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Deep Hedge Expedition II

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  1. #1
    Saber Sloth's Avatar

    0 Scenes

    The Hedge as mysterious as it is dangerous, holding secrets and stories, even for those who venture into it's depths, though those deepest darkest depths are often, sometimes rightfully, steered away from. These dangers too close to the wounded hearts of their Durance. Places deeper then a casual visit or that of a moderate Patrol that this expedition focuses on.

    Ruins, and Temples, and Hob-towns. Mines, and Fortresses and Outposts.

    The Lost, take a moment, breaking down their camp where they had stopped to rest a moment before continuing.

    Please include your Equipment, Health and WP with every post! And to be 100% clear you are already in the Hedge, all Hedgespun worn/carried will be active!

    Aaaand! I will need Perception (remember Clarity!) a Wits + Survival aaand a Straight Stamina roll from each of you!

    ReubanBrightwood Kray Vincent Black ragnarokxg

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  3. #2
    Kray's Avatar
    New Identity:● ● John Donoghue
    Presence
    (Just.One.Bite.)
    Hidden Life
    Distinctive Voice
    (Baritone)
    Giant
    Mantle
    (Autumn: Illusory Candle flames)
    Kray

    Mask
    A giant of a man (7ft 6'), broad as a barn (300lb) his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of hair and sharp shattered teeth. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory.
    Hedgespun

    Hedgespun

    Fedora 0 Dot

    Mask: a battered brown moth eaten fedora, the hat band looks like a band of sackcloth has been wound around it.

    Mein: made of stitched red and brown leaves, 2 holes for his horn nubbins -- the scarecrows I pictured to be in place of the hat band, just a jumbled array of tiny standing and suspended sackcloth and straw people ringing the main body of the hat.
    Mantle

    Mantle (Autumn) ●●
    The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.

    Other merits of note:
    Iron Stomach
    Resources 4
    Strong Back
    Pledge Smith 3
    Fighting style: Brute Force 3

    Contacts/allies:
    Criminals/3
    Finance/3
    City Hall/3
    Unions/3
    Public works/3
    Mein

    Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead
    Kray Scenes
     Consumed Coup nettle tea, Pathfinding catch met, Survival boost, 
     
     
     

    (Dream 1 - Pathfinder - catch met)Glamour 0 Spent
    +1
    DV
    3
    PRE

    Gristlegrinder Troll

    Checking he has all his gear. Weapons. Check. Oddities. Check. Long coat. Check. Hedgespun fedora of autumn leaves and sackcloth scarecrows. Check The great ogres nods quietly to himself. He had not been this far into the local hedge it was unfamiliar to him. All the more reason to venture into the more dangerous areas. Knowing what less immediate surrounding was like, what wonders and terrors it held appealed to the ashen courtier at a deep level. Being the only member of the Autumn court that curoristy was matched by a sense of obligation, if the court of fear would not venture out so far then who?. That didn't mean caution wasn't the watch word of the foray.

    As part of his breaking down of the camp the Giant plucks a thorn from the briar and and just so pricks his left thumb to let a single drop of blood be shed. Giving the place its due for the information he hoped to divine while saving on glamour.

    Pathfinder 3 successes


    As the divination does its work his bulbous yellow eyes cast around to fill in the picture with his more mundane and clarity impaired senses.

    Perception 1 success


    Keeping his wits and limited survival no how about him.

    wits + Survival 2 successes


    straight Stamina failure





    stats and equipment
    Ogre:GristleGrinder/Troll Preadators Gaze

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  5. #3
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    Rot t

    Exped
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.
    Circe Scenes
     Harden Mask + Odd Body
      Restoration of Dawn's Beauty
     
     

    +1
    SL
    3
    PRE

    The Hedge expedition came at an inopportune moment for Circe. She'd been in the process of working on her AKM. Not truly "upgrades" but some modifications. Wrapped stock to help with sighting it. Heat shroud over the barrel to combat burnout before she gets a drum magazine. The gun was in pieces for a deep clean too, needing days of drying that made it so it wasn't exactly ready for a Hedge trip. Stupidly, she started similar work with her silenced SKS.


    Fortunately, Circe had another option than just dual revolvers and M1911. Even if that option had less range than the 1911. Still, Circe can slam fire her trench style shotty just fine if needed. Circe made a mental note to make some more solid rounds. Cold Iron was expensive, but she recalled the practice attempts did punch through a LOT of stuff. More of those could be helpful.


