2009-12-10 01:04:48
Spade rolls 1 to Celestrial Fire 6 -3def -4arm -1dox -1 wound (10 Again, Chance)
3
failure
Dang... Still, two rolls versus one shotgun blast were still a better idea. But only because it was two dice pools versus one.
2009-12-10 01:04:48
Spade rolls 1 to Celestrial Fire 6 -3def -4arm -1dox -1 wound (10 Again, Chance)
3
failure
Dang... Still, two rolls versus one shotgun blast were still a better idea. But only because it was two dice pools versus one.
The bolt of light that flies past Tug catches his eye and he dashes through the water on the roof and drives clawed fingers deep into the Obrimos' gut, grabbing and twisting as he slashes his hand back out.
Spade takes 7L for 4A4L; Incapacitation.
Shadow and Errant are UP
Tug 12, Shadow 12, Errant 12
7L to Spade
"We can't hold this!" Errant yells to Shadow. Convinced of his impending demise, he takes another shot. He runs to the edge where Orphan fell. Orphan was the heavyweight. If he had survived, everybody's best chances were with him.
4 suxx
The bullet sinks deeply staggering the large man, and he spits out a mouthful of blood.
Shadow is UP
Too many falling...have to do something! Taking advantage of the stagger, Shadow charges straight for Tug, doing her damnedest to knock him off his feet.
Hey, it worked! Maybe... >.>
Tug ignores the tawny Thyrsus, recognizing the gun as the greatest threat. Pushing towards Errant, he swings one of his clawed hands, the same one that gutted Henry...
...and scratches Errant's forearm.
Shadow and Errant are UP again. Tug is now within melee range of Errant and DEF will apply to Firearms attacks.
1L
Unwilling to expend his last shots at such a range, Errant moves away from Tug, doing his best to avoid the next blow.
((Full Defense))
Shadow flails against Tug again, to no avail. With a snarl, he lashes out with a powerful blow, gashing her deeply.
At the edge of the room, a figure shuffles up and over the fire escape ladder, bloodied and wounded from Orphan's shotgun blast. The roof hatch leading to the third floor also begins to swing open.
Shadow and Errant are UP. Shadow takes 5L
Tug is in Close Combat with Shadow and will be -2 for Errant to hit.
Tug is Armor 4, DEF 0 for this Turn.
Rolls
Shadow lets out a sharp cry as Tug's blow slices through her. She recoils from the blow, almost instinctively calling down the power of the Wilds to heal what she can.
Self-Healing - 3L
Errant fires again, but the shot goes wide. He lets the empty pistol fall to his side. Dammit.
miss