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Dreams, Dark and Dire: Epilogue

  1. #1
    DaevaDude's Avatar


    The worm-things have been defeated, all trace of them fading away like a bad dream, but several of Sacramento's kindred are still in the strange dreamscape.


    Ishani looks around and smiles. "All right everyone, get the hell out now before these things come back."

    She makes a pointed look at Asa. "That includes you, Prince Clarke."


    Is this an omen? That we will be pushed back, again, and again, and some will fall... some desert us... but we will triumph in the end? If this is the end?

    "Not yet," Asa replied to Ishani. "Konstantin," he turned to the Russian, "Check the doors and make sure there's no more of these monstrosities. Everyone else, let's make sure all the worms are removed," he instructed, looking at those still on Headstrong.

    Who knows what taking one 'back' means?

    Asa turned to the unknown satyr. "I don't believe we've met, but thank you for your assistance. The rest of you, as well. Courage in the face of the unknown is a rare quality."


    Konstantin is on his way to the doors, and Sean about to reply, but before anyone say or do anything more, the Avalon fades away, as does the city around it. The vampires are left standing on a featureless terrain under a blood-red moon.

    A wind rises, bringing with it wisps that again swirl and form into a towering, blood-red vampiric figure which speaks in a chorus of voices.

    "You have persevered, and worked together, and in doing so found victory. The fight against the enemy's true form and full might will not be the same... the waking world and this one operate by different rules. Still, your victory gives us hope that what we built will live on.

    "We, however, will not. We have spent most of what remained of us to direct this play of shadows, and can stay here no longer. Most of what is left will fade, going we know not where. The last portion of us, we gift to you, and to some of those who did not see the end of this battle but who nonetheless contributed much to it. What was us will be part of you for a time, to use in defeating the enemies who destroyed many of us, and those who will come in their footsteps."


    With that, the figure dissapates into separate wisps, bearing only the most minute trace of human features. Some wisps are larger than others. They swirl about the area for a moment... then most rush at the kindred, too fast to be dodged. They feel a pain but also a sensation of power as these wisps attempt to merge with them. Others rush... elsewhere.

    If any vampire wishes to resist the intrusion of the wisps into his or her body, they need to roll Stamina + Blood Potency at -2.

  2. #2
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    Asa strained to look into the wisps, and listen to the voices. Strained to hear or see Lioni, Zoe, or Icarus again. Even Davis. He could discern none of his fore-runners, nor Bella Orchid or Elle Moiraine. He listened, though, and considered the words even as he reached out to take The Harpy's hand when the form discorporated.

    No Resistance...
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  3. #3
    Jayant Nagaraj's Avatar

    Jayant Nagaraj

    1
    PRE

    As the wisps rush around and through him, Jayant frowns. Despite being glad to be leaving this place he knows he will never see or hear Little V again, yet, the Mekhet cannot help but feel re-bolstered, his belief in both himself and his kind renewed. The shadows holding him together dissolve as he leaves the dream.

  4. #4
    Regina Pia's Avatar

    Regina Pia

    1
    PRE

    Regina sheathes her blades, stands proudly and tall with the other Invictus members. She counts two others, a third of those present.

    Strength in numbers, strength of character, strength of arms. We are Unconquered.

    The wisps fly towards her, and while she contemplates resistance, it would be beyond rude to refuse a gift. Therefore, she accepts.


    no resistance

  5. #5
    Ishani's Avatar

    Ishani
    Ishani

    Presence 3
    Striking Looks 4 (graceful, Alluring)
    Mask of Tranquility

    +2
    SL
    3
    PRE

    Ishani squeezes Asa's hand, feeling relief that they have triumphed even if it is only in this dream-scape. There is hope for the kindred of Sacramento and a feeling of unity more so with those few that are left then ever before. She looks around at those that remain, promising herself to remember their names and faces.

    As the wisps whirl around her, she does not flinch away or try to avoid them. These are the kindred that have past, most of them people she loved. She waits for the rest of the kindred to fade before returning to the waking world.
    Presence 3
    Striking Looks (Graceful, Alluring) 4
    Mask of Tranquility

  6. #6
    DaevaDude's Avatar


    Narration:


    And with that, the dreamscape fades, and the kindred find themselves awakening as the sun falls below the horizon.

    Whether present to the end or already having found their way back to normal daysleep, the Kindred of Sacramento who had spent time in this altered dreamscape all receive a ghostly visitation as they sleep. When they awaken, they are aware that they now carry within themselves a bit of the essence of others of their kind that have preceeded them, to be used to combat the threat still presented by the Lost Nights and whatever darkness is still to come. Some carry more of this within them than others, based on the amount of time they spent in the other dreamscape, and on the degree of selflessness they showed or the importance of their role in the events that played out there. Each is supernaturally gifted with an awareness of the nature of the gift they have received... a limited resource, but one that, if used wisely, might be enough to spell the difference between victory and destruction in the nights to come.

    Characters who have taken part in this thread receive a variable amount of a temporary resource we will call Ghostly Vitae, for purposes of having some way to refer to it. Characters accepting this resource should include in their signatures a listing of how much Ghostly Vitae is currently in their pools, and revise the pool listing as the Ghostly Vitae is spent, as the pool does not normally replenish (there is one exception, noted below); once al a character's Ghostly Vitae is spent, it's gone and that character no longer has a Ghostly Vitae pool.