    Her own camp cleanup work included a silly system of twine and bells being packed away. An alarm system was still an alarm system. Then checked the shotty, making sure it was still loaded with the buckshot. "I should invest more variety shells. And more dynamite," she thinks aloud.


    3 suxx Notice Stuff



    4 suxx Track stuff



    2 suxx, that coffee must help



    Equipment



    Military backpack



    I hope this all gets posted. I just wont' stay logged in for some reason, could be spotty Internet :(
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat

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  7. #4
    Vincent Black's Avatar
    Beast: Grey Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Six-foot tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      ExitScene
      Activate Contract

    (Contract Activation)Glamour 2 Spent
    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    2 successes


    Vincent Black had prepared for this; he had his back filled with some of the necessities they would need to explore the Hedge. They were going deeper into the hedge than they had in the past. He knew he could trust his two companions in here so he was as prepared as he could be.

    "Dynamite sounds fun, but I would be afraid of accidentally setting one off somewhere we should not." Vincent replies with a chuckle.

    1 success


    1 success


    3 successes


    STATS



    CONTRACTS



    EQUIPMENT
    Speed: 10 | Defense: 2 | Armor: 1 | Dream Defense: 3 | Dream Armor: 3
    6'3"/190.5 cm 215lbs
    "Speech" | Thoughts

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  9. #5
    Saber Sloth's Avatar

    0 Scenes

    The Lost finish breaking camp, Kray stifles a yawn - he'd slept just fine, but there was just...something that was dragging him down. A weight hanging around his neck, maybe it was the knowledge of where they were, and just how few of them were here. He thinks he'll be fine, a quick run through of his muscle groups and the knowledge of his own self, provide this knowledge, but. This deep in the Hedge, nothing was certain.

    Waking in the Hedge each of the Lost are quick to reorient themselves. Kray, with his skill in clauses is quick to utilize them. From Pathfinding he knows,

    ...Nevernip can be found...
    ...there is an abandoned Archive...
    ...something stalks...


    Around the Lost the Hedge seems strangely calm. There is a brisk breeze drifting through, Vincent can catch the scent of campfire smoke, different from the one they'd had in the dark of the night, there's a sweet-sour charred undercurrent being carried along with it. Like someone's sauce had spilled into the flame and everything is smelling like it.

    Circe in contrast, as she takes down her primitive, but working alarm system around the camp, takes in the shadows with a well trained eye. Nothing seems to be out of order. The rising sun is casting shadows amongst the foliage, and those shadows seems to align with what she expects...but she still feels off.

    Things seem alright, nothing horrible had happened in the night, they new where they are and, still had an idea of where they were going. To the Lost, this deep in the hedge, that was a win.


    Alrighty, nothing bad is happening to Kray (yet!) But the next time I call for a stamina roll, he'll be at a -1! With Vincent and Circe passing, the next time I ask for a stamina check they can still roll flat.

    I Don't want to rush so I haven't narrated you guys moving off from camp yet, you can share what you've learned/sensed/saw and we can use your wits+survival checks from the first posts as the ones used to go forward when you're ready to head out. Just make it clear when you want to move on from camp, and which direction you're headed

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  11. #6
    Kray's Avatar
    New Identity:● ● John Donoghue
    Presence
    (Just.One.Bite.)
    Hidden Life
    Distinctive Voice
    (Baritone)
    Giant
    Mantle
    (Autumn: Illusory Candle flames)
    Kray

    Mask
    A giant of a man (7ft 6'), broad as a barn (300lb) his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of hair and sharp shattered teeth. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory.
    Hedgespun

    Hedgespun

    Fedora 0 Dot

    Mask: a battered brown moth eaten fedora, the hat band looks like a band of sackcloth has been wound around it.

    Mein: made of stitched red and brown leaves, 2 holes for his horn nubbins -- the scarecrows I pictured to be in place of the hat band, just a jumbled array of tiny standing and suspended sackcloth and straw people ringing the main body of the hat.
    Mantle

    Mantle (Autumn) ●●
    The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.

