A subterranean concrete structure, the so-called “gulag” was originally built as a warehouse for various state public works projects and expanded for use as a fallout shelter during the early 1960s. From the outside, it’s nothing more than a rusted heavy steel door attached to a box made of mortared cinder blocks about five feet wide, seven
feet high, and ten feet long sitting along a seldom-used dirt road, near some disused railroad tracks.
Everything out here is overgrown. Weeds cling to the walls of the tiny building, obscuring it almost completely from sight. The road is nothing more than two grooves of dirt among the undergrowth. A rusty chain link fence surrounds the area, sporting a badly faded sign that declares: “NO TRESPASSING – POLICE TAKE NOTICE.”
The most troublesome barrier is a heavy padlock that seals the gulag. As the door itself is steel, there is no doubt that breaking open this padlock will be the only way into the building. To those with experience in fighting, they may immediately notice that the door is also a choke point - an easy way to get locked in or have their exit barred. The stairs likely descend into a small space; another poor area for confrontation. If they wish to rescue Diane - who has been missing for nearly an hour, now - they must proceed. Quickly. Chen had disclosed that the Sheriff, the Deputy and that mysterious fellow have been alerted to your presence.
If Jodie wishes to set up with the van, she hits a choice immediately. The curving dirt road and the overgrown area means that her line of sight at the Gulag ends about 60 feet from the Gulag. Will she park there, knowing that the van may stick out in order to have the best line of sight? Or should she pull off road into some cover of trees and pray that the dirt has good traction for getting out - and that the same cover that conceals her won't hinder a shot?
Cross Cayce Djinn Justin
Please post in if you are at the Gulag. 36 hours without a post will have your character removed from the Gulag scene.