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Orphan vs. Tug

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  1. #1
    West's Avatar

    Magical Chinchilla
    Star Scenes

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    (( Discuss terms, and roll Init ))
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  2. #2
    Tug's Avatar


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    ((2009-06-05 12:26:35 Tug rolls 1 die for initiative 6
    modifier is 6, so Init= 12 for Tug))

  3. #3
    Orphan's Avatar

    Orphan

    1
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    Orphan grabs his daisho and straps it over his back, rolling his head a few times as he does so.

    "Good point about the enemies. 'Anything goes' works for me. We also don't konw when the enemies are going to attack, so instead of spell prepping, what say we go with what we've got at the moment, plus whatever we can pull off during the course of the fight?"

  4. #4
    Orphan's Avatar

    Orphan

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    QuoteQuote:
    2009-06-05 12:29:04 Orphan rolls 1 die for initiative 1 +8 modifier = 9

  5. #5
    Tug's Avatar


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    Tug nods. "Agreed." He leans forward to shake Orphan's hand, just as he did as a team captain before every game. "Good luck."

  6. #6
    Tug's Avatar


    1
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    ((Tug has DEF 3 and Life Armor 4))

  7. #7
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
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    (( Tug is up first, go for it. Orphan's DEF is 3, Armor is 3 + 1/0. ))
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  8. #8
    Orphan's Avatar

    Orphan

    1
    PRE

    Orphan shakes Tug's hand and says 'To you as well" in response to Tug's wishing him good luck.

    ((OOC: +1/- Armor as well for reinforced clothing))))

  9. #9
    Tug's Avatar


    1
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    [color=brown]Tug eyes Orphan's daisho warily, and decides the best way to win this fight is not to give him a chance to use it. He rushes forward and tries to apply a Tug Hug on Orphan...

    Spoiler


    ...but comes up with nothing but air, as Fate pulls Orphan just past his grasp.

  10. #10
    Orphan's Avatar

    Orphan

    1
    PRE

    Orphan is surprised - but pleasantly so, Tug being an ally - to see how quickly the big man moves, but is even more pleased to have avoided his grasp. As he shifts past Tug's attack, Orphan fluidly draws his katana, then swings it in a subtle arc... not to strike Tug, but rather to perform the mudras necessary to cast a rote.

    Spoiler

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