Jack unleashed a quick lethal strike, his whip lashing out at the nearest vines.
5 successes
Date Action Roll Result 2026-02-24 10:07:30 Jack Violet rolls 6 to Whip Strike(Dexterity3 + Weaponry3) (10 Again) 10, 10, 6, 8, 5, 10, 4, 9, 2 5 successes
Reminder: The hedgespun whip does 2L damage.
STATS
Health:
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Glamour:
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Willpower:
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BLESSINGS & CURSES
Beast
Blessing
The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.
Curse
Although the Beasts regained their consciousness when they came through the Hedge, their time as beings of thoughtless instinct has taken its toll on each of them, and most find it very hard to make use of academic or trained skills. A Beast’s player suffers a –4 dice untrained penalty when trying to use a Mental skill in which the character has no dots. Further, although Beasts can be very clever indeed, they’re out of practice making those leaps of ingenuity that so characterize human genius. A Beast’s player doesn’t re-roll 10s when using a dice pool involving Intelligence.
Runnerswift
Runs Like the Wind: the changeling adds two points to Speed (cumulative with the Fleet of Foot Merit, if the changeling possesses it).
Woodblood
Fade into the Foliage: in any outdoors area where there are plants growing from the earth (in a garden, for example, but not in a concrete yard with a couple of shrubs in pots), the character gains the benefit of the 9 again rule on dice pools involving Stealth and Survival. The player can also spend a point of Glamour to hide in a place where he couldn’t normally hide, making a Stealth roll as usual. There has to be a reasonable amount of foliage there. The character couldn’t hide using a small patch of moss or a single dandelion, but could use a flowerbed, a lawn or a sapling.
GEAR
Body:
Hedgespun Whip - Damage 2L Size 2J Durability 1
Rapier - Damage: 2L Size: 2L Durability: 3
Bowie Knife - Damage: 2L Size: 1/J Durability: 4
Backpack:
Canteen with Water
5 MRE's (Meals Ready-to-Eat)
5 Road Flares
5 Glowsticks
Climbing Gear
Advance First Aid Kit
Night Vision Goggles
CONTRACTS
Contracts:
Fang and Talon
Beast’s Keen Senses: +2 dice bonus to all Wits rolls relating to perception for the next full scene.
In addition, he gains the chosen animal’s most notable sensory ability. (Fox: Extremely Acute Hearing Ability)


Resources
Mantle
Fast Reflexes



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