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PRP: DYLF: Mothisa's Apartment

Oct 13, 2023 : PRP: Die Young Live fast: The Lounge
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  1. #1
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    Witch deltadream
    Xisdor Philip Crosen



    As Philip drives both himself and witch through the murk of night, the gloom held at bay only by the electric lights so prevalent in the urban sprawl the two awakened eventually find themselves at at the address. an apartment block in midtown Sacramento.

    Passing by in the car they can see a few lights on in the expansive windows of the complex, are residents awake? or are these security precautions to ward away those with intent to enter uninvited. Either way both can see the building is secure with a call box that can ring the 14 apartments, and thanks to Philip they know Mothisa's was number 12, who's windows are and remain dark.

    For now they have pulled up in a side street a block away from there target building. They can take time to assess and plan or try and storm the castle.


    Reuban Brigh

  2. #2
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Venue
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    Vulgar
    Active Spells: 1/4
    Personal Spells: 1

    PRPYLF - Grim Sight

    2
    PRE

    "Hmm." The sound carries a note of disappointment in it as Philip drives by the complex. Gated.

    Turning she looked to Philip Crosen , "Tech isn't my strength, how do you stand with it?"

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  4. #3
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy)
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE

    Turning to Witch, Philip answered:

    "Well, I`m not the best at it either. I mean, I can try, I guess. But hacking with the phone really isn`t where it`s at, and I only really know the basics anyway. But if your key works we could pretend like we own the place, right? We could pretend to be business associates, or friends or something. I dunno. But I still think we should do something to check if the coast is clear, so scanning the area with several different mage-sights at once might work? And we should definitely arm up, just in case. I`ve my defenses in my backpack. But put your armor on, just in case."

    Then, Philip grabs his backpack, with his hairspray flamethrower and exits his car. As he does so, he casts Fortune`s Protection on himself.

    1 success



    I made some (probably pretty big/serious) mistakes with the die roller when I was rolling fortune`s protection. And as for hacking, his computer score is one, and he`s penalized by using the phone, by a further 2, so if he even can do that is up to you, Reuban.
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  6. #4
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    If the spell isn't a rote and you have fate 3 and gnosis 3 than it looks good to me just remember both according to the venue rules all sights and armours use 2E effects, the links can be found back in my opening post of the club scene. . Also Both please remember to track active spells in each post


    Bypassing a security system is a dexterity+ larceny+ equipment p74 of core book a standard home security system requires 10 success each roll takes one turn so 3 seconds and most systems have a built in alarm after a certain time period. these systems CAN be hacked if you have the equipment but suffer a -2 if not done from the security company console p.180 of armoury the roll is intelligence +computer+ equipment so with the penalties for being off site and using the phone (-5 total (-2 off site, -3 slow internet connection)) Philip can try to make the roll but would needed to achieve enough successes on not a lot of dice (bear in mind you do have fate and time magic)


    and for either of you there's always the good ole faithful social skills if nothing else comes to mind


    Reuban Brigh

  7. #5
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Venue
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    Vulgar
    Active Spells: 1/4
    Personal Spells: 1

    PRPYLF - Grim Sight

    2
    PRE

    Witch stared at Philip for a moment and then closing her eyes briefly she simply exited the vehicle to walk up to the door.

    Pulling out the key and keychain she gave a quick check to see if it worked on the primary door. She wasn't hoping for much, but maybe he was right, and the building was set such that the main door was universal to the individual apartment rooms.

    If not, she had a backup plan.

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  9. #6
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    Philip Crosen Xisdor 2 day bump


    Reuban Brigh

  10. #7
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy)
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE

    Philip followed Witch to the door with the intention of casting Sybil`s sight and being ready for any snags they might encounter.
    2 successes


    Successfully casting it, he let it sink in, getting attuned to the strings of fate in his sorroundings. He hoped the key would open the door and he`d be around to use fate-sight as soon as they made it in.
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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  12. #8
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    Both mages exit the car, walking through the pools of electric light to approach the apartment complex. Witch's unseen senses once again alert her to the presence of supernatural occurrences as Philip brings his mage sight to bear (allowing him to see anyone who exceptional succeeds, dramatically fails or has the destiny merit as well as study resonance).

    With few people about this sight seems to show less for the moment but a few small strands of resonance do flicker around the area and building if Philip wants to take the time to scrutinize. (reminder scrutiny is an active action, (takes your instant action in a round) that is obviously done, even if someone seeing you do it probabaly doesn't know what you are doing).

    Witch brings the keys out in the hope it might mitigate the hurdle. Unfortunately the keychain advertising 2 men and a van has no ID card or fob that could be used on the electronic reader. Leaving both mages standing by the door and intercom device used to call up to the various apartments.


    Reuban Brigh

  13. #9
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Venue
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    Vulgar
    Active Spells: 1/4
    Personal Spells: 1

    PRPYLF - Grim Sight

    2
    PRE

    "Looks like plan B..." Witch says softly.

    Tucking the key away, she turns to the door, her eyes narrowing as she focuses on the door.

    More specifically, the mechanisms in the door that locked it.

    "Come on... open for us eh?" she said, pushing her will into door.

    failure

    Loosen the Threads


    Nothing.
    No beautiful clarity of a spell gone right.
    No sound of a lock unlocking.

    A heated curse under her breath and she glanced to Philip Crosen to see if he wanted to try something himself before attempting again.

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  15. #10
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy)
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE

    Philip was immersed in his Sybil`s Sight and had found a few strands of fate that looked curious. Meanwhile, apparently plan B to get inside had also failed. So he let out a deep breath and ended his Mage Sight. Although he was encouraged by the small whisps of fate he was able to see, he decided to leave that option for later. What seemed most important to him at the moment, was assisting Witch in getting into the apartment as quietly and unobtrusively as possible, instead of standing in front of a locked door. And it seemed they would need social engineering in order to achieve this, or just blind luck. Perhaps the odds could still be shifted in their favor to manage this. He gave a curt nod to Witch as acknowledgment for her attempts, before casting his spell after he ended his mage sight. Hopefully, he (and they) would get lucky.

    6 successes
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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