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Plot: Fallen Power: The Community Centre

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  1. #61
    ReubanBrightwood's Avatar


    This time Philips scrutiny finds a lot more details of the spell in question, plucking and pulling, probing and dissecting his truth enlightened vision discerns that: The spell is pure fate in composition, potency 3, has 1 target, has prolonged duration and the resonance of the glyph can be identified as that belonging to ... Mr. Cartwright telling Philip beyond doubt that the manger is the caster.


    Reuban Brigh

  2. #62
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE







    The scrutiny of the spell in the goalie was very clear, the individual that was Mr. Cartwright had been responsible for the spell and the save. A vulgar, purely Fate-based display of potency 3 specifically intended for the goalie, most likely, to save the day. Although this left him to narrow down what it precisely was, he had a pretty good idea what it might be from his own understanding of Fate. In any case, Mr. Cartwright appeared to be a willworker of at least moderate skill, if that was what he was, because it still wasn`t completely clear and he was not into drawing conclusions. But he was into theorycrafting, laying some of the options before him. Perhaps even an Acanthus like I am,
    given his propensity for Fate- based spells and the temporal anomalies I can see around the place, assuming they all come from him? Nah, too early to draw conclusions, and it`s a stretch anyway. Another possibility was that he was some abyssal creature or a sleepwalker, too. It wouldn`t have to be a Seer, it could also be a new Awakening that didn`t know the ropes? he thought, a myriad of different possibilities running through his head, and remembering his own tomfoolery in his job when he first awakened that got him noticed by the Trust. But whatever it was, he was now more eager then ever to find out everything he could about Mr. Cartwright`s intentions, and then confront him face to face. Just what is this guy? A foolish newly Awakened, a brutally strategizing Seer, a Banisher, or an abyssal creature posing as any of the above? Philip also didn`t discount the possibility Mr. Cartwright wasn`t alone in whatever his plan was either. After all, he could be working with, for, by, or under the orders or influence of someone or something else.
    This last thought led him to redouble his efforts to look around the stadium for anyone else suspicious Mr. Cartwright might be working in concert with.
    4 successes


    Somehow forgot the SPELL bbcodes last time, although the active spells were still correctly listed in the spoiler. Must have been a copy+paste mistake. Regardless, Philip still has all the same spells active as of this post as he had in the last one.
    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  4. #63
    ReubanBrightwood's Avatar


    Philips careful observation of the players, the crowd, the management ... no one seems to react to any of the supernatural effects at play. No strange looks, no one is trying to bee line and no other magics stand out to his awakened eyes. If the yare here they are well hidden.

    The game continues with the home team seeming to take morale from the early save and managing to score one of their own building on their successes.


    Reuban Brigh

  5. #64
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE







    Despite seeing nothing suspicious after a good look around, Philip was still uncertain if Mr. Cartwright was in supernal cahoots with someone or something else. After all, it was a large crowd and he still could have missed something anyway, despite believing his scan of the crowd to have been quite thorough. He was also continuing to think about what Mr. Cartwright might be. Best-case scenario, he`s a lone, newly-Awakened Acanthus who doesn`t know the rules because he`s never been told and he`s using his powers for professional gain. I might even consider that reasonable for an ignorant willworker to do, once you get past the shock of Awakening. Then again, worst-case, he`s a member of a large and entrenched Seer pylon following some convoluted plot to strengthen the Lie.
    Either extreme at least partially explained the liberal use of vulgar spells to Philip. One out of wickedness, the other out of ignorance, and neither boded particularly well, though the new Awakening was definitely preferable for obvious reasons. But Philip knew there was an absolutely massive chasm between these two cases, and it was most likely to him that the truth was to be found somewhere in between. Nevertheless, he couldn`t do anything really except watch at the moment, as his own willworkings were mostly out of the question and he couldn`t approach Mr. Cartwright at that time from his seat anyway. But he still briefly took out his order tool-slash-phone and looked over the picture of the pictograph of the escape routes of the center he`d taken earlier, before looking back over towards Mr. Cartwright for any further willworkings from him.
    The morale boost for the home team from Mr. Cartwright`s epic save was almost to be expected. I mean, I could be coach for them too with my Arcana and they`d win the world championships. he thought overconfidently as the game continued on and he continued to be vexxed by Mr. Cartwright`s earlier blatantly vulgar spells. There was nothing else to do but wait, remain cautious, and think up a couple of plans, some might call them contingency plans, of engagement. Some were hostile and some weren`t. Although most were deceptive in some form or another, a few were manipulative, and he spent a couple minutes thinking about this. What to do once it comes time to confront the rogue soccer coach?
    failure

    But unfortunately for him, it was too loud so he couldn`t concentrate on the myriad options that came to him over the cacophony of the sights, sounds and smells of the game. So after a few minutes of headscratching and trying to come up with ideas, he gave up for the time being and turned his attention back towards Mr. Cartwright. After all, the game wasn`t over yet and he still had some time to think of a strategy, and come up with Mr. Cartwright`s eventual exit later, in order to follow him and ascertain his intentions and allegiance.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  7. #65
    ReubanBrightwood's Avatar


    as things move forward it seems no more super natural intervention is needed. At least nothing is apparent to Philips senses or sight.

