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(City on Fire) Sparks

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  1. #31
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded gold and diamond scales extenuate the rare greenish blue color of her aquamarine eyes. In the right light, or when her mood changes, her eyes seem to illuminate from within, it’s a very gentle glow. This is the ocean lives in Sera's eyes. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the ground, spun silver and emerald. Perfectly placed tiny pearls can be seen woven throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There is an iridescent scale like skin that pulls delicately up from her ears. The membrane shimmers and has three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence
    Seraphina Scenes
      The Plunge!
     
     
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape

    +2
    SL
    +2
    DV
    5
    PRE

    Wyrd
    •••••
    Treasured Nix

    Before she knew what was happening, Jasper was disappearing! Was he knocked out of the Dream? Did something wake him up?

    But all she can do is watch, and think over his word.

    Nightmare.

    They came this far, and she was not giving up, looking to Vincent, she points to the watercolour stone, “Something is moving there, I say that’s where we go.” And the Nix will begin to make her way over to the movement. They only had a limited amount of time to help her, and Sera was not in the business of failure.
    Treasured/Nix Wyrd●●●●

  2. #32
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      to Dreaming

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent was shocked by the sudden disappearance of his friend. "Uhm, what happened to him, do you think he is okay?" Vincent looked at the stone Seraphina pointed to, "Well we made it this far, let's keep going and hope Jasper is alright. By the way, what did he mean by nightmare? Do you think that is what this dream is?" Vincent followed Seraphina as he spoke, just hoping that everything was alright with Jasper.

  3. #33
    Saber Sloth's Avatar

    0 Scenes

    The Lost move towards the shadowed chunk of debris that Sera pointed out, it takes longer than they think to get there, Dream time stretching out around them then all of a sudden they're there.

    And the moving shadow coalesce into a charred figure of warped iron and ash, with too many limbs and a yawning maw.




    Roll for Initiative

    Also,
    Defense is equal to the highest of the character’s Finesse Traits (Wits, Dexterity or Manipulation)
    Armor is equal to the highest of their Resistance Traits (Resolve, Stamina or Composure) Please include your DEF and Armour Rating in your posts from now on.
    Initiative 16

  4. #34
    Seraphina's Avatar
    Seraphina
    Presence
    (Magnetic)
    Striking Looks
    (Enthralling)
    Distinctive Voice
    (Angelic)
    New Identity
    (Sarah Jones)
    Mantle (Spring)
    (In Mini Sheet)
    Seraphina

    Mien

    Softly shimmering gold flakes catch the light whenever she moves, delicate gilded gold and diamond scales extenuate the rare greenish blue color of her aquamarine eyes. In the right light, or when her mood changes, her eyes seem to illuminate from within, it’s a very gentle glow. This is the ocean lives in Sera's eyes. The scales trail up to her temples and forehead. Her hair reaches down her back, brushing the ground, spun silver and emerald. Perfectly placed tiny pearls can be seen woven throughout her hair. Very fine diamond dust falls loose from her hair when she moves, reflecting rainbows from the light. The scales on her hands are dulled by the simple fact that her hands are translucent. There is an iridescent scale like skin that pulls delicately up from her ears. The membrane shimmers and has three curly points.
    Seraphina

    Fairest

    Nix/Treasured
    Mantle

    Cherry blossoms gilded in gold bloom from her hair, tumbling down as a warm rejuvenating spring breeze gently kisses the air with the scent of freshly cut grass. The sound of birds singing can be heard as the wildflowers grow and bloom in vibrant colors where she walks, swaying and lively in the breeze.
    Sera's hands and lower legs are translucent while the rest of her has cracks
    Seraphina

    Mask
    A fairly tall woman, roughly 5'11 with long, wavy dark brown hair. Her eyes are an intense, deep bright blue, reminding one of sapphires. Her lips are full and her skin is flawless. With that perfection comes a body that men fawn and drool over, and women envy.

    Health Tracker

    Haunted House
    Items

    Hedgespun Items

    Tear dropped shaped pendant, form fitted waterfall jacket

    Misc.

    -3 to any rolls involving Presence
    Seraphina Scenes
      The Plunge!
     
     
      Dreaming, -1 WP to analyze, WP to hold Dream together, Dreamscape

    +2
    SL
    +2
    DV
    5
    PRE

    Wyrd
    •••••
    Treasured Nix

    Shrugging to Vincent, “I don’t know, maybe something or someone woke him up, but he should be fine.” They usually were.

    “Oh yeah, it’s a nightmare, one hundred percent. A very strong one at that, well, was.” She had lowered it a bit, enough to make it a bit easier to work with.

    It felt like it was taking forever to get to Gabby or whatever the movement was.

    And then, they were there…with company. Was this Gabby…or whatever inner demon she fought?
    Time to find out.

    Int 9


    Dream Def (3) Dream Armor (4)
    Treasured/Nix Wyrd●●●●

  5. #35
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      to Dreaming

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent listened to Seraphina until they reached where she had pointed, and then there were three. "Well, I guess it wants a fight."

    Initiative 17


    Dream Defense (3) Dream Armor (3)
    Speed: 10 | Defense: 2 | Armor: 1 | Dream Defense: 3 | Dream Armor: 3
    "Speech" |
    Thoughts

  6. #36
    Saber Sloth's Avatar

    0 Scenes

    Vincent 17, Ash and Shadow 16, Sera 9

    Vincent 's up!

  7. #37
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      to Dreaming

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent bared his teeth and claws and went in for the attack. Slashing his way through his enemy.

    4 successes


    Dream Defense (3) Dream Armor (3)
    Speed: 10 | Defense: 2 | Armor: 1 | Dream Defense: 3 | Dream Armor: 3
    "Speech" |
    Thoughts

  8. #38
    Saber Sloth's Avatar

    0 Scenes

    remember attacking is different in Dreams, for Personal Attacks it's

    QuoteQuote:
    Personal Attacks : Personal attacks are made with a character’s best Power Trait (Intelligence, Strength, or Presence) + their combat skill of choice (Athletics, Brawl, Firearms or Weaponry, where appropriate) + their Wyrd. The attack itself is a combination of body-memory and connection to the Wyrd; the exact weapon envisioned does not matter.
    Strength 2 + Brawl 3 + Wyrd 3 = 8, you've only rolled 5 dice, you can roll 3 more Dice Vincent Black ragnarokxg

  9. #39
    Vincent Black's Avatar
    Beast: Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      to Dreaming

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Here is the other 3 dice, sorry I forgot about adding Wyrd



    failure
    Speed: 10 | Defense: 2 | Armor: 1 | Dream Defense: 3 | Dream Armor: 3
    "Speech" |
    Thoughts

  10. #40
    Saber Sloth's Avatar

    0 Scenes

    Vincent comes at the thing of Ash and Shadow, teeth bared and claws flashing but the thing of Ash and Shadow doesn't move like anything Vincent is expecting, less experienced in Oneiromachy fails to land any damage upon this foe.

    The thing of Ash and Shadow roars a sound of charring bones, and boiling marrow, pulling the shadows of the street around and attempts to drown Vincent with it - he can feel the cold absence of light against his skin, but he swerves away before the shadowy tide can pull him under!





    Vincent 17, Ash and Shadow 16 DEF 4 Armour 4, Sera 9 Seraphina 's uP!
    4 successes

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