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  1. #31
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Well dam. As more of his chips join the enchanters pile its another big loss and his time in the game seems to be running short. Do I get to predictable is that? Only one way to find. ''You've won big before now, but not managed to finish the job yet. The game is not over. You still have one more hand to lead on.'' Gesturing for Philip to commit.
    Health
    Mana

  2. #32
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 

    2
    PRE

    "Agreed. It`s not over before it`s over. And I`m in no mood to underestimate you despite my position. And besides. As I said, there`s always next time."
    he said, nodding enthusiastically. He was certain he`d just gotten lucky last time, despite his taunts. And yet, he decided to continue with his strategy to attempt to bluff Chambers. So he continued with his deadpan like he`d already been doing for some time that evening.
    4 successes
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  4. #33
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    contest bluff 3 successes


    It's just another bluff, I won't fall for this one either. Chambers mistakenly thinks not realising he has in fact walked into a trap and is likely about to pay the price for his own over confidence. ''Well lets see how that goes for you shall we.'' He did it once, he might again.

    Poker 11 successes


    Maybe overconfidence is a trait he needs to practice more because Chambers puts up a decent game of it inspite of himself.
    Health
    Mana

  5. #34
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 

    2
    PRE

    "Let`s indeed."
    he said, grinning. His bluff seemed to have worked and he was on a roll. It was now 4-2 in favor of him, after all.
    "Not a bad day so far, if I do say so myself."
    he said, though he didn`t smirk when he said it. He merely went back into his deadpan and delivering his line with an air of total seriousness, despite the joke some might call a troll. He then briefly gave Chambers an apologetic glance. It was just the way of things, and someone always had to lose. And Philip knew he himself was only too often a sore loser, so he could feel the pain, even though his inner greed demon made leaps of joy at his success at converting Chambers` money to his money.
    Poker 18 suxx
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  7. #35
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Well that went poorly. Another huge win and corresponding pile of chips is pushed over to the enchanter.

    Chambers own down to what must only be a hand or two left if he can't find a few more wins of his own. He gives the enchanter a wry grin. ''Well played it seems you well and truly ad me there.'' He actually got me. Time to switch it up while he is feeling confident. I don't have much left to loose anyway. ''My turn I believe.'' Fixing Philip with the full weight of his attention to the exclusion of most else around him.

    Read Philip 3 successes
    Health
    Mana

  8. #36
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 

    2
    PRE

    "So, another round, another try from both of us."
    he said, as he was back to his deadpan, continuing to try to prevent Chambers from getting anything.
    3 successes

    He also again tried bluffing him, buoyed by his success on the last hand.
    "Let`s do this!"
    he said, hyped. Although his gaze remained stoic throughout.
    3 successes
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  10. #37
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Contest the bluff 1 success


    Chambers plays the hand with the determination of some not willing to give up a fight. Trying to read Philip at each turn, but unwitting falls for the traps as they are set, making mistakes as his focus is no where it needs to be and generally plays a very poor hand of poker.

    Poker 4 successes
    Health
    Mana

  11. #38
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 

    2
    PRE

    And it seemed he`d gotten lucky again. He was on a high. But this time, he spared Chambers the gloat, starting to feel really badly for him. So badly he even managed to almost completely contain his now completely satisfied and thereby defenseless and pliable inner greed demon. So he looked at him apologetically.
    "Ok. No hard feelings, I hope? Tell ya what, why don`t I buy you a drink? Or do you want to continue?"
    he offered, sympathetically, but leaving it up to him whether he wanted to keep playing. He simply didn`t know what to say to console him after having pretty solidly out-played him.

    Poker 9 sux
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  13. #39
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    As the last of his chips are pushed across the table he shrugs. Having been utterly defeated. ''Well you'd have to pay I'm afraid, you just wiped me out.'' He does give a wan smile to show no hurt feelings, that was the game after all. ''Well played Reggie, well played.'' But with no chips it would quickly become hard to justify hanging out in the Casino.

    ''That being said I think I'll make a move. There are cheaper places then here we can go to drink, and if were not playing why stick around?'' Why draw that kind of attention. ''Things seem pretty quite tonight anyway.'' If that's my luck tonight perhaps best not to run into anything that can use it against me.

    [Mta]Well that back forth was certainly fast paced. The point of the scene was Poker though and while the game was very fun, Chambers has nothing left to gamble and no one else has showed up so I think it might be time to close this one out.[mta]
    Health
    Mana

  14. #40
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 

    2
    PRE

    "Thanks, and although you lost, I have to say you played quite well yourself. Several times I almost thought you had me. As for cheaper places, sure. Lead the way. My treat." he said, further trying to comfort him, despite already having gotten the message that he said he was fine. But he nodded, as casino prices were certainly not cheap. He would join him somewhere else, if the Moros was feeling up for it, which Philip wasn`t completely sure about.
    "We should definitely have a rematch sometime in the future though, like you suggested. When you`re feeling up for it, of course."
    he suggested, hoping the idea Chambers mentioned earlier was still on sometime later.

    Philip will do whatever Chambers wants. If he wants to leave, Philip will too.
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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