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Park Wars: The Arrows Strike Back

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  1. #101
    L
    Laufrey

    Bacchus for his part stays quiet and doesn't even bother to look at the others outside his new unit which he found odd and comforting. He kept his primary focus on the building, given a moment he replies to Joshua's question with, "Do what I can to heal body and soul, I've learned a few other tricks though."

  2. #102
    Tug's Avatar


    1
    PRE

    Tug silently nods his approval to Orphan's plan and waits for further orders. The adrenaline coursing through his highly-toned muscles yearns for revenge: for the funeral, for Ollie, for the life he could have led if he had never Awakened...

  3. #103
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    ~~Narration~~

    The door seems incredibly mundane, other than the metaphysical splatters of Death Resonance on it. Orphan also gets a faint whiff of something old -- something that reminds him of boxes in attics, or clothes in his grandmother's wardrobe.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  4. #104
    Orphan's Avatar

    Orphan

    1
    PRE

    Orphan says very quietly "I detect a bit of Death on the door, probably left by the guy that killed Ollie, also a hint of something old. Just a second, I'll see if I can get more... we don't want to trigger some trap."

    He then calls up Temporal Wrinkles just long enough to look for specific Time Arcanum effects before letting the spell fade.

    Temporal Wrinkles

  5. #105
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    ~~Narration~~

    There doesn't seem to be any residue from the Time Arcana, and Orphan decides the Resonance he is seeing is too indistinct and 'environmental' to be spellcraft.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  6. #106
    Kelreth's Avatar

    Chris Laurent
    Langdom
    Chris Laurent

    Irraka Blood Talon
    Langdon

    2
    PRE

    Falx glances at Orphan. "We good to go in?"

  7. #107
    Orphan's Avatar

    Orphan

    1
    PRE

    Orphan nods. "No Time magic... more a hint of something, or maybe someone, really old. So, yeah, good to go."

    Orphan points for Tug to go left, indicating he will go right once the door is opened. Since he holds weapons in both hands, Orphan gestures for Tug to open the door, and stands ready to back him up.

  8. #108
    Tug's Avatar


    1
    PRE

    Tug tries the door, bracing himself for whatever happens next.

  9. #109
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    ~~Narration~~

    It's locked.
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  10. #110
    Lexi's Avatar


    "So does anyone know how to get through a door without blasting it open? Otherwise, we'll need to stand back."

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