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PRP Railing against the dark

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PrP: Tunnels Off the Rails
Feb 23, 2024 - Mar 22, 2024
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  1. #1
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    Narration:
    Beneath Funderland is a series of tunnels. In fact, it is below a good chunk of Sacramento. Rum Running Tunnels, some sections even used to have tours. Mostly dull grey stone, sometimes brown, and often covered in dust and dryness. This is good to the veteran explorers who have encounted, less dry and more fragrant areas. The Lost discovered they had access to these tunnels through the theme park.


    Being a paranoid lot, the Lost have sought to secure the tunnels as a fall back point and/or to ensure it isn't used to ambush them. Armored doors with multiple locks, metal mesh fences, and bridges have all been installed as part of this. And have they been ambushed? Yes. My rats, roaches, and gila monster no less. And rewards have been found in century old wine bottles, galleries to hide in, and some other treastures.


    And thus we find ourselves at the room where Circe has set up the supplies for the next batch to explore. It will likely be known as the Toilet Gallery. For it has 19 toilets, in varying states of functionality, though all are filthy. The Lost's prior examination of the toilet basement had netted some treasures.


    Entering from the south, to the gallery full of toilets, the Lost will notice two new additions to this room.


    The folding table with matching chair has returned, illumanting the room with an electric lantern. There is also a set of six cheap walkie talkies on the table with a matching set of hard hats with lamps. Plus a couple dozen party sized glow sticks, an entrenching tool, a folding step stool, and a coil of rope. Someone is planning ahead this time. And on a budget.


    The second thing is a combination of things. A crudely made platform with a weighted base holding a set of "stairs" in place where there was once an empty stair well. This has formed a crude, but functional redneck ingenuity style set of stairs. This prevent the need for fancy work climbing up the stairs. There is also light coming from the top of the stairs. And a shadow moving against that light.
    Last edited by Circe; Jan 21st, 2024 at 09:44 PM.  Reason for Edit: Narrative specification header lacking
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

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  3. #2
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    Ooc: Saber Sloth tag to and PC died and charging. Sorry will tag u after it has power.
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

  4. #3
    Kray's Avatar
    New Identity:● ● John Donoghue
    Presence
    (Just.One.Bite.)
    Hidden Life
    Distinctive Voice
    (Baritone)
    Giant
    Mantle
    (Autumn: Illusory Candle flames)
    Kray

    Mask
    A giant of a man (7ft 6'), broad as a barn (300lb) his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of hair and sharp shattered teeth. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory.
    Hedgespun

    Hedgespun

    Fedora 0 Dot

    Mask: a battered brown moth eaten fedora, the hat band looks like a band of sackcloth has been wound around it.

    Mein: made of stitched red and brown leaves, 2 holes for his horn nubbins -- the scarecrows I pictured to be in place of the hat band, just a jumbled array of tiny standing and suspended sackcloth and straw people ringing the main body of the hat.
    Mantle

    Mantle (Autumn) ●
    Source less, sorcerous candle flames flicker in and out.

    Other merits of note:
    Iron Stomach
    Strong Back
    Pledge Smith 3
    Fighting style: Brute Force 3

    Contacts:
    Criminals
    Finance

    Allies:
    Criminals 2
    Finance 1
    Mein

    Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead

    +1
    DV
    3
    PRE

    Gristlegrinder Troll

    That Kray is part troll is often overlooked on first meeting him, because well the physical tells of the Gristlegrinder are rather upfront. But it comes as no surprise to him with that part of his nature in mind, he feels at ease in caves and tunnels despite his great bulk.

    So when the call went out and the opportunity came to explore some and help out in his new community, well that worked just fine by him. Hat and coat on, shoes shined as was proper. He carries a beaten and worn duffel bag that once inside he unpacks the only two items he used it to conceal. Firstly a Bowie knife that goes in his belt. For cutting anything he can't or doesn't want to get his teeth around. And the other item a sledgehammer, simple, heavy, handle worn smooth from use. Because who knows what rocks are going to need breaking when wandering down below. This he carries with ease in a single hand as he goes leaving the other free to feel the wall or maintain balance when needed.

