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FP: Allies, contacts, status and wealth

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  1. #21
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Get her point across, ExitScene
     Blush, 
     
      Catching up blush narrated in last post
     Blush, Awe

    Winter invisible can leave the building easy enough outside the crowd is waiting to be let in which will not be long at his point mage sight helps winter known Goodwin and the crimson glyph in his pattern are waiting in a car probabaly for comfort as the windows are not blacked out.

    A police car is also present outside along with the fire truck, Philip is nowhere to be seen.

    Philip reacts quickly and will be the first to act in the engagement.


    Reuban Brigh

  2. #22
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.

    1
    OCC
    2
    PRE









    The guy had caught up to him, and all he said was `Okay, gotcha`. No reason given, no excuse, nothing, for his bullying of him. His inattention had gotten the best of him and given him nothing but annoyance. Nevertheless, Philip continued running while still trying to prevent being caught, knowing he still couldn`t magically prevent him from restraining him, as it would go against his conscience. Granted, that was rapidly becoming less and less important by the second.

    "Let me go!"

    Philip knew it had turned from a sprint to an attritional war of endurance as he changed tac, reducing his speed while focusing on defending himself to prevent being restrained.

    spells, effects and gear
    (in DYLF: Night Hawk Burrow)Mana: Willpower: Health:
    (Fortunes Protection, Sybils Sight, Shifting the Odds, Quantum Flux) Speed: 10, Defense 3, Armor 4 (because of FP)

  3. #23
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Night Hawk Base):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 4/6 Spells,
    Spells on person: 4/2 (Fortunes Protection, Sibyls Sight, Shifting the odds, Quantum Flux)
    Stats 2

    Base: Mana:
    Willpower:
    Health:
    Spells: (in FP:UL: Winter)): 3/6, on person: 3/2: (Fortunes Protection(FP), Perfect Moment, Exceptional Luck)
    (in Squeaky Choir (SQ): Nearest Building): 6/6 spells (on person 6/2): (FP, Sybils Sight, Gain Skill, Exceptional Luck, Pulse of the Living World, Quantum Flux)
    (in Ley Line/Hallows(LLHF40)): 3/6 spells, 3/2 on person: (FP, Sybils Sight, Exceptional Luck)
    0/6 Spells and 0/2 Spells on person in Consilium
    Armor: 4 (FP, SQ, DYLF, LLHF40) Defense: 3 , Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.

    1
    OCC
    2
    PRE









    The guy had caught up to him, and all he said was `Okay, gotcha`. No reason given, no excuse, nothing, for his bullying of him. His inattention had gotten the best of him and given him nothing but annoyance. Nevertheless, Philip continued running while still trying to prevent being caught, knowing he still couldn`t magically prevent him from restraining him, as it would go against his conscience. Granted, that was rapidly becoming less and less important by the second.

    "Let me go!"

    Philip knew it had turned from a sprint to an attritional war of endurance as he changed tac, maintaing his run at a reduced speed while focusing on defending himself to prevent being restrained.

    spells, effects and gear
    (in DYLF: Night Hawk Burrow)Mana: Willpower: Health:
    (Fortunes Protection, Sybils Sight, Shifting the Odds, Quantum Flux) Speed: 10, Defense 3, Armor 4 (because of FP)

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