Please keep your mana update both personal and bestow invisibility has a 1 mana cost which would leave you at 4, Sound mastery (cast twice) has a 1 mana cost leaving you at 2, improv life spell costs 1 leaving you at 1 and the mana to make the spell did not need to be sympathetic.
You have have 1 mana left.
The number of vulgar spells does not impose a penalty on spellcasting, they increase the paradox pool as seen below. But the -1 would apply from spell tolerance so the dice pool is correct.
personal invisibility + sound mastery - 1st vulgar
Bestow invisibility + sound mastery - 2nd vulgar
trigger automatic function - 3rd vulgar
Phoenyx's paradox pool
Base 2
3rd paradox spell +1
Tool -1
+2 sleeper witnesses to vulgar magic
(edit) This goes to show that yeah paradox is complicated with a lot of factors, I missed one, a disciple level spell gives -1 to pool
Paradox pool = 4
Paradox pool after edit = 3
2024-11-13 14:02:49
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Mage ST on behalf of Phoenyx rolls 1 to missing paradox dice (10 Again)
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4
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failure
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2024-11-13 14:14:55
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Mage ST on behalf of Phoenyx rolls 2 to sleeper witnesses paradox +2 (10 Again)
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10, 5, 1
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1 success
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Paradox has 1 suxx , this is not enough to reduce the potency of the spell.
Edit: Remove the last dice of the paradox pool does not change the number of Suxx on the paradox pool.
Havoc paradox:
4 targets , 9 applicable targets
2024-11-13 14:19:48
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Mage ST rolls 4 to Havoc targets (1. Officer, 2. officer, 3, Officer. 4. blind officer, 5. Corn, 6. Philip, 7. Winter, 8.Salem, 9. Phoeynx, 10. use the exploded result) (10 Again)
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5, 2, 8, 6
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1 success
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Corn, Philip and Salem don't need to roll Stamina + Gnosis to resist going to sleep because he spell unravels, see below.
Winter begins to carefully exit trying to not draw attention to himself as the potency of the spell helps eyes slip over him and memories fail to stick. Salem has the same idea using the same method.
Corn complies with the officers demands
And Philip caught in the middle of a very tense situation tries to get a better look around but with all the flashing lights, reflecting beams and rapid change of pace is unable to pick up on anything.
The flare of the Arrows nimbus unseen to the sleeping perception does not reveal her invisibility and her silenced sound a way to safely invoke the high speech of Atlantis, the abyss yawning wide between her and the tower of the golden key is cruel and ever waiting to infect the works of the awakened twisting the spell and sending the glyphs bounding out of the arrows control to target friend and foe alike.
The orange glyphs blazing into existence for those with the sight to see them around the targets.
It is perhaps the cruellest jest of all or a blessing in disguise that her spell has not even the time to work her will upon any of the targets as the abyss works against itself and the quintessence present with in every sleeper unravels the spell even as it comes into being.
2024-11-13 14:26:26
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Officer rolls 5 to unravel vulgar magic (10 Again)
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5, 8, 9, 7, 3
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2 successes
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The glyphs shattering into nothingness unseen by the officers but the Obrimos feels the sting of her efforts so close, in theory possible just to much stacked against her in this moment. Or a moment of Hubris as her own internal monologue comes back to haunt her.
The officer unaware that anything has even transpired send two of their number up to hand cuff Corn unless he resists.