 dots (round up) | No | 1/2 dots (round up) | No | No | Defense is the higher of Wits or Dexterity |
Matter | No | No | Dots | No | No | Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing. |
Mind | Dots | No | No | Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills. | No | No |
Prime | No | No | No | No | No | Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws. |
Space | Dots | Yes | No | Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the Space dots. A supernatural being can contest this with a Clash of Wills. | No | If the character Dodges, add the character’s Space rating to the dice pool |
Spirit | No | No | No | No | Downgrades Lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to Bashing, for a number of wounds equal to her dots. | No |
Time | Dots | Yes | No | Spend a point of Mana to reduce the attacker’s Initiative rating by dots for the remainder of the scene. A supernatural being can contest this with a Clash of Wills. | No | No |