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Plot: Fallen Power: The Community Centre

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  1. #11
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
     Blush, Imbibe
      Blush, Imbibe
     Blush, imbibe, 

    The repacking of his bag tells Philip that he has not been pilfered from, he gets back everything he gave over.


    His Sybil's sight continues to show his the rapid war of fate threads active tangling , tearing and remaking sometimes in the same or similar patterns, others in whole new ones. The building is highly active and unsettled caught in the crosswinds of destiny.


    Dipping into the quiet stairwell Philip heads up a flight to the second floor looking for somewhere less public, but more important. The door at the top of the stairs is likewise wedged open and leads into a slim corridor that puts one more in mind of offices. Once more helpful signs adhered to the wall tell him that Security, management, site staff, a break room, storage and a conference room can be found on this floor although he sees no living soul currently. The corridor is central and has Two doors leading off one close on the left, the other further of the right before reaching a T junction about halfway into the building.


    Reuban Brigh

  2. #12
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE



    The first thing he does is take stock of his new sorroundings, checking to see if anything is amiss, besides the fact that no soul is in sight.
    failure

    Seeing nothing immediately amiss, he tunnel visions greedily for the door marked `management`, knocking first. So I get into the management`s office and bust this whole investigation wide open before anyone notices, and then I can get back to my normal working routine. he thought, smugly, expecting this whole thing to be over very quickly.






    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  4. #13
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
     Blush, Imbibe
      Blush, Imbibe
     Blush, imbibe, 

    Philip follows the signs that lead him to the door marked Management. This takes him past storage and security and to the T junction turning left he passes the conference room swiftly arriving at the door he is after. white painted wooden, it does not have a glass pane to look through. It does have a little plastic attachment on the door that allow for a name plate to be inserted it currently reads. Simon Cartwright. A second plastic slot allows a second plaque to be inserted, this one currently reads. Out of office.


    Reuban Brigh

  5. #14
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    (Exceptional Luck fail and re-roll)Mana 2 Spent
    2
    PRE





    After getting to the door and knocking on it, Philip ended his mage-sight. He knew he needed to get lucky for this and wanted no distractions. He would need Exceptional Luck to get through this door swiftly. But he was rushed, and unsecure when he cast it initially, so he simply couldn`t get the imago to form in his mind the first time.
    failure

    Cursing to himself inwardly, he tried again, being rewarded with success on the second try, the imago forming in his mind, spreading supernal truth to where once there was less of it.
    1 success

    So he got to work, trying to get some headway in trying to pick the lock, buoyed by his supernal luck.

    1 success




    In this case, I argued the hair comb didn`t count as a tool for the lockpicking, but whether that actually is the case is of course up to you.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  7. #15
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
     Blush, Imbibe
      Blush, Imbibe
     Blush, imbibe, 

    Thinking on his feet Philip improves a lockpick from the hair comb he carries with him. Jiggling the teeth in the pin and tumbler lock he feels something, mechanical parts interacting with the plastic but as of yet no satisfying click of success.

    The corridor remains silent devoid of people for the moment.


    Reuban Brigh

  8. #16
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE






    Not hearing anyone coming as of yet, he continued trying to pick his way into the room using his modified haircomb. He knew it would be a laborious task, if he made it in at all, but such was his lot and he felt it was certainly important to get a feel for the goings-on in the center of power, in there.
    1 success





    While Exceptional Luck is prolonged, he used up the boosted roll on the roll on the previous post, so I wanted to know if the spell still is active or ended as he used it, and with that, if I should take down the SPELL bbcode associated with it, and the mention of it in the spoiler. PS. I`m going to use this OOC function more frequently to ask questions like this pertinent to a respective scene if you are getting overwhelmed by the tiniest PMs like this all the time, preventing you from posting, hope that`s ok.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  10. #17
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
     Blush, Imbibe
      Blush, Imbibe
     Blush, imbibe, 

    Another three seconds tick pass, knowing this is clearly not legal and being caught would mean questions, scrutiny it makes them drag and feel like so much longer. Or they would to a mortal as one who knows the truth of time such warped perceptions rarely matter to enchanters, they know better.

    What this enchanter does not know is how much more is needed as he continues to work the lock plastic teeth and internal mechanics mesh and meet but don't bite there is a distinct lack of friction or tension that would suggest he has hold of the tumbler. He has not succeeded as of yet.


    Reuban Brigh

  11. #18
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    (giving larceny his all)Willpower 1 Spent
    2
    PRE






    Still not hearing anyone coming, but knowing he was running out of time, he continued trying to pick his way into the room using his modified haircomb. With this knowledge, he gave it his all, to try to get into the room quickly.

    4 successes




    I`d still like to know whether the Fortunes Protection spell is still active as he used the last and only boosted roll 2 posts ago. Because while Exceptional Luck is prolonged, if it`s `used up` then I`d like to know if I should remove the SPELL bbcode and stop mentioning it in the spoiler.
    Hope this is appropriate to post this question like this pertaining to this specific situation, despite what we talked about with posts in the character sheet thread.

    PS. Sorry for my fauxpas with the OOC formulation last post in this box.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  13. #19
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
     Blush, Imbibe
      Blush, Imbibe
     Blush, imbibe, 

    With supernal will and human effort exerted ... Something catches! success? ... no not yet, but definitely progress. He has hooked the fish but now must reel it in.


    Reuban Brigh

  14. #20
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy), Counterspell Time
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE





    Ending his exceptional luck spell was apparently not the way to go. Because turning back to his lockpicking operation, although he felt there was something more, he could not get the final teeth to click in order to get into the room, leaving him so close, but with nothing to show for it. This had cost him quite a bit of enlightened will and grit, leaving him deeply frustrated.
    failure


    So he reconsidered his options, knowing he shouldn`t get caught and deciding to go back down the way he came to try to get some other way to get into the room from the common area. And ideally, before he got noticed by anyone. He would have to try a different approach and he knew he`d need a key to achieve something here.

    spells , effects and gear

    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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