Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.
Mask
Six-foot tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
Equipment
Armor
Reinforced Hooded Trenchcoat 1/0
Kevlar Vest 2/3 -1 Defence
Weapons
Beretta M92
Recurve Bow
Gear
Burner Phone
Digital Camera
Laptop Computer
Digital Audio Recorder
Smartphone
Handcuffs
4 Mags of Ammo
20 Arrow Quiver
Blessings
Beast
The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.
Tooth and Claw
Can inflict lethal damage instead of bashing damage when fighting unarmed.
Burning Hypnotism
Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
Softly shimmering gold flakes catch the light whenever she moves, delicate gilded gold and diamond scales extenuate the rare greenish blue color of her aquamarine eyes. In the right light, or when her mood changes, her eyes seem to illuminate from within, it’s a very gentle glow. This is the ocean lives in Sera's eyes. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the ground, spun silver and emerald. Perfectly placed tiny pearls can be seen woven throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There is an iridescent scale like skin that pulls delicately up from her ears. The membrane shimmers and has three curly points.
Seraphina
Fairest
Nix/Treasured
Mantle
Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
Sera's hands and lower legs are translucent while the rest of her has cracks
Seraphina
Mask
A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.
Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.
Mask
Six-foot tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
Equipment
Armor
Reinforced Hooded Trenchcoat 1/0
Kevlar Vest 2/3 -1 Defence
Weapons
Beretta M92
Recurve Bow
Gear
Burner Phone
Digital Camera
Laptop Computer
Digital Audio Recorder
Smartphone
Handcuffs
4 Mags of Ammo
20 Arrow Quiver
Blessings
Beast
The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.
Tooth and Claw
Can inflict lethal damage instead of bashing damage when fighting unarmed.
Burning Hypnotism
Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.