The Amtrak rail station of Sacramento carries on its usual, daily business as the mundies of the world meander day-in, day-out without a care in the world apart from bills, love and regrets, and without the knowledge that war has broken out around them as legends are made and stories unfold. Deep within Amtrak rests a single, disused carriage that sees no use as it is surrounded by signs that state 'Keep Out!' Those fae that entered it before have found it to be longer than originally estimated, full of doors that lead to numerous Hollows for the Freehold's pleasure.
Now, it is a place of survival and planning. Since the 4Seasons was destroyed and the Ear of Truth took the Winter Queen by force, the residents of Sacramento's Freehold have gathered at the Commons, which now resembles an underground bunker with an atmosphere heavy of fear, sorrow, wrath and despair. Indeed, it seems that desire and hope are in short supply.
Today, the Fourteenth Day of January 2012, is different. It is the start of something new. A feeling, a buzz, whips through the Commons, through the War Room as it has been titled. The War Room itself is spacious but not so beautiful as the former throne room. It is much more bleak and utilitarian in its aspect, with a mighty circular table of wooden design, upon which is plenty of food stuffs and enough seats for all to join, and be expected to attend, the morning briefings. For one, it is to tally those that have been truly lost in this short war.
As the fae make their way from their Hollows, some of their own design, others that have been lent in these desperate times, to the morning meeting, it is with a renewed faith in themselves and their Sovereigns, and in each other. Even as the Ear's agents get ever closer and the Freehold's champions defend what little they have, a breaking point is looming.
Who knows what it may cost to win this war?
Could all players participating in the Hedge-Storm plot please make their characters entrances here. All Hollows have been established to be joined through doors to the War Room, including those that are purchased by characters, which can only be accessed by those characters. All other Hollows are basic living quarters that house up to 5 changelings and should be considered very cramped.
All changelings begin the story with full Glamour, Willpower and Health.