A couple of chargen questions finally spurred me to write this, although it's been on the burner for a long time. It's not directed at anyone in particular, but more along the lines of my musings on gaming.
There are many unwritten laws that govern gaming; be it LARP, table-top, or over the intarwebz. They all have one thing in common: the Zeroth Law.
The world revolves around the player character.
That's it. The tricky part is that it applies to each and every pc. To every player, their PC is the center of the universe, the lens they view the world through. That makes for a lot of different worldviews.
The Zeroth Law also dictates that players are unlikely to participate in things that don't interest them. Again, this applies to every pc.
I've often seen character concepts that strive to be "different", but end up being isolated. Or players that won't compromise in the slightest (Oh my character would never...). A short while later, frustration sets in because no one will interact with them -- because they're interacting with more accessible characters.
There's nothing wrong with different. There's absolutely nothing wrong with being tired of the archetypes or wanting to stand out. However, there's a line between different and unplayable. For example, any concept with the word "loner" in it is probably going to be unplayable in a large-scale game like this. Or something like "I hate people, and only talk to ghosts and/or spirits."
The Burden of Interaction is how I refer to making your character an accessible, entertaining experience for other players. You can be a hulking, gross Nos, and still be enjoyable to interact with. You don't have to be an SL4 Daeva. On the other hand, if you're an SL4 Daeva who ignores people... The Zeroth Law also means that players will not keep trying to engage a character they don't enjoy. It doesn't take long at all to isolate yourself.
In short, when you begin creating the world that will revolve around you, make sure you're creating a world you'll enjoy; a world with room for others to visit.