There was a sly smile as it tries to take a bite out of her, failing. Hurting her wasn’t going to be easy, this was her thing.
Time to step up the attack and hurt this thing, the fight was going nowhere. So lets have a bit of fun!
Spinning her petals up again, she molds them to her body and hands, sprinting at the creature as the razor-sharp edges of the petals begin to glimmer on her fists. The Nix goes in for an up close and personal punch to the face. But maybe she misjudged the distance because she doesn’t feel the satisfying feeling of connecting to its face.
2023-11-30 14:37:50
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Seraphina rolls 10 to Personal Attack!(Int+Brwl+Wyrd) (10 Again)
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5, 2, 3, 7, 1, 5, 3, 3, 7, 6
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failure
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But ever quick on her feet, she turns and pulls up the ground behind her and under the creature. Attempting to both hurt it and make it unstable.
2023-11-30 14:39:19
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Seraphina rolls 10 to Double Team(Wits+Emp+Wyrd)-1 (10 Again)
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7, 9, 4, 5, 1, 4, 3, 3, 2, 1
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1 success
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Dream Def (7) Dream Armor (8)
Sera uses Double Team: Not content with a single avenue of attack, your character is now adept enough with oneiromancy that he can coordinate an environmental and a personal attack against his target at the same time! The second attack suffers a –1 penalty. The Drawback is: your character cannot use his Defence against any attack in the same turn in which he intends to use this manoeuvre. If he uses Defence against attacks that occur earlier in the Initiative roster, before he can perform this manoeuvre, he cannot perform the manoeuvre in the same turn, his attention is likely to be just too focused on protecting himself