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  1. #21
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Taking a page from the enchanter he leans back and enjoys his drink. Not getting drawn in, keeping it simple.

    Contest bluff 3 successes


    ''Your Poker face is very good. But your bluffing could use some work.'' Even when I see through them I am still on the back foot most of the time. That's what I get for playing an enchanter.

    Poker 5 success


    His inexperience shows compared to how Philip has been playing chambers is clearly not up to par.
    Health
    Mana

  2. #22
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE

    His hand wasn`t the best, and the river came and went.
    "I got you that one time. But yeah, not the best bluffer. Oh well. Can`t be good at everything. And as long as it`s part of the game, it`s fine by me."
    he said, shrugging, showing his cards on the river as one did, while re-affirming he wasn`t cheating and everything was above-board. Then again, with that, he`d also admitted that he`d bluffed himself to his big win. Let`s see if that ruffles him. Heh. he thought, mischievously.
    Poker 5 suxx
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  4. #23
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    As the pot splits again he smiles. ''Well not the worst out come for me.'' Scratching slightly at his beard. Okay so we start the same way we did when I was leading with a tie.

    Nodding over to the enchanter. ''Go again? your call.'' Taking a moment to look around the venue while the night was still moving into full swing he had to remember why he came. Not just to play a losing game against Philip. If one fate user is here others might be and I should not lose sight of that.
    Health
    Mana

  5. #24
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE

    Philip was hyped. Technically, after that split-pot it was still 2-1 in his favor, and with the stalemate he could keep going all night.
    "Sure, I`ve got time. But I think the real question here is, do you want to go again? `Cause I`m ready to go."
    he said, grinning to Chambers and reminding him in no uncertain terms that he was winning right now, and so had no reason to abandon his position. So he went back to his deadpan, leaving the ball in Chambers` court whether he wanted to continue to another hand. Or try his tricks on him again, that to Philip hadn`t seemed to be working so far, except that he was seeing through his bluffs way too easily. He was sure he`d tried something, and yet, he couldn`t put his finger on what it was he`d done. Chambers was a mystery to him as much as he no doubt was one to Chambers. So he tried bluffing him again, that was, if he took him up on his offer to continue.
    1 success
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  7. #25
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Called back to focus by the challenge issued he hunkers down for another series of hands. Well that didn't lose me anything so lets try it again. ''Well I still have a few chips yet.'' He jests back. His pile is notably lower then when they started.

    Contest the bluff 1 success


    In the back forth he manages to hold firm to certain plays not falling for Philips barrage of bluffs. But he himself keeps it simple, keeps it clean and just tries to play good poker.

    Poker 8 successes


    His hand goes down and is is not bad defiantly better then the average performance he has managed so far. I think there might be something to this. Don't over reach my hand stick to what I know. ''Lets see what you got Reggie.''
    Health
    Mana

  8. #26
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE

    Philip shows the bluff, and takes a reality sip. He just got out-played that time, there was no two ways about it. And now the score was 2-2, much to his chagrin.
    "Ok, fine. This sucks, but oh well. As I said, I`m not the best at it."
    Poker 3 suxx
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  10. #27
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Well now that helps a bit. Philips wins had been larger still, more substantive so Chambers was not caught all the way up in chips but the win defiantly helped buoy his longevity in the game.

    ''This is getting good now. Its more even then I expected after the first few hands.'' Gesturing for the enchanter to start them off. ''I think I started four so please carry on. Two to go, then I'll take the wheel again.'' Seems fair not disadvantage anyone of us other the other.
    Health
    Mana

  11. #28
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE

    He hadn`t had much success with it, but when he did have his one big success, he`d won big, so he still wanted to try bluffing him, again. At least, that was his reasoning, as what was now the 7th hand, was starting.
    "Sure thing. My luck`s gotta change sometime."

    2 successes
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  13. #29
    Chambers's Avatar
    Presence:
    (contemplative)
    Resources
    Good time management
    high Speech
    Meditative mind
    Chambers

    Nimbus: Ghostly echo -- the sounds of the forgotten dead can be heard.(Voices, knocking, scraping so on)

    When vulgar the whispers and scraping Amplify to screams, nails on chalk board and slamming doors

    Status: Mysterium: 2
    Spells and Magic

    Active spells: (0/6+0/1)

    Spell Tolerance: (0/3+0/1)

    Personal Spells:

    Vulgar spells cast in ():

    Defence: 2
    Armour: 0
    HP: 0/0/0/8
    Willpower: 6 - 3/3
    Mana: 5/12
    Inventory

    Bike,Street (Armoury p.138) (Cost .)

    Smoking, Pipe

    Blue robes with slate grey accents and Trim.
    Combat Stats

    WP:
    Speed: 9
    Initiative: 5
    Defence: 2
    Armour: 0
    Health:
    Mana:

    Paradox base: 2

    2
    PRE

    Contest bluff 3 successes


    No I don't think so, I'm not falling for that so easily. ''Seems now its my turn to see how I can capitalise on my momentum.'' He chuckles. ''Oh it certainty does.'' This would be a whole different game if we were not here. ''You know we should have a private game sometime see how skills stack up in different settings.'' Because that could be an interesting way to practice.

    Poker 7 suxx


    Chambers seems to have upped his consistency at least. No big swings but less careless mistakes coming out of his play.
    Health
    Mana

  14. #30
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE

    "You want to capitalize on momentum, eh? Perhaps you thought I was bluffing?"
    he asks, grinning as he reveals his hand. The ball had definitely shifted in his court. And if he was correct on this, it would be 3-2.
    "But your talk of a private game is certainly intriguing."
    That was an offer he couldn`t refuse, he was too hyped about his game then.
    Poker 11 suxx, E-sux
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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