    Ghostly Vitae represents a mystical essence with qualities both vampiric and spectral. It can be used for the following effects.
    1) A vampire can expend Ghostly Vitae as a reflexive action to produce any effect that can be produced by expending Vitae, including activation of Disciplines and Cruac rituals, enhancement of physical dice pools, healing damage and so forth. Expenditure of Ghostly Vitae is not limited by Blood Potency in the manner of normal Vitae expenditures, and can be expended in the place of or along with the vampire's own Vitae.
    2) One point of Ghostly Vitae can be spent reflexively to enhance a weapon or a character's unarmed attacks for one turn, allowing that weapon/character to harm ghosts, spirits and other noncorporeal beings/entities during that turn.
    3) One point of Ghostly Vitae can be spent to produce an effect functionally equivalent to the ghostly Numina Telekinesis. This power functions as described in the nWoD corebook, p. 212, save that kindred roll Intelligence + Wits to activate Telekinesis. Each additional point of Ghostly Vitae spent adds +3 to the roll, but the maximum number of points that can be expended on this power in any given turn is limited by the character's Resolve.
    4) Two points of Ghostly Vitae can be expended reflexively to allow a reroll on an attack, discipline or Resistance check, with the better of the two results being used.

    Ghostly Vitae represents the lingering essence of deceased Kindred, and it retains a vestigal hint of consciousness in regard to the purpose for which it was granted. The effect of this is that Ghostly Vitae can be expended only in a manner which forwards the agenda of these departed kindred, i.e., to combat those behind the Lost Nights, the unknown threat these ghost kindred have sensed building or some other circumstance that represents a clear threat to the Domain and its kindred inhabitants. If the character attempts to expend Ghostly Vitae for any other purpose, the Vitae will produce no effect, though it will still be expended.

    Ghostly Vitae can be transferred from one kindred's pool to that of another kindred possessing a Ghostly Vitae pool. A number of points equal to the transferring character's Resolve can be transferred as an instant action. This requires line of sight.

    Characters' initial Ghostly Vitae Pools are calculated as followed:
    - Characters who actively took part in Dreams, Dark and Dire Chapter 1 receive 2 points of ghostly Vitae.
    - Characters who actively took part (i.e., the player posted in-character) during Chapter 2 receive an additional 2 points of Ghostly Vitae.
    - Characters who actively took part in Chapter 3 receive an additional 3 Ghostly Vitae.
    - Characters who were present in the dreamscape at the end of Chapter 3 and characters who were "died" in the dreamscape each receive an additional 2 Ghostly Vitae.
    - The following characters receive additional Ghostly Vitae as listed below, due to their selflessness, teamwork or playing a crucial role in the outcome of the battle in the dreamscape. These totals reflect a combination of ST award and votes in the relevant OOC Requiem thread.
    Arnold: +2
    Asa Clarke: +5
    Dr. Lazarus: +3
    Eleanor: +2
    Headstrong: +2
    Ishani: +4
    Jayant: +3
    Konstantin: +4
    O-Yama: +5
    Obsidian: +3
    Regina Pia: +5
    Sean: +3


    All kindred who spent some of their daysleep within the dreamscape awaken with memory of the events as they occurred there and a certainty that what they experienced was more than a dream. Those who awaken after having lasted to the end of the events of the dreamscape awaken unusually rested, their Willpower completely replenished. They know they have won a victory that, though ethereal, is nonetheless important.

    Those who were injured within the dreamscape find themselves no more physically injured than when they went to sleep. Eleanor and O-Yama, however, having died in the dreamscape, do not rest well. They do not receive the normal rejuvenation granted by daysleep, and they also find themselves somewhat shaken by the experience.

    Both also recall experiencing further nightmares after dying in the dreamscape. They don't recall these clearly, but they can recall snippets of voices in their heads, and being stared at by shadowy creatures with shining, yellow eyes. As with the events of the dreamscape, they are certain there is more to these nightmares than mere dream, though exactly what they mean is unclear... at least for now.

    Eleanor and O-Yama each need to make a Resolve + Composure roll to determine whether the experience of having died in the dreamscape has any lasting effect on their mental states. Please PM those rolls to me.

  7. #7
    DaevaDude's Avatar



    Postscript:


    In preparing for this thread, I did a fair bit of research, looking at the archives of the previous Twilight Valley boards. In doing that research, I discovered that though Twilight Valley has only been around for just over a year, an awful lot of stuff has happened on Requiem during that time... some exceptional roleplaying was done, some cool stories were told and a really neat setting was put into place. Though many elements of that setting are no longer here, some remain, and the stories told in the past continue to resonate.

    I'd like to take a moment to acknowledge those who took part in TV Requiem before my time there, and what they've done - then and since then - to make it such a good RP venue. Special acknowledgement to West, who provided invaluable input regarding the venue history, and - as always - to Frost for getting the whole thing started.

    Extra-special acknowledgement is due to Dredloke, for telling some memorable stories and for putting in place some toys I continue to tinker with.

    Finally, my thanks to the players that have taken part in this most unusual storyline. I know it ran long and probably got tedious at times, and for that, I accept full responsibility, but I hope you will see as things progress that it had a purpose and will continue to be relevant as Twilight Valley Requiem continues. Most of all, I hope it didn't suck.

Closed Thread
     

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