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Should we do Block by Bloody Block?

  1. #1
    Seryna's Avatar

    Jennifer Hazelton

    Hello,

    I was curious if any one would be interested in using the Block by Bloody Block system in our hunter game. The book brings in the concept of territory - for example, the Spiral and its neighborhood belong to the Hunters. But perhaps that string of business parks three blocks away belongs to the street gang. The Nightlife district with the best clubs belong to the blood suckers. The parks belong to the beasts. The freeways belong to the jackals. The university belongs to shadowy things that whisper along the darkened rows of book shelves.

    The book brings in a few bonuses for claiming territory:
    When a hunter cell does claim a territory (as decided by
    the Storyteller), that cell is given some benefits. Those ben-
    efits are as follows:
    • Each territory has a number of assets and liabilities list-
    ed. The cell gains access to or the benefits from these assets
    for as long as they hold the territory. If the Storyteller deter-
    mines that another group reclaims or steals the territory, they
    gain access to the assets and the cell loses them. The same, of
    course, goes for the liabilities: when hunters take a territory,
    they have to deal with certain consequences, and any new
    owners take those consequences on themselves while divest-
    ing the hunters of them.
    • At the time the cell claims the territory, each hunter
    character gains one Willpower point and one additional ex-
    perience point. In addition, the cell receives five total practi-
    cal experience points to bank, divvy up or spend as the group
    sees fit.
    • In addition, for every chapter (game session) in which
    a territory remains held, each hunter character gains one
    point of Willpower.


    The cell has to oust a group currently in control of a territory. Once a cell has claimed a territory through control conditions, they receive assets.

    Here is an example of one territory:
    Control Conditions: A hunter cell has one primary means
    of controlling this territory, and that involves getting rid of the
    Black Smoke Pack. Unlike some packs, they don’t attack en
    masse, because Mare’s Tail knows what can happen (see Mare’s
    Tail, pp. 32–34). Instead, they turn to guerrilla warfare, traps or
    attacking from the shadows before retreating. The pack shapes
    conditions to suit its needs before striking—they’re crazy,
    they’re feral, but they’re also deeply cunning. They will fight,
    every one, to the death. Even if one of them remains alive with
    the rest dead, the territory is still theirs—they have the shad-
    ows, the ghosts and the spirits serving them.
    Assets: Controlling the territory means having occasional
    access to some quality machine shops and laboratories—both
    the Crafts and Science Skills can be bought up more cheaply
    at a rate of new dots x 2. In addition, spending enough time
    in this area attunes one to the spiritual disruption caused by
    the Lupines over the course of the last several years, and so
    the hunters are now considered to possess the Unseen Sense
    Merit as it relates to spirits. Finally, hunters who create a Safe-
    house here get two free dots in Safehouse (Traps), provided
    they first buy up to two dots in Safehouse (Size).
    Liabilities: The place may be sprawling and in many
    ways very defensible, but it has quite a few downsides. For
    one, persistent exposure starts to poison the characters: unless
    a character possesses Toxin Resistance as a Merit, after about
    two weeks the characters will need to check against a daily in-
    haled Toxicity of 2. That’s the physical effect. Unfortunately,
    the territory confers a spiritual effect, too—it’s a dark, blasted place, and the depredations of the Black Smoke pack don’t
    help.

    This is where you can ask your questions and pose your ideas about how Block by Bloody Block will be introduced.

  2. #2
    M
    MrBrightside

    I personally love the idea. It makes hunter more centralized, ads a political element to the game, will help facilitate more individualized cells and give characters more long term goals. There will obviously be challenges initially but it could be a blast if properly implemented.

  3. #3
    Seryna's Avatar

    Jennifer Hazelton

    Fantastic. Now I don't think its any fun to just pull things from the book and put them in play, so I will be tailoring some territories just for Sacramento. Here are some of the Merits available from Block by Bloody Block:

    New MeritsWhat follows are a handful of new Merits that can be
    used in coordination with this product.
    City Knowledge (• to •••••)Effect: The character can conjure up information about
    the city at a moment’s notice. This includes tidbits about his-
    tory or the city’s layout, or simply unusual or interesting facts
    about the metropolis.
    The character’s player can make an Intelligence + Street-
    wise roll, with a number of bonus dice equal to the dots pur-
    chased in this Merit.
    Reputation (•• or ••••)Effect: This works similarly to the Fame Merit (p. 115,
    World of Darkness Rulebook), except it applies to a Social skill other than socialize or persuasion.

    Territorial Knowledge (• to •••••)Effect: The characters know one of the city’s territories
    (pp. 11–63, though the Storyteller may have others she’s using
    in this story) intimately. Maybe the character grew up there,
    maybe she works there, or perhaps she’s been making recon
    missions into that domain for the last year or so. (It’s even
    possible that this is something supernaturally-born: consider
    a Lucifuge hunter whose infernal dreams carry him through a
    given territory as if flying on the back of a raven.)
    The character gains several benefits for that territory.
    These include:
    • The effects of the Direction Sense Merit, but only with-
    in that territory; if the character already possesses the general
    Direction Sense Merit, the effects do not stack together.
    • A +1 Drive bonus per Merit dot purchased, represent-
    ing that the character knows how to navigate this territory
    with an automobile.
    • A +1 Initiative bonus per Merit dot purchased, though
    this Initiative is only useable when in combat inside that cho-
    sen territory.
    Note that a character may purchase this Merit several
    times over to represent knowledge of myriad domains, though
    never more than once for a single territory.

    I think it would be best if you learn about the territories in game. This would be seeded - you might hear about it in Spiral, around the street or be confronted by something not right in an average day in your character's life.
    One of the hooks I may consider more is that someone may have to go through the territory of another - the monster has gone to ground there; or he's driving you there...

    Something to help cells obtain territory is a new offered Tactic

    New Tactic: Territorial ReconPrerequisites: All: Wits 2, Academics 3 (or Academics 2
    with a Specialty in Research); Partial (1): Computer 2 (pri-
    mary actor); Partial (1): Socialize 2 or Streetwise 2 (secondary
    actor).
    Requires: 2 or more
    Dice Pool: Primary: Intelligence + Academics. Second-
    ary: Manipulation + Socialize or Manipulation + Streetwise
    Action: Extended (each roll represents one day’s worth
    of information-gathering)
    Description: Whether or not the cell wants to try to take
    a territory for its own, it’s important to know the details of a
    given area that goes beyond what a travel guide might say.
    This Tactic assumes that the hunters want to do a little recon
    to learn the “facts on the ground” regarding a given domain.
    The secondary actors work the area from a Social ap-
    proach. It’s a lot about asking questions but keeping those
    questions from raising suspicions. Ultimately, they’re not in-
    terrogating the people, just poking around, seeing if any hooks
    and seeds are exposed. Anything weird going on? Where go
    the local teens hang out? Any problems recently? Maybe they
    pretend to be local reporters, or just start up some small talk
    at a bus stop.

  4. #4
    Jag's Avatar


    My toon is currently a Mortal...but I hope she'll become a Hunter someday...so I'm gonna pipe up on this as well.

    I was just reading through this stuff you posted Seryna, and it sounds pretty awesome. It sounds like it gives the game new elements that would make it more dynamic, encourage players to form Cells and work with each other in order to gain the benefits of controlling these territories.

    I'm all up for this being implemented into the game, and hope that one day April will get to take advantage of it too.

     

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