    Eventually when intermission comes. Half and hour between the two halves of the game. The teams head off if the locker rooms accompanied by their coaches. People ion the stands are buzzing and begin to disperse to get more drinks, food or just stretch their legs.

    Does Philip use this time for anything?


    Reuban Brigh

  8. #66
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE







    After frustrating himself by being unable to come up with solid ideas because of the noise, Philip was one of the first to leave, leaving just before the referee called for half-time. The intermission was time Philip desperately needed because he needed a quiet place to think, less crowded, if such a place even existed in that center. Everything hinged on Mr. Cartwright. So any encounter with him would have to be planned, despite failing to do so earlier. Another option that came to him was getting into the office again, but that was a pipe dream at best. And it seemed pointless now anyway except paranoidly looking for any potential co-conspirators of Mr. Cartwright. That was, if he had any. So, finding a more quiet place next to the notice board a hallway or so away from the main concourse, he continued his brainstorming.
    failure

    But despite everything, he was still not convinced. He simply couldn`t get himself to conjure up anything to use or approach Mr. Cartwright, as he was sorrounded by papers hanging on the wall beside him left and right. Fate would not allow him to brute-force a solution so easily. So, frustrated, he finally gave up after a few minutes and decided to go over to the receptionist again. Perhaps she could be of help again? he thought, hoping he still had enough time to briefly talk to her before the game started again. After all, so far it had been his sights, wit, and the receptionist that had provided the biggest breakthroughs. But he was also not completely discounting the lady from the cafe either, as the meeting later that evening was still a possibility to discover Mr. Cartwright`s co-conspirators as well.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

  9. #67
    ReubanBrightwood's Avatar


    The receptionist is behind her desk merciful not bust as mist people seem to have other things to be doing at the moment. She offers Philip a curt, professional smile as he approaches.

    ''Good Evening sir, what do you need help with?''


    Reuban Brigh

  10. #68
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE







    Going up to the receptionist who he seemed to have had some luck with so far, he decided to attempt to manipulate her with his wit and bluntness again, though still not being obvious with his ultimate intentions for Mr. Cartwright.
    "Yes, ma`am. Could you tell me how I could get a chance to speak with Mr. Cartwright after this game? I`m really impressed with his coaching and what he`s done with his team, regardless of how the second half turns out. I`d really like to see him in person."
    1 success

    Granted, he was only half-impressed with the team. But he was certainly impressed with the blatantness this willworker had set about accomplishing the outward goal to have his chosen team win. But he was still unsure if that was the ultimate goal or some side-goal on the road to achieving something else.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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  12. #69
    ReubanBrightwood's Avatar


    She looks at something she must have stuck to the wall behind her desk and then back to Philip. ''There is a meeting tonight to discuss on the ongoing legal issues. Mr. Cartwright will be present of course you should be able to catch him after if its just a quick word you want.'' Tapping into her computer. ''Or if you want a more official meeting I can book you a meeting with him next week?'' Eyes travel from screen to Philip. ''Who should I say wants to meet him?''


    Reuban Brigh

  13. #70
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
     Self Healing ritual, 
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     

    2
    PRE







    "No, that`s fine. Thanks for the info. I wouldn`t wanna trouble you. Just wanted to catch him briefly to congratulate him for his work and now I know I can do that later. Bye, and thanks again."
    he said, keeping things as nondescript and fanboy-ish as possible without answering any questions about his name or intentions while also not ignoring the receptionist as a reward for her info, keeping his interaction brief.
    1 success

    And with that, he walked away from the again, very helpful receptionist. Mundanes are useful if you let `em. My fellows don`t get it. he thought smugly, justifying his frequent mundane interactions despite the obvious risks they posed. After all, now he had his plan of action for later handed to him on a silver platter thanks to the receptionist- use his chance to briefly speak to Mr. Cartwright on his way to leaving either the discussion later that evening or the current match. And with that, Philip made his way back to his seat after a quick restroom break and a brief walk around the center trying to visualize the exits so he could reach the exit he thought Mr. Cartwright was most likely to use as quickly as quickly as possible after the game so he could catch him as he left, if that was possible.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( Library of Time) Speed: 10, Defense 3, Armor 0

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