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(AwCon) Leaving Granite Park

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  1. #21
    Donan's Avatar


    Beverely is therefore currently at the FJ.

  2. #22
    W
    War

    Dodger manages to make it around the back end of the vehicle and gets to the front passenger side door. She opens it and turns to look at the incoming. She was ready to pounce into the seat and start giving directions, but she needed to know where the enemy was first.
    (poised to sit next round)

  3. #23
    Kelreth's Avatar

    Chris Laurent
    Langdom
    Chris Laurent

    Irraka Blood Talon
    Langdon

    2
    PRE

    Falx takes measured steps to get himself halfway between the car and the door. He shoots at a baddy closest to the mages.

    null
    rerolled for failing to remember and the dice roller showed me my place

    2 suxx

  4. #24
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    Small note: I'm a bit swamped with XP Reports -- can Some Kind Soul will collate the Inits of everyone?
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  5. #25
    Animus's Avatar

    Animus

    +1
    SL
    1
    PRE

    Animus takes a stance similar to Tam's, on the other side of the car.

    Action held

    Tam 18 | Ankh 17 | Dodger 17 | Jordan 17 | Falx 16 | Beverly 13 | Animus 11 | Baddies 10 | Jack 7 | Trench 6 | Oshi ??

    first | second | third | held action or unknown initiative | action already taken

  6. #26
    6
    Sherrinford's Avatar


    Jordan stood between the Black Hats and the car, much like Falx. The young Mystagogue was concerned about their getting too close. Once one of the shadowy beings came within the circle he had taken responsibility for, Jordan Shepard, for the first time in his life, struck at a living thing with intent to kill. His training in swordsmanship was beginning slowly to come back.

    Have at you

  7. #27
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    Tam 18 | Ankh 17 | Dodger 17 | Jordan 17 | Falx 16 | Beverly 13 | Animus 11 | Baddies 10 | Jack 7 | Trench 6 | Oshi

    first | second | third | held action | action already taken


    The dispersed ractains and fleshies begin to converge; most, on the slower members of the group -- other head towards the vehicle, and still more begin to push into the building. Those that surround the slower members begin to flail at them, although the near-blind ractains seem mostly ineffective against the protection of the Shielding spells. The supernaturally strong fleshies, however, overpower the arcane weaves, striking viciously at the mages. Soon the find themselves surrounded, and will have to fight their way through the crush of attacking bodies.

    Jack takes 2B; Trench takes 4B; Oshi takes 2L6B.
    Jack, Trench, Oshi, and those with Held Actions are UP.
    Oshi must make a STA check to stay conscious.
    Jack, Trench, and Oshi are surrounded and cannot advance to the vehicle without two (2) STR+(Brawl or Athletics)-5 rolls. Both must succeed to push through and Move.


    dice rolls
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  8. #28
    6
    Sherrinford's Avatar


    [Spoiler=Corrected attack roll 2009-11-30 12:53:32 Sherrinford rolls 2 to replacement roll Str2+Wpn1+Skill Spec1-Def2 (10 Again) 4, 2 failure[/Spoiler]

  9. #29
    Jack Falley's Avatar


    1
    PRE

    Jack bucks and weaves out of the way of the ractains, but feels the hurt of the fleshies. He looks around, seeing no way out except to dive through the wall of Abyssal bodies as he attempts to dodge their barrage.

    "Ugh... These fleshies kinda hurt~!" he yells out irritably.

    Next round stuff

  10. #30
    Animus's Avatar

    Animus

    +1
    SL
    1
    PRE

    They'll never make it through that mob on their own. Animus focuses on the creatures surrounding the slower mages, picking out the four closest. He focuses his will into an imago of fear, hoping that some of them will run off, giving the mages an opening. He quickly internalizes the surge of paradox, refusing to let it disrupt his casting.

    TtLB, 3 suxx

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