Last year, we made a lot of changes.
I think that all of them were successes, although we haven't seen much of The Beast's Hackles in gameplay. It was still nice to see that pretty significant tweaks could be made, and absorbed. So...
Requiem 2016
Ghouls and Mortals
They're officially returning, and playable as PCs. However, as before and as bandied about in Chat, they must be attached to a major template/Vampire character in some way. Maybe the Mortal doctor is Konrad's night doctor. Maybe the ghoul is Cody's replacement. The reason for this is that these minor templates have to hook into the game:
- They need a reason for existing in the Vampire sphere
- They need a reason that a random Vampire wouldn't kill them for lolz
Understand, though, two important things:
- Ghouls and Mortals are squishy (like, really squishy)
- Kindred aren't obligated to treat either with anything like respect
Ghouls should also follow the guidelines of the Ghouls sourcebook -- that is, there are massive themes of addiction and usury that go along with being a ghoul.
Multiple Characters
Yep, that's coming back, too. You can have a second toon in Requiem again; however:
- You have to have been active for six months first.
- Multi toons can't be in the same Clan, Covenant, Coterie, etc.
- Multi toons cannot work towards the same goals.
Crossover
Ohhhhh, the big one. Strap in. And let me say first, this is highly fucking experimental and could get nixed. We've struggled with crossover. We're a crossover site, allegedly, that doesn't do crossover or reveals. So Vampire is going to see about changing that. And this is for Vampire only.
Your toons can get help from other, non-Vampire toons, for plots.
For example, David Regan could get Ava to help him look at his blueprints. Or go explore the sewers.
Your toon cannot get help from other, non-Vampire toons, for Domain politics (pvp).
For example, Martha could NOT get Varyx to Scry on David Regan.
Now, this is a big change, so let's drill down a bit:
Sensible Reveals
Reveals can happen... but they need to make sense. Maybe Ava sees David get shot and wonders why he doesn't bleed. Maybe Martha sees bullets curve around Varyx' Space Shield. But keeping your secret should be just as important -- no reveals for the sake of reveals.
- A reveal should NOT include the particulars of your society. Maybe David could tell Ava that Martha is a colleague, but not that they both belong to a mystical sect devoted to overcoming the Curses.
- Reveals should NOT include weaknesses that could be used in PvP against other supers.
- No one can OUT another character.
There's a lot of potential, fun drama here. Let's just be cool about it, though.
At it's core, a reveal should be a Big Fucking Secret. Every venue's society has big proscriptions against reveals, and probably pretty harsh consequences for those caught making revelations. If, when, a Reveal happens, its going to be closely scrutinized. Bad reveals would be the main reason for discontinuing this new experiment.
Changelings
Changelings are going to be OOC limited in Vampire.
- No Kenning to out Vampire PCs
- No Pledges with Vampire PCs
- A Changeling must have been active for six months prior to crossing over
Mages
Mages are going to be OOC limited in Vampire. It's going to be necessary to keep Vampire plots 'playable' for their primary focus -- Vampire characters.
- No Divination spells
- No Sympathetic spells
- No Mage Sight on Vampire PCs
- A Mage must have been active for six months prior to crossing over
However your characters want to rationalize it is fine, but that's an OOC expectation from Changelings and Mages coming into the Vampire 'space'. These restrictions may get tweaked after we see how things go, but there it is.
I know there's bound to be plenty of questions -- fire away.