    Other merits of note:
    Iron Stomach
    Resources 4
    Strong Back
    Pledge Smith 3
    Fighting style: Brute Force 3

    Contacts/allies:
    Criminals/3
    Finance/3
    City Hall/3
    Unions/3
    Public works/3
    Mein

    Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead
    Kray Scenes
     Consumed Coup nettle tea, Pathfinding catch met, Survival boost, 
     
     
     

    +1
    DV
    3
    PRE

    Gristlegrinder Troll

    A great grey hand comes up to the terrible jaw to help stifle the yawn that seizes. Not a great sign. Blinking a few times to clear watery eyes as the divination alerts him to a handful of very useful things. He in turn passes the information along. "Hey. Both." Getting the attention of his follows. "Uh. There is Never... " A second yawn, because those never come alone. "Uh. Sorry. There is Nevernip nearby." Better to know then not without a doubt. "Oh. We got an abandoned archive around about." Now that was interesting. Tightening his grip with the not yawn smothering hand, his hammer swings up from a relaxed position to something more alert. "Ah. Heads up something stalks." He did not like that sensation, stalking, nothing that stalked was ever doing so just to say hello or offer some kind of trade deal.

    Well if anyone needed another reason to keep their wits about them and alert they had. "Hm. What do we wan to do about that?" He liked to be independent but acting alone out here was a level of insanity he had not reached and hopefully never would. But for now talking to the rest of the team seemed like a sound plan.


    stats and equipment
    Ogre:GristleGrinder/Troll Preadators Gaze

  12. #7
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    Rot t

    Exped
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.
    Circe Scenes
     Harden Mask + Odd Body
      Restoration of Dawn's Beauty
     
     

    +1
    SL
    3
    PRE

    Circe stops sealing up her backpack and looks to the yawning Kray. Something sought them out? And the big guy was still sleepy, great. She fishes out a couple of instant coffee powders, not as good as the real deal, but Caffe Busso was the best of the worst. And it can be mixed quick for ice coffee. "We went through 2 lbs of burnt ends quick. Nevernip be bad choice," she votes in them. Circe is still kneeling as she gets out one water bottle, "You want cold coffee Kray?"


    Best to ask before mixing. Ah, screw it. She'd drink it if he didn't, Circe opens the bottle and pours in a instant coffee mix, she starts shaking it. "Sugar. Next time bring more sugar. I'd prefer a coffee cafe over any of the three. We are getting low on it."


    She puts down the shaken coffee, now that it is mixed.


    "I do not like being prey," her Mantle flares up was on the topic of being stalked. Just in case, she pulls out and pockets shells for battle. Including a couple of regular shells. If it was something with a tough hide, they'd work better than the buck shot. "I am gonna make APs later. Heh, maybe we get a nice pelt or belt out of it. I suppose the archive is lottable."


    Equipment



    Military backpack
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat

  13. #8
    Vincent Black's Avatar
    Beast: Grey Wolf
    Striking Looks
    (Wild)
    New Identity
    (Vincent Black)
    Resources
    (Bounty Hunter)
    Lethal Mien
    Stats

    Health


    Glamour


    Willpower

    Forms:

    Mien

    Wolf-like ears, bluish-silver fur-like hair. One glowing blue eye and one glowing red eye. Glowing bluish-silver tattoo-like marks on bare skin, depicting Hati and Skol chasing sun and moon. Clawed fingers, pointed teeth, and fangs.

    Mask

    Six-foot tall, rugged male with bluish-silver hair, tanned skin, dark piercing eyes. Silver tattoos depict Hati and Skol pursuing sun and moon. His wild striking looks turn heads.
    Equipment

    Armor

    Reinforced Hooded Trenchcoat 1/0
    Kevlar Vest 2/3 -1 Defence

    Weapons

    Beretta M92
    Recurve Bow

    Gear

    Burner Phone
    Digital Camera
    Laptop Computer
    Digital Audio Recorder
    Smartphone
    Handcuffs
    4 Mags of Ammo
    20 Arrow Quiver
    Blessings

    Beast

    The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast’s seeming. That same wild nature gives a Beast a powerful personal magnetism. A Beast’s player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

    Tooth and Claw

    Can inflict lethal damage instead of bashing damage when fighting unarmed.


    Burning Hypnotism

    Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
    Vincent Black Scenes
     
      ExitScene
      Activate Contract

    +1
    SL
    2
    PRE

    Hunterheart Flamesiren

    Vincent had begun to tear down camp when he caught the smell. Right before Kray mention the smell of Nevernip, Vincent smelled a sweet-sour smell mixed with campfire smoke. Something like a barbecue pit where the food was over sauced. "Funny you bring up Nevernip, I am smelling another campfire, also smells like they may have cooked something with a sweet and sour smell on it."