    Crossing the rat bridge was an experience, he could wonder how a hole full of rats feds itself but even as the question crossed his mind the site spoke something to his cannibalistic nature and regardless of if his hunch was correct, the suspicion stirred memories he didn't want to remember right now. So he hurries over that, the floating illusions of candle flames that constitute his mantle notably present as he does, and doesn't look back.

    Cess pools and dirty toilets don't smell great but that's hardly the worst thing in life. Not having seen the room before the new additions while obviously useful are not the thing to stand out to him, no that would be the light and shadow. Friend? foe? or stranger?

    Curious, and despite ogreish appearances, not dumb he tries to quieten his step as he ascends only as high as his towering frame needs to peer, up, over and into the area ahead.

    stealth up the stairs high enough to peer over 1 success


    stats and equipment
    Ogre:GristleGrinder/Troll Preadators Gaze

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  6. #4
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded gold and diamond scales extenuate the rare greenish blue color of her aquamarine eyes. In the right light, or when her mood changes, her eyes seem to illuminate from within, it’s a very gentle glow. This is the ocean lives in Sera's eyes. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the ground, spun silver and emerald. Perfectly placed tiny pearls can be seen woven throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There is an iridescent scale like skin that pulls delicately up from her ears. The membrane shimmers and has three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence
    Seraphina Scenes
     
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape
      -1 Glamour into Wyrdstone

    +2
    SL
    +2
    DV
    5
    PRE

    Wyrd
    •••••
    Treasured Nix

    The call went out once more for another trip into the tunnels, and Sera couldn’t say no. She had really enjoyed each trek she had attended, not caring about the bruises and dirt, it had been a good time. The Nix wasn’t like other Fairests, she didn’t mind getting dirty and using her hands to work.

    Today she went with black cargo pants with a fitted black long sleeve shirt. Her hair was in a long braid beneath a black hat. Somehow, she still looked like she stepped off a runway, the joys of being a Fairest.

    A messenger bag was slung over her shoulder full of various things. Some notebooks with sketches of the tunnels and directions, some had notes about what they found. Copies of maps from the historical society were also tucked away in a folder. Her dagger, the one Circe had crafted for her, sits on her hips just in case.

    She was also carrying a bag with batteries and string lights in case any needed to be replaced. And it was always good to have extra batteries on hand.

    Unlike Kray, Sera did not try and stealth her entrance, she had been in these tunnels and had helped dig them out. She wasn’t comfortable per say, but she was ok with it.

    Entering the room, she was lightly humming, placing the extra bag on the table and beginning to pull out the extra batteries she had brought.

    Sera sees and hears nothing


    Bottled water(2), trail mix, notebook and pencil, research, first aid kit, two flashlights, two headlamps, handheld GPS, pair of sturdy gloves, dagger on hip, compass, maps from the historical society as well as hand drawn maps, cell phone on vibrate and chalk
    Treasured/Nix Wyrd●●●●

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  8. #5
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Stats:

    Health


    Glamour


    Willpower

    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
      to Dreaming
     Imbue Wyrdstone, 

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent strode into the room, the weight of his black tactical vest evident as he moved with purpose. An orange t-shirt peeked out from underneath, adding a pop of color to his otherwise dark ensemble. His black pants and steel-toed tactical boots completed the look, exuding a sense of readiness.


    The array of tools on his vest hinted at his preparedness – a tactical flashlight, flares, and loaded magazines adorned the sturdy fabric. A holster secured a pistol at his waist, while a backpack hung on his shoulders, and a duffel bag was gripped firmly in his hand.


    "Hey everyone!" he greeted, setting the duffel bag down on the table among the supplies. "I brought a few more tactical flashlights, some MREs, road flares, and glowsticks. Also, I brought some reflective tape we can use to mark our way if we need to." Vincent's eyes fell on the hard hats neatly arranged on the table. "Are we going to need to wear those?" he inquired, pointing to the protective headgear.


    Equipment
    "Speech"
    Thoughts

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  10. #6
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    Narration: Any stealth on Kray's part was negated by Vincent's shouting.
    2 successes



    Not that it helped, for the figure above had noticed him. Noticed and recognized, that was a good thing. The figure is wearing a tactical outfit with bandoliers and belt pouches that do not hide how tight it is to her feminine figure. The filtered mask would have been a scary surprise for Kray, but it wasn't worn. The red and black eyes watching him from a blue face was quite familiar.

