Philip is trapped beneath the rubble.
spells, effects and gear
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Philip is trapped beneath the rubble.
spells, effects and gear
Witch descends once more down the ladder and into the crawl space not looking back at the perusing possessed form of Darren. The tunnel has fared surprisingly well and can still be crawled through to the end what she comes across however is not a solid wall of rubble but certainly enough that would make it a challenge to get out quickly. She is level with the topmost layer of rubble brick and smashed equipment. Her unseen senses go off once more alerting her to the activation of something supernatural.
If she is looking for signs of bodies she can roll perception at -3 to quickly scour over the debris needing 3 or more Suxx to spot something conclusive. This is an instant action. She can also make an extended wits+ investigation check no penalty, target 3 suxx each roll represents 1 minute of searching and she risks being interrupted.
Unknown Numina 1 success
Resist Numina failure
Sorry! Sorry!!! Forgot I had to post here.
"Fuck."
Peering through the rubble as best she could, seeing mostly dark shapes and ... well. Dark shapes.
2 successes
And then another "Fuck.". She was a Mage.
Taking a calming breath, she looked again.
1 successes
Sense Life
I forgot penalty due to damage, so it is only 1 success. I apologize
Equipment & Stuff
Philip is trapped beneath the rubble.
spells, effects and gear
Delta remember to spend mana for non-ruling arcana improvised casting, please catch the mana spend up in your next post.
Witch draws on supernal truth, options and senses available to the awakened that render such things as sight and hearing obsolete tools of the lie. With the conjunctional use of space in the sense life spell she gets four pings for humans beyond herself in the radius one such ping is located all the way across the pit of rubble in the distant corner as if someone was at the foot of the staircase when the room came down. Two pings are more centralised in the room close to each other but still under a great deal of rubble. The fourth ping is above and behind her but getting closer, it is also accompanied by the sounds of some one climbing down the rope ladder. "Give it Now." A woman's voice, muffled but with a distinctly Indian accent.
Clearing rubble is a strength+Stamina roll
Moving the Marble
Ok. One problem down. She knew where people (and people-ghosts) were. She did not like that of the 4 ... only one was moving.
Well. That was a problem for later. Current problem was getting to the unmoving people before the moving people-ghost got to her.
Time for more of that being a mage thing.
This time she decided to give a buff to her cast. Letting the syllables of High Speech roll off her tongue, she also poured a bit of mana into protecting against paradox.
failure
failure
Well. Paradox didn't happen. Hooray.
But neither did the rock and rubble filling the small chamber turn to cotton.
So, for good measure she let out a "Fuck!"
And then got to work, racing not just time but the approaching pissed people-ghost.
2 successes
Philip is trapped beneath the rubble.
Until he no longer is.
spells, effects and gear
The time taken to chant in high speech is short only seconds but those are the seconds that her pursuer needs to catch up. The Mothisha's the crawls out of the tunnel in pursuit of Witch as she starts pulling aside rubble hoping to reach those trapped below, has a few key difference it would seem her ability to meld Darren's physical self is not entirely limited to just her own body as her teeth are filed into spikes and nails extended well past the fingers providing a claw like appearance. "That's mine."
And inspite of the Moros skilful ability to evade blows the possessed body manages to get a grip around her waist and left wrist the nails digging in sharply.Grapple Witch 1 success
Which life form is witch trying to dig up? Mothisa has str 2 for trying to escape a grapple
Those who are bleeding out take another point of damage as time continues to ebb away