Lodge of the Sleeping Bear

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Lodge of the Sleeping Bear
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Spirit/Totem The Mother Bear
Tribe Hunters in Darkness
Tribes of the Moon.jpg
Tribes of the Moon 104-105
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This is a Werewolf House Rule This lodge is confined to the area around Lake Michigan


The Brethren War did a great deal of damage to the Forsaken of North America, but the Pure didn’t claim victory everywhere. In some areas, the Forsaken were able to repel the Pure, but in others, the battles just opened a vacuum. The state of Michigan is one such place.

Everything north of Detroit is lost, except for the Sleeper Bear dunes and the surrounding area. The loci of the state feed spirits that repulse and terrify the Forsaken, and crossing the state on foot (or stopping to rest) is inviting death. The Lodge of the Sleeping Bear, a small pack of Hunters in Darkness that dwells in and around Traverse City, is the last holdout. The lodge loses a member a year from attrition from the enemies in the area, but Hunters from other parts of the country sometimes join and keep the lodge alive. The lodge members are patient. When the Mother Bear awakens, she will help them take back the state.

Prerequisites

None except the willingness to stay in the area. Leaving the area surrounding the dunes, even for a moment, means leaving the lodge. This means that if a member chases an enemy out of her territory, she needs to stop before she leaves the dunes (and all members can sense these boundaries).


Benefits

Apart from having access to the natural resources of the dunes, the lodge doesn’t offer much in the way of benefit to its members. They share everything, however, and are quite willing to instruct each other in Skills, rites and anything else that would be helpful. In game terms, anything that one lodge member can learn from another costs three-quarters of the normal experience, rounding up. So, if one member were to teach another the level-three rite Bind Spirit, the cost would be four experience points instead of six.

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