    "If you do not mind Circe, I will take a coffee as well." Even though his senses were always on high alert, he still needs a jolt of caffeine to wake himself up. Vincent began looking through his gear making sure he had everything. And then Kray says something that sends a chill down his spine. Lowering his voice to a whisper, "Do you know from where?", before raising his voice "Are you sure man, it is the hedge, shit is always around." Hoping the others get what he is trying to do.


    STATS



    CONTRACTS



    EQUIPMENT
    Speed: 10 | Defense: 2 | Armor: 1 | Dream Defense: 3 | Dream Armor: 3
    6'3"/190.5 cm 215lbs
    "Speech" | Thoughts

  14. #9
    Saber Sloth's Avatar

    0 Scenes

    The lost continue their morning routines, coffee is passed around to those who want it, and drunk as Kray's pathfinding knowledge is shared.

    They pack up and finish getting ready to head out.

    Around them, the Hedge continues as it had been, the shadows continue to correlate correctly, the campfire and sauce scent continues to waft. Everything is still strangely calm, like an anticipatory stillness.

    Even if they wanted to leave, they would still need to move, and to move was to disrupt the stillness, calling attention to the Lost like ripples in a pond.



    I'd like to get going, you can pick a direction, or choose another action, we'll still use your last survival checks like I said before, and we'll see what happens during this expedition!

  15. #10
    Kray's Avatar
    New Identity:● ● John Donoghue
    Presence
    (Just.One.Bite.)
    Hidden Life
    Distinctive Voice
    (Baritone)
    Giant
    Mantle
    (Autumn: Illusory Candle flames)
    Kray

    Mask
    A giant of a man (7ft 6'), broad as a barn (300lb) his muscles are not things curated for gym selfies but thick from use and abuse. The jug jaw can be said to be his most flattering feature, after the badly broken nose, limp locks of hair and sharp shattered teeth. He wears a long poorly made overcoat, suspenders keep trousers up over a ill fitting white work shirt. A battered fedora is his only accessory.
    Hedgespun

    Hedgespun

    Fedora 0 Dot

    Mask: a battered brown moth eaten fedora, the hat band looks like a band of sackcloth has been wound around it.

    Mein: made of stitched red and brown leaves, 2 holes for his horn nubbins -- the scarecrows I pictured to be in place of the hat band, just a jumbled array of tiny standing and suspended sackcloth and straw people ringing the main body of the hat.
    Mantle

    Mantle (Autumn) ●●
    The source less sorcerous candle flames spark into existence with grater frequency and in greater number casting the Ogre in the light and shadows of their illusory flames that flicker with increased tenacity and with greater range of motion.

    Other merits of note:
    Iron Stomach
    Resources 4
    Strong Back
    Pledge Smith 3
    Fighting style: Brute Force 3

    Contacts/allies:
    Criminals/3
    Finance/3
    City Hall/3
    Unions/3
    Public works/3
    Mein

    Standing an inch or so taller and broader than its already giant mask the blubbery ashen skin, splotched with chitinous scabs and bulbous fleshy worts look almost diseased. Wild and matted lichens and moss form a tangled mane of hair and beard. Thick trunk like, twisted, arms of exaggerated length, end in vast hands with dark chipped nails. The pillar like legs bow slightly. A barrel chest and obese gut only add to the immensity of the creature. A broad jaw houses a chaotic array of sharp and curving teeth resembling shards of stone that prevent complete mouth closure ensuring they are always on display. The flat squashed nose leads to the sickly yellow sclera of the vast bulbous eyes and pupils more akin to fragments of flint, in turn overshadowed by nubbin horns protruding from a wide forehead
    Kray Scenes
     Consumed Coup nettle tea, Pathfinding catch met, Survival boost, 
     
     
     

    +1
    DV
    3
    PRE

    Gristlegrinder Troll

    He nods stifling another yawn. "Uh. yeah I'll take a coffee." He would have preferred tea but beggars and chooses. Which will be taken and consumed easy enough, cold, warm or just water and instant grounds in a sachet his stomach would hold it all down.

    A shrug to Vincent's questions. "No. It was magic that told me anything at all. Just be alert." And don't forget it is there. "Uh. I'm most of the mind to check the archive." His primary vote on a direction if it's needed to break a tie. "But. Yeah if we need to look into this other camp that makes sense to." He looks to Circe though, the summer queen was groundskeeper and had most experience in the local hedge that he knew of, she got to make the call. And hoisting his hammer once more the Ogre will indeed head out in which ever direction is settled on.


    stats and equipment
    Ogre:GristleGrinder/Troll Preadators Gaze

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