Template:Tables/Mage Armor

From Edge of Darkness Wiki

Tables/Mage Armor
Jump to: navigation, search
m
Line 10: Line 10:
|-
|-
|[[Death]]
|[[Death]]
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating.   
|Downgrades [[Lethal]] from kinetic attacks (bullets, claws, rocks, etc.) to [[Bashing]], for a number of wounds equal to Arcana rating.   
|Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage.
|Does not roll to stay conscious once her [[Health]] track is filled with [[Bashing]] damage until she has also taken her Death dots in [[Lethal]] or [[Aggravated]] damage.
|-style="background: #1a1a1a;"
|-style="background: #1a1a1a;"
|[[Fate]]
|[[Fate]]
-
|Dots
+
|<span style="color: green;">Dots</span>
-
|Yes
+
|<span style="color: green;">Yes</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost.
+
|Spend a point of [[Mana]] to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost.  A supernatural being can contest this with a Clash of Wills.
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|-
|-
|[[Forces]]
|[[Forces]]
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Dots
+
|<span style="color: green;">Dots</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|Armor applies to auto damage from Electricity and Fire.  Physical attack armor only (no effect vs. mental or psychic attacks)
|Armor applies to auto damage from Electricity and Fire.  Physical attack armor only (no effect vs. mental or psychic attacks)
|-style="background: #1a1a1a;"
|-style="background: #1a1a1a;"
|[[Life]]
|[[Life]]
-
|1/2 dots {{nowrap|(round up)}}
+
|<span style="color: green;">1/2 dots {{nowrap|(round up)}}</span>
-
|No
+
|<span style="color: red;">No</span>
-
|1/2 dots {{nowrap|(round up)}}
+
|<span style="color: green;">1/2 dots {{nowrap|(round up)}}</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|Initiative is higher of [[Wits]] or [[Dexterity]]
|Initiative is higher of [[Wits]] or [[Dexterity]]
|-
|-
|[[Matter]]
|[[Matter]]
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|dots
+
|<span style="color: green;">Dots</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|Physical attack armor only (no effect vs. mental or psychic attacks).  Immune to Armor Piercing.
|Physical attack armor only (no effect vs. mental or psychic attacks).  Immune to Armor Piercing.
|-style="background: #1a1a1a;"
|-style="background: #1a1a1a;"
|[[Mind]]
|[[Mind]]
-
|dots
+
|<span style="color: green;">Dots</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills
+
|Spend a point of [[Mana]] to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills.
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|-
|-
|[[Prime]]
|[[Prime]]
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
|Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
|-style="background: #1a1a1a;"
|-style="background: #1a1a1a;"
|[[Space]]
|[[Space]]
-
|Dots
+
|<span style="color: green;">Dots</span>
-
|Yes
+
|<span style="color: green;">Yes</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the mage’s dots.
+
|Spend one point of [[Mana]] to redirect the attack to another applicable target. The attack hits with successes equal to the Space dots.  A supernatural being can contest this with a Clash of Wills.
-
|No
+
|<span style="color: red;">No</span>
|If the character Dodges, add the character’s Space rating to the dice pool
|If the character Dodges, add the character’s Space rating to the dice pool
|-
|-
|[[Spirit]]
|[[Spirit]]
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Downgrades [[Lethal]] damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to
+
|Downgrades [[Lethal]] damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to [[Bashing]], for a number of wounds equal to her dots.
-
bashing, for a number of wounds equal to her dots.
+
|<span style="color: red;">No</span>
-
|No
+
|-style="background: #1a1a1a;"
|-style="background: #1a1a1a;"
|[[Time]]
|[[Time]]
-
|Dots
+
|<span style="color: green;">Dots</span>
-
|Yes
+
|<span style="color: green;">Yes</span>
-
|No
+
|<span style="color: red;">No</span>
-
|Spend a point of Mana to reduce the attacker’s [[Initiative]] rating by the Time dots for the remainder of the scene.
+
|Spend a point of [[Mana]] to reduce the attacker’s [[Initiative]] rating by dots for the remainder of the scene.  A supernatural being can contest this with a Clash of Wills.
-
|No
+
|<span style="color: red;">No</span>
-
|No
+
|<span style="color: red;">No</span>
|-
|-
-
|
 
-
|
 
|
|
|
|

Revision as of 17:54, 30 March 2017

[create] Template documentation
Arcana Defense Firearms Armor Dodge (Successful) Effect Damage Other
Death No No No No Downgrades Lethal from kinetic attacks (bullets, claws, rocks, etc.) to Bashing, for a number of wounds equal to Arcana rating. Does not roll to stay conscious once her Health track is filled with Bashing damage until she has also taken her Death dots in Lethal or Aggravated damage.
Fate Dots Yes No Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost. A supernatural being can contest this with a Clash of Wills. No No
Forces No No Dots No No Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks)
Life 1/2 dots (round up) No 1/2 dots (round up) No No Initiative is higher of Wits or Dexterity
Matter No No Dots No No Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing.
Mind Dots No No Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills. No No
Prime No No No No No Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
Space Dots Yes No Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the Space dots. A supernatural being can contest this with a Clash of Wills. No If the character Dodges, add the character’s Space rating to the dice pool
Spirit No No No No Downgrades Lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to Bashing, for a number of wounds equal to her dots. No
Time Dots Yes No Spend a point of Mana to reduce the attacker’s Initiative rating by dots for the remainder of the scene. A supernatural being can contest this with a Clash of Wills. No No
v · t · e
Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox