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Park Wars: The Arrows Strike Back

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  1. #11
    Kelreth's Avatar

    Chris Laurent
    Langdom
    Chris Laurent

    Irraka Blood Talon
    Langdon

    2
    PRE

    Falx continues to run towards Ollie.

    (50m away)

    (ST Note: Falx was 110M away, his SPD is 10, so he's now 90M away )

  2. #12
    Trench's Avatar

    Trench
    Trench

    What the hell? Ryan could hear Ollie screaming about something, followed by Teegans gun going off. He ran flat out just to see what the hell was going on, even though his first instinct was to run in the opposite direction.

    (DEF:2 Armor:3(Fortunes protection) Speed: 9)

    (152 From Ollie/Zombie-Logos)

    Perception-Reflexive
    .

  3. #13
    Kelreth's Avatar

    Chris Laurent
    Langdom
    Chris Laurent

    Irraka Blood Talon
    Langdon

    2
    PRE

    (I'm going to be gone for the weekend starting today. West can you ghost Falx? I'm going to pm you as well)

  4. #14
    Orphan's Avatar

    Orphan

    1
    PRE

    Orphan takes very seriously the responsibility Arrows have to protect the lives of allied mages, and as he sees Ollie's blasted body fall to the ground, he realizes the best chance Ollie has of survival is for Orphan to wind back time, despite the risk he takes in doing so, and hope Fate plays out differently. He focuses for a split second on his watch, then attempts to create an Imago of its hands running backwards, and time with them... but first he has to contend with the risk of Paradox
    spoiler

    When he feels the touch of the Abyss, he once again takes it into himself rather than risk some other manifestation. He then attempts the spell.
    spoiler

    As Time winds backwards, he senses everything moving backwards, and himself with it. He still suffers from the effects of the Paradox and still feels the drain of Mana expenditrures that no longer happened in the reshaped temporal reality, but Ollie is no longer injured... and Orphan again draws his Katana and again rushes forward, he uses his second chance to attempt to more effectively twist Fate against the reanimated Logos.

    Before casting, Orphan shouts out "Ollie... heal yourself, but then get away, as fast and far as you can, or you are probably going to die!" Orphan then releases his spell...
    spoiler

    ... to much more satisfying result than last time!

    He hopes Fate will continue to shine on him and the others, and that his effort will make a difference.

    spoiler

  5. #15
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    (( There's no way Ollie can make out words from 170M away. If he makes a PER check, he can tell someone behind him yelled. Ollie is at 4L. Everyone please use original distances as all Moves have been Rewound ))
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  6. #16
    Ollie's Avatar

    Ollie
    Ollie

    1
    PRE

    Searing pain and a flash of white light.

    Ollie was laying on the ground, a cauterized hole in his chest. He was getting weaker.

    Then another flash of light and he was back on his feet with a horrifying feeling of Deja Vu. His own talents in Time allow him to realize what just happened. I'll have to thank Orphan

    Meanwhile, his knowledge of Fate allows him to realize that no two things happen the same way twice.

    Let's try this again.


    His hands perform the healing mudra again, and he feels most of the burning pain subside.
    spellcasting


    8 Heath; X; 7 Mana; 3 Def; 3 Armor; 12 spd; 4/5WP

  7. #17
    Tug's Avatar


    1
    PRE

    Tug ignores the feeling he's run backward, and instead concentrates on recalling the way his muscles feel right after a tough workout, fortifying them with Supernal energies, and closes a bit more of the gap between himself, Ollie, and the thing wearing Logos.

    [spoiler=2009-06-18 23:08:35 Tug rolls 1 to Paradox (base 2+1 per scene, -1 rote, -1 tool) (10 Again) 2 failure; 2009-06-18 23:09:27 Tug rolls 11 to Honing the Form (Ath 4, +1 spec, L4, R2) (10 Again) 2, 5, 5, 9, 9, 1, 2, 3, 1, 3, 2 2 successes, STR+2]

    ((new speed is 13. Tug is 91M from Ollie and Logos))

    Health8, 0WP, 9 Mana, SPD13, 3 DEF, 5 Armor

  8. #18
    Lexi's Avatar


    Viktor notices the Arrows start running, and shakes his head, lightning starting to crackle around his eyes as he forms a spell he knows all too well. He rushes across the park, holding the spell until he's out of sight from anyone that might still be leaving the park.


    Spellcasting

    Combat Stuff

  9. #19
    Khalvin's Avatar


    Combat


    Brutus sees a flash of white and Ollie stagger back. Orphan is running and shouting and The other are prepping for combat. Whatever smacked is threat and he hardly saw it.

    Brutus
    takes off toward the Ollie and his creep. He runs as fast as he can, his mana juiced muscles carrying him as fast as a track star. His coat whipping around him.

    ((170 - 23 = 147yds from building))

  10. #20
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    Orphan 17, Ollie 16, Tug 16, Viktor 16, Brutus 15, Teegan 14, Falx 13, Logos 12, Joshua 9, Ryan 8
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

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