All werewolves have a human side, a skin that hides their true nature when dealing with the world. The Farsil Luhal are in closer touch with their human side than the other tribes, in much the same way that a Hunter in Darkness is in closer touch with the essence of the Hunt. Some humans think beyond their skin, imagining a world without boundaries and the technology and techniques that can make that world happen. The Lodge of Wires keeps a close eye on those people and the spirits they give birth to — not in case of danger, but because they think similarly, operating on the same “wavelength.”
Born in the high-speed world pre-dotcom crash, the lodge originally studied the spirits of the Internet, hoping to turn it to the Uratha’s advantage — just another startup trying to bend the ‘net to their whims. A young but powerful spirit took umbrage at their meddling and nearly destroyed the Wireheads. One pack survived, in the San Francisco Bay Area. The pack members slowly rebuilt the lodge, focusing not on bending the Internet to their whims, but studying what it had become. Social networking and collaborative creation lead them to investigate humans who used the Internet to maintain distributed personalities. Soon, the lodge was home to the wolves at the heart of the burgeoning transhumanist scene. Wireheads immersed themselves in the culture, and the humans influenced the Wireheads.
Prerequisites
Computer •••, Science ••, Cunning ••, Wisdom •, Primal Urge 4 or less
Benefits
All members of the Lodge of Wires treat Information Gifts as Affinity Gifts. Wireheads can purchase the Computer, Politics and Science Skills at an experience cost of (new dots x2) rather than (new dots x3).