Philip can make a investigation wits check -2 (not knowing Mr Cartwright's habits or preferences) to try and work out the most likely exit he will use.
The second half of the game proceeds with no more supernatural interference at least none Philip is aware of however the glyphs in his pattern to fade one by one as their durations expire. The game is close and its clear the home team had burnt themselves out a bit in the first half but manage to muster enough of a defence to maintain their lead and take the win to raucous cheers and much applause.