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Into the Sewers

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  1. #101
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    Asa peers into the dank gloom as well, listening, and glancing at Gideon and Ishani.

    2 suxx
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  2. #102
    Joseph Hartman's Avatar

    Joseph Hartman
    Joseph Hartman

    1
    PRE

    Sensing those things Joseph flexes his hands and forces blood into them again turning them into inhuman, inanimal claws. He licks a fang...the hunger is getting worse.

    1 vitae for Claws

  3. #103
    7
    Majunior's Avatar


    As the group of Dragons readies to walk along this single file walkway, Peter slides in front of Gideon and walks with something of an odd posture (knees bent deep, back somewhat hunched) so as to not be directly in the man's line of sight.

    "Seems safer," is -- surprisingly -- all he says as he moves forward of Gideon, flexing his hands. As they walk, Peter is very attentive for traps or signs of ambush. Well... as attentive as one can be when dealing with beings who hide themselves from the victim's mind. Still... any visual or auditory clue he can get as a warning, he'll take.

  4. #104
    Jmiland1's Avatar


    "I feel them," Gideon says as the group moves forward on the small walkway, "But I don't see them." After roving over the ceiling and the walls, his gaze has turned to the brackish water. "Some snakes hunt in the water," he says softly, expecting one to leap out any...second...now.

  5. #105
    Headstrong's Avatar

    Headstrong
    Headstrong

    1
    PRE

    Headstrong does not care for this development. Even those unaccustomed to combat would notice that this was a convenient place for an ambush considering their foes were not as limited in their movement as the Dragons themselves were. If, aside from ceilings and walls, they now also proved capable of traversing aquatic areas with great ease this would constitute a perfect place for an ambush. And so, when the sense of wrongness once again makes itself known, Headstrong prepares herself for an attack that could come from any direction, dedicating most of her attention to the channel and Gideon.

  6. #106
    7
    Majunior's Avatar


    Peter glances around, looking for... something...

    Question.

  7. #107
    DaevaDude's Avatar


    So far, nobody sees of any of the reptilian ghouls, though none of the vampires doubt they are present.

    From where they stand right now, Peter would have to climb a wall to get at any of the pipes or supports in the ceiling, and there's obviously a peril inherent in tearing out ceiling supports. However, a little ways ahead he does see a rusted ladder attached to the wall, leading into some overhead space. He allso notices steel ladders on each side of the channel, rising out of the murky water to the walkways on each side.

    From where the vampires stand right now, they can see they are coming to a "crossroads" of sorts, with a passage leading off from the one they're on, and an identical passage across the channel. The ladders rising out of the water are located near the mouths of those branch-offs.

    Right before the branch-off on their side, the vampires in the lead - first Gideon, then Peter - notice a mound of the rat carcasses, a couple feet tall and stretching almost all the way across the passageway. Gideon not only sees this, with his Auspex he's also able to hear the buzzing of flies, and by focusing his attention on the pile of carcasses, he's able to see the mound is crawling with maggots and flies.

    He's also able to see something else, though... on each side of the pile and, apparently, passing through it, he sees very thin wires, stretched tight about eight inches off the ground and anchored to the wall and to the edge of the walkway along the channel.

    Gideon and Peter also notice something else... very faint sounds coming from the branch-off passageway across the channel. Peter isn't able to make them out, but to Gideon's Auspex, they're more clear... footsteps. Someone, or possibly more than someone, is back there and trying - but failing - to be quiet. The vampires can't see very far down the channel from where they're at, but they're pretty sure something is over there.

    The spoiler tag, below, incudes a (really crappy) diagram of the scene described above.

    diagram

  8. #108
    West's Avatar

    Magical Chinchilla
    Star Scenes

    1
    OCC
    2
    PRE

    (( Asa is 'on guard' until something happens, or someone talks ))
    Don't hate the player, hate the game.
    The Zeroth Law & the Burden of InteractionThe Devil is in the DotsGreat ExpectationsPlaying MagePlayer Run Plots
    If you have a question about your character, please post it on your character sheet

  9. #109
    7
    Majunior's Avatar


    "Wish I knew how deep that crap was," Peter says quietly, with a slight gesture to the stagnant water in the channel below, trusting Gideon -- and possibly others -- could hear him. "And what the hell is with the lined up mound of rat carcasses? There has to be something to it, that's... it's too not normal. It's deliberate. Plus there's sounds down the side tunnel... and an overhead space up a bit."

    Peter scans the area again, assessing information as fast as he is able, and not liking any of it.

    "Bad shit all around. Point me where you want me to go." The last request for direction was obviously directed to Gideon, again Peter still trusting Gideon to pick up the whispered speech.

  10. #110
    Jmiland1's Avatar


    ((Sorry, at work all day. Hopefully won't happen again.))

    Gideon stops moving, putting one out behind him to be sure Peter stops. "The carcasses hide a trap," he says softly--like Peter, trusting that the others will hear with what advanced senses they may have. "Perhaps another bomb. Down that path--" Here he shines a flashlight at the branch-off--"someone is trying to move away from us, and hopes we don't hear him."

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