    He had tried to sneak up on the Queen of Summer, Groundskeeper of Sacramento's Freehold.
    ---
    Circe:


    No gun was pointed at Kray, whom she was smirking at. "Sup Kray? Anyb," and Vincent announced his arrival, "Yo!" She shouts down the stairwell. Then looks down at Kray.


    "I could squeeze by ya, but with this," she pats what looks like an Uzi-style gun with a larger, thicker barrel, hanging from a strap on her shoulder. "Makes it risky. Can ya move buddy?"


    When he does, Circe will proceed down, "Thanks."


    "Sera, hope those are durable clothes," she nods to the fashionista. Hopefully that was the case. As for the helmets question, Circe nods at that. "I'd go with yes Vincent. Dark tunnels, semi-fast transport, unknown height." She knocks on her own head with her right hand, "I don't think my skull is that thick against stone. Also, lights ta free up hands. That," she chuckles, "Is gonna be important."


    Circe picks up a helmet, to plop onto her own head. The rest? She is going to start putting some stuff into pouches. "And good call Vince. Hoping we ain't here long enough ta need an MRE," she holds up her right hand, silicon clad fingers crossed.


    Stats & Equipment
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

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  12. #7
    Kray's Avatar
    New Identity:● ● John Donoghue
    Presence
    (Just.One.Bite.)
    Hidden Life
    Distinctive Voice
    (Baritone)
    Giant
    Mantle
    (Autumn: Illusory Candle flames)
    Kray

    Mask
    A giant of a man (7ft 6'), broad as a barn (300lb) his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of hair and sharp shattered teeth. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory.
    Hedgespun

    Hedgespun

    Fedora 0 Dot

    Mask: a battered brown moth eaten fedora, the hat band looks like a band of sackcloth has been wound around it.

    Mein: made of stitched red and brown leaves, 2 holes for his horn nubbins -- the scarecrows I pictured to be in place of the hat band, just a jumbled array of tiny standing and suspended sackcloth and straw people ringing the main body of the hat.
    Mantle

    Mantle (Autumn) ●
    Source less, sorcerous candle flames flicker in and out.

    Other merits of note:
    Iron Stomach
    Strong Back
    Pledge Smith 3
    Fighting style: Brute Force 3

    Contacts:
    Criminals
    Finance

    Allies:
    Criminals 2
    Finance 1
    Mein

    Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead

    +1
    DV
    3
    PRE

    Gristlegrinder Troll

    The sound of someone entering behind him was alleviated by the soft humming. Softly singing was the First thing he had ever heard her do, and her voice was more then memorable even without words being spoken. But it was enough to distract him and and when he looks back up he's greeted with the sight of the smirking armed and armoured summer Queen. 'Oh. Hi Circe. I should of guessed it was you.' The tension of exerted effort to try and keep his massive frame from being noticed leaves, as the Ogre relaxes some. Friend it is, this time. 'Ah. Yeah sure.' And he moves back down and off the stairs, now content knowing the source of the shadow.

    Likewise he heads over to the table to join everyone else. 'Hi Sarah. Hey Vincent.' Offering and returning greetings once he's conversationally close. 'You both been well?'

    With Circe talking of lights and safety he will pick up a helmet, carefully removing his own hat. 'Uh. That's real kind of you but ...' Unless it was made for a giant its a tight fit at best and that's before you factor in horn nubbins holding it up. 'I think I'll risk going without.' His own hat goes back on, carefully adjusted so horns find there holes. 'If my wisps can't provide enough light I can use a glowstick.' Which he would probably have to, his mantle wasn't very strong.




    stats and equipment
    Ogre:GristleGrinder/Troll Preadators Gaze

  13. #8
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded gold and diamond scales extenuate the rare greenish blue color of her aquamarine eyes. In the right light, or when her mood changes, her eyes seem to illuminate from within, it’s a very gentle glow. This is the ocean lives in Sera's eyes. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the ground, spun silver and emerald. Perfectly placed tiny pearls can be seen woven throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There is an iridescent scale like skin that pulls delicately up from her ears. The membrane shimmers and has three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence
    Seraphina Scenes
     
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape
      -1 Glamour into Wyrdstone

    +2
    SL
    +2
    DV
    5
    PRE

    Wyrd
    •••••
    Treasured Nix

    A hand was raised, “Hey Vincent.” She says before nodding, “We will. The clearance isn’t that good and you never know the real structural integrity of the tunnels.”

