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DYLF: Never to young to die

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  1. #41
    P
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes

    1
    OCC
    2
    PRE



    Body Control
    Life
    assume control of autonomic processes
      Prolonged




    Philip is trapped beneath the rubble.


    Until he no longer is.
    spells, effects and gear


  2. #42
    ReubanBrightwood's Avatar


    Witch holds the power in the position she has the thing the ghost girl wants so badly. Is driven to take back it would seem. The option exists that she will attack again unaware of the supernal protection the Moros now benefits from. But Mothisa has shown some capacity for thought and decision making and Witch healing the wound is a shocking revelation that makes fighting seem pointless.

    You tracked in the post which is great! Please spend the 3 mana using the icons in your next post, thank you!


    And well when Witch turns the rubble to something equitable to tissue paper in terms of its durability the sensation is immediately apparent underfoot. Her nimbus of course flaring but with with no mages around to witness the event and the Abyss blessed quietly even as the paradox mounts. Witch makes it plain for the recently deceased model who is in charge here.

    "Fine." The word spat with a derision that could melted through steel. But She does begin to tug at Corn exposing more of the comatose mage on deaths door. The rubble parting easily under the pressure of her pulling him up.


    Reuban Brigh

  3. #43
    Corn's Avatar
    Presence
    Status (academic)
    Corn

    Nimbus: Light purple aura and a scent of freshly dug earth after a rain.
    Status (Academics) 1.
    Corn Scenes

    2
    PRE

    Moving the Marble
    For scene effects, see Minisheet. No monthly rituals at this time.
    Occult 4 because Mysterium is about the knowledge!

  4. #44
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    DYLF - Grim Sight
    DYLF - Alter Raiment

    MR - Supernal Vision
    MR - Unseen Aegis

    ()Mana 3 Spent
    2
    PRE

    Witch could have wept with relief when the word was hurled her way.

    But she didn't. Instead, she turned her attention toward pulling those she had left behind free of the debris.

    With Mothisa tugging at Corn, Witch turned her attention to the blip near the stairs.

    Equipment & Stuff

  5. #45
    P
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes

    1
    OCC
    2
    PRE



    Body Control
    Life
    assume control of autonomic processes
      Prolonged




    Philip is trapped beneath the rubble.


    Until he no longer is.
    spells, effects and gear


  6. #46
    ReubanBrightwood's Avatar


    The body she occupies is not rippling with muscle nor was he attack against witch a sign of advanced physical prowess beyond the claws she has warped Darren's body into having so it of little surprise that she is not picking corn up or throwing his body around with ease rather struggling with the body's limitations. She has grabbed him under both arms and pulls him free but otherwise left him rubble on the ground. "This guy is cooked. Do you actually have a way to save him?" And well Corn does not look healthy, breathing shallow and ragged, body battered, broken and burned it looks unlikely he will last much longer. "So what do you want me to do with him?" She was another pair of hands to dig and carry if needed but otherwise Witch is in the driving seat for what help she wants from the ghost.

    The rubble itself crumbling into fragments under her touch Witch has no trouble to dig through the mess by the stars to revel ... Hercules blasted back to the bottom of the stairs as he made his last bid of freedom realising to late the danger he was in in fact had been very real and not some lie by those invading the basement. He looks if possible worse then corn so pale it can be seen through the red burns without mage armour to protect him from the worst of the initial explosion death will be upon him in moments.


    Reuban Brigh

  7. #47
    Corn's Avatar
    Presence
    Status (academic)
    Corn

    Nimbus: Light purple aura and a scent of freshly dug earth after a rain.
    Status (Academics) 1.
    Corn Scenes

    2
    PRE

    Moving the marble
    For scene effects, see Minisheet. No monthly rituals at this time.
    Occult 4 because Mysterium is about the knowledge!

  8. #48
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    DYLF - Grim Sight
    DYLF - Alter Raiment

    MR - Supernal Vision
    MR - Unseen Aegis

    2
    PRE

    "Get them to the trap door" Witch said as she backed away from Hercules and moved toward the last ping. Phillip.

    "EMT's should be here by now."

    Something she in fact had no idea on. Time was moving funny. Surely nothing to do with the fight or the explosion or the second fight or ... yeah. Just focus on one thing at a time.

    It was a solid plan and definitely not her internally panicking at the fact that no she most definitely did not have the life magic to make the burns or bruises or cuts covering those pulled free so far go away.
    She was a death mage. Ok. More a matter mage. But still, secondary was death. Not life.

    Fuck.

    No. Focus. Pull Phillip free. Get EMT's. And then GTFO with Mothisa.

    Equipment & Stuff

  9. #49
    P
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes

    1
    OCC
    2
    PRE



    Body Control
    Life
    assume control of autonomic processes
      Prolonged




    Philip is trapped beneath the rubble.


    Until he no longer is.
    spells, effects and gear


  10. #50
    ReubanBrightwood's Avatar


    Witch leaves the wanna be hunter to his fate, certain death. As she moves and digs through the brittle and crumbling rubble to revel the final figure a middle ground between Corn and Hercules but equally comatose, burnt and broken Philip Crosen.

    Witch's spell makes the rubble easy to clear but their is still a reasonable volume of it which takes a short time. Every who is bleeding takes another point of damage.


    Mothisa begins unceremoniously hauling corn's comatose form back towards the the tunnel she had followed Witch through to get into the collapsed crater. "I sure don't hear any sirens." Which is true the authorities must surely know but they had ambushed Rockwell early this morning and the tai lend of rush hour would almost certainly still be jamming the city roads. But she grunts and huffs and starts pulling Corn into the tunnel, if he was awake that would surely hurt.

    For transparency some research shows that the average response time in Sacramento is 45 minutes. So I rolled the two d10 at the start of this scene for how many minutes away emergency services are factoring in this was an emergency situation.


    If all else fails a roll can be attempted using the rules under the medicine skill for first aid in the field. -3 for no equipment


    Reuban Brigh

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