Inside
Initiative order Ramona 16, Thing 1-16 , Morgan, 14, Church Head 12, Red Woman 11, Lynn 10, Thing 2-7
“Wait a darn minute!” The woman in Red said in a clipped voice already in the clutches of the Ogress.
Meanwhile one of the doormen was about to shut the door when Coco was suddenly at the door, blocking it from completely shutting.The other doorman was clipped at the ear and grazed by the back of the neck from Morgan's knife. He quickly went to grab the area, thinking there was far more damage. Still, a bit of blood from slicking the ear lob off.
ooc
Pieces click into place. Pieces like 'all the time in the world' and 'fun trades' and 'three of you.' The most important piece though is 'reward.' Red Woman is expecting a reward for delivering the three of them to Pointy Man. Which means that Ramona, Morgan, and Lynn weren't brought here as buyers. They were brought here as product.
There are obstacles that most people have to action in this situation. Society helps put them there. We generally give the benefit of the doubt to people we have solicited for help. Even those who offer unsolicited help. We also wish to avoid the appearance of being impulsive, temperamental, or stupid. These obstacles can be strong, people have allowed themselves to be manipulated, injured, and killed rather than overcome them. Many serial killers know this very well, and use it to their advantage. Yet, these are problems that ogres are typically less vulnerable to. They're often the victims of violence, or at least bullying, and many have had to learn to fight back. Ramona has invested herself in learning how not to be victimized again. One of many important lessons she learned: Never be afraid to be the first to resort to violence.
The moment these pieces click into pace, she's in motion. She lurches towards the Woman in Red, her mantle flaring, heat pouring off her skin and the scent of hot metal filling the air. Pouncing on the Red Woman from behind, she reaches one of those arms out, past her, then curls it, wrapping it around her neck so that the Red Woman's bicep is squeezed between her forearm and bicep. "TREACHERY!" She cries loudly. An explosive bellow. Voice is a powerful weapon. It can stun, and shock, but most importantly, it can communicate. Ramona hopes to god that Coco, Gregory, and Milo are listening.
She gets her balance, eyes flicking between the two Gear Dudes, and Pointy Man, and elsewhere, looking for threats. She tries to keep her (hopefully) grappled victim between her and any attacker, like a human(?) shield.
Noonday Grasp: 2 successesRamona spends 2 Glamour to activate the Contract Noonday Grasp. She does this with 2 successes, meaning that she'll increase her Strength by 1 (to a total of 4) for the duration of this scene. She attempts to grapple with the Woman in Red, and scores 3 successes before Defense/Armor.Grapple the Woman in Red: 3 successes
Outisde
Coco, 16, Gregory, 15, Milo 14 - Since Coco is at the door, it will match with Thing 1 at the door.