    Was she surprised by Circe going all out for this? No, no she wasn’t. But she does chuckle, “Are we expecting resistance in this trek?” she asks with humor. Looking at her own clothes, “Of course they are, when haven’t they been?” the Nix had been helping with the tunnel since day one. “Anyways, I have the maps we’ve drawn and what the Historical Society proved me with, so we can add to them if we find anything new.” Placing a hand on the messenger bag.

    Smiling, “Hey Kray! Glad you’ll be joining us.” Having someone of his size and obvious strength would be a huge help! “I’ve been really well thanks for asking! And you? Still settling in, ok?”

    Grabbing a helmet for herself, “Just be careful, ok? But I do have a first aid kit and a few other tricks should it be needed.” She hoped not, but, you never know.

    Bottled water(2), trail mix, notebook and pencil, research, first aid kit, two flashlights, two headlamps, handheld GPS, pair of sturdy gloves, dagger on hip, compass, maps from the historical society as well as hand drawn maps, cell phone on vibrate and chalk
    Treasured/Nix Wyrd●●●●

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  15. #9
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Stats:

    Health


    Glamour


    Willpower

    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
      to Dreaming
     Imbue Wyrdstone, 

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent shrugged and grabbed a helmet and put it on his head. After seeing Kray put his helmet down, "Hey man, take one of these, you can hold it or put it in a pocket for hands-free use." as Vincent hands Kray a tactical flashlight. "Seeing as I am new to these tunnels, is there anything that we should expect. And I know the MRE's are a little overkill, but you never know when we will get hungry and want to stop for something to eat."

    Vincent also grabbed the reflective tape from his bag and placed a couple pieces on his vest. Holding out the tape top the others, "I know it might be overkill, but it could also help us keep track of each other."



    Equipment

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  17. #10
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    Circe nods at Kray, "Glad yer head strong. Confident!" She cheers, "My skull is squishy. I'll go with this," she taps the hard hat. She then pulls out her multitool. It shifts in her hands. Becoming a drill with a small crank, "If ya change yer mind, I can sanctify a helmet fer ya. Make it hole-y. Or I can give ya a flask if ya do get an unwanted shave off the top."


    She turns to Seraphina at that question. "Did not expect the attack rats, the lizard monsters, or the tiny tooth filled horrors," is her blunt reply. "Rather not get bit and I like to bite back at range. Also. New outfit aaaand," she juts out her right hip and flourishes both hands towards the large gun, "New accessory to show o~off. Yay!"


    She then looks to Vincent. And inhales before answering his question, "Trash. Often found, sometimes treasure. Wine. Booze. Gold. A shotgun, reeeeally need ta fix that," Circe nods to herself. "We've encountered offensive problems. A giant pile of poo, we sealed it off. A trench, which we bridged. Rats. Bugs. Snakes. Big ass lizards. There's a reason I'm using hollow points."


    Circe does take the tape. It doesn't react well to the fabric of her skin suit. It isn't sticking to it. "Huh," she pushes it, and it moves around on her chest, kind of like a magenet on a fridge. "Neat." She takes it off and puts it on a belted on pocket. That works better. "Should be able to remove it if I need ta sneak sneak. Should look inta Hedgespun night goggles, add ta my list."


    It seemed a practical tool to have. But that was for later.


    "We also had secret doors, flooding, caved in paths, no phone signals, and uuuuh," she lifts her hands to begin counting off on her fingers. She mumbles as she has to think on it. "Treacherous stairs!" Circe winks at Seraphina. Well, the Summer found it amusing how stairs had caused her the most injury of everything down here.


    "Our current predicament is a rail line going off into," she waves her hands whilst wiggling her fingers like someone in a sheet ghost costume. Her tone is mocking, "Dark and unknown tunnels. So spooky, woooh." The drops stops so she can point up the stairwell, "I have provided a transit solution, save on the walking or crawling fer a bit. I'll show ya when everybody is ready to go up."


    Stats & Equipment
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

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