This went better in her head. Usually it just took her looks and voice to put others at ease. And she was hesitant to use her voice, not sure if it would help the situation. But that pause didn’t feel right.
So she does what she thinks is best, turns her voice, well, on. The Glamour courses through her, altering her voice just enough to maybe sooth the situation.
“I wouldn’t call it aimless wandering, that is a dangerous path to take in the Hedge. There had been rumors of a post to the North, and it seemed like the safest, most straightforward path to travel. I know allies are always valuable in the world we live in. We would not be opposed to allies, but are also not looking to cause any problems.” Her translucent hands turned palm up, showing not only confidence, but openness, genuinity and honesty.
And then Worm speaks. Though to his credit, he seemed to know what he was saying. Trying to connect with others of his Court. Smart.
Hedgespun jacket(+1 INT, +1 DEF), Hedgespun Necklace(+1 singing), dagger, steel toed boots, 2 bottles of water, bag of trail mix, gauze and medical tape, costume jewelry for trading(one necklace, one pin) sun catcher for trading, gardening gloves, notebook with pencil
Health 7
WP 3
Sera activates:
Consumptive Voice: by expending one Glamour, the Nix’s voice will muddy the thoughts of any who listen to her speak. They don’t notice that her voice has changed, but it causes a slowing, almost narcotic effect. For the remainder of the scene, any who hear her voice in casual conversation find their Social rolls hampered by a penalty equal to half the Nix’s Wyrd score (round down). This ability can be used only once per day.