Lodge of the Hidden Hunt

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Lodge of the Hidden Hunt
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Spirit/Totem King of the Invisible Webs
Tribe Iron Masters
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Tribes of the Moon 139 - 140
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An effective hunter’s targets never see him coming. He walks the same streets as his prey. He buys groceries in the same stores, drinks coffee in the same places. The Farsil Luhal all appreciate the benefits of the long hunt, stalking one particular target through the city for days on end, but only members of the Lodge of the Hidden Hunt give themselves over to the art of stalking the city streets, focusing on one target above all.

Members of the lodge (sometimes called “Sheep-skins” by other Iron Masters) work hard to maintain a human identity. They have to hold down regular jobs, live in regular apartments, and be in all ways normal humans. When they identify a target, either through their own work, or a tip-off from a fellow Sheepskin, they gather intelligence. A lodge member gets to know his target well, all while cementing his cover. Only when he has identified the perfect time to eliminate the target does the hunt begin. Then, the werewolf can use all of the abilities he has denied himself for so long to eliminate the target, and dispose of the evidence.


Prerequisites

Cunning ••, Persuasion ••, Subterfuge •••, Resources ••, Harmony 7 or less


Benefits

Ignore up to three dice of social penalties from Primal Urge when dealing with humans. Members of the lodge also gain three dice to resist supernatural powers that would identify them as anything other than normal humans, Sheepskins burry their werewolf natures so deep that they cannot raise their Harmony while they remain members of the lodge.

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