Mr. Bates
Adding Fu's name to the clipboard, Mr. Bates looked around before once again raising his voice for all to hear.
The unarmed tournament is about to commence. Would all participants and spectators please follow me. He then turns and leads the fae through to the same hidden garden where the foot race and shotput event was held at at the Spring Festival three months prior. Now, as the Lost exit the throne room, they are greeted by the construction of a full size wrestling ring with ropes and turnbuckles all set up and prepared. In one corner, a safe distance from the action are numerous seats for a crowd to watch as well as a single table with a bell on it.
The unarmed tournament will be an elimination battle royale. The winner will be the last person left inside the ring in a conscious state. No weapons of any kind are allowed. An individual can be eliminated in one of the following ways; being thrown over the top rope so that both feet or the torso touches the ground, a person is rendered unconscious or submits verbally or physically, or finally, the referee declares a person suffers serious injury. At this point, Mr. Bates removes his blazer to reveal a black and white striped shirt underneath.
Seems like brush-nose Bates will be officiating.
Would all participants please take their place within the squared circle, and we shall begin. He takes the seat at the bell and when everyone is ready, he rings it once.
*Ding Ding!*
Summer Festival Battle Royale
Aim
To eliminate all opponents by either throwing them over the top rope so both feet or the torso touch the ground, an opponent is rendered unconscious, submits either verbally or physically or suffers serious injury.
Rules
No weapons of any kind.
Any lethal damage caused results in automatic disqualification.
When a participant is about to take serious injury (i.e. Bashing converted to Lethal damage), they are eliminated.
Actions
A single move action can reach from one side of the ring to the other side with ease, and all standard combat actions are acceptable with the following additions:
Eliminated via top rope: For an opponent to be eliminated in this manner, they must be initially grappled. If they are still grappled in the following turn, they can be overpowered using Strength + Brawl opponent's Strength. If successful, the opponent is thrown over the top rope. This means that if a person still needs to act however, they cannot immediately roll to overpower and throw the initiator over the rope first. A whole turn must pass while controlling the grapple. Think of it as gaining the necessary leverage at the rope to propel an opponent over the rope.
If thrown over top rope: However, a person can make a reflexive Dexterity + Athletics opponent's successes to attempt to grab the ring rope and pull themselves onto the ring apron. From there, they must use a single action to re-enter the ring or attack from the outside.
Aerial Attacks: To attack in this manner is a risky affair but looks cool. First, a participant must use a single action to climb the turnbuckle (reflexive with Parkour 3). If they are attacked while getting in position, they must make a reflexive Dexterity + Athletics opponent's successes as if they had been thrown over top rope. On the next turn, they may use their body as a flying weapon, rolling Dexterity + Brawl + 1 Defence. Success means they have struck, causing damage and knocking the target prone, as well as landing prone themselves.
Attacking from apron: After landing on the ring apron, a participant can try to grapple while outside and pull someone over with them using the above grappling rules. However, if they succeed, they must make a reflexive Dexterity + Athletics roll to keep their balance also. They can also use the ropes to torpedo themselves back into the ring, making a Dexterity + Brawl roll, causing damage as normal but not knock down.
Roll Initiative
