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PRP: Die Young Live fast: The Lounge

PRP: DYLF: Mothisa's Apartment
Dec 11, 2023 - Jan 26, 2024
PRP: DYLF: All Faith Cremation
Jan 26, 2024 - Feb 29, 2024
PRP: DYLF: Philip's Sanctum
Feb 29, 2024 - Mar 20, 2024
PRP: DYLF: Back to the lounge
Mar 20, 2024 - Apr 21, 2024
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  1. #1
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 




    Deltadream Witch
    Xisdor Philip Crosen
    Cytoskesis Walker

    Since the three of you have either responded to the forum or dropped me a DM I reckon that’s enough to get going. If any of the others decide they want to hop in they can anytime before we leave the first scene after that the metaphorical doors close.

    Cytoskesis I have double checked with Xander and due to the way plot continuity works you’re a-okay to participate.

    Now this will be the first plot for most of us (myself included) so I’m linking some stuff that I’ve found good to read over:
    Plots and continuity
    Spell and equipment tracking (example)
    Sight and Armor
    Spell Aspect and Paradox
    Posting




    Example Equipment


    Example Attributes


    Finally please remember I do not know what’s on your sheets, if you want to use a merit, power, etc that isn’t public knowledge you will need to say what you’re doing

    So with all of that said shall we ……

    ------------------------------------------------------------------------------------------------------------------------------------------------

    Mothisa Sudarata, a mid-twenties model of Indian descent, died of anorexia a few weeks ago. Her Agency Cast Images ran a large campaign mourning the loss of a dedicated, beautiful, up and coming star taken to soon, raking in that all important public empathy.

    However, in the last week or so images of Mothisa have begun to crop up and circulate rapidly throughout the online spaces. The images show a healthy and very alive looking young woman partying, drinking dancing and in general living it up, at The Park Ultra Lounge.

    With the agencies recent campaign still fresh on many minds rumours have begun to spread fast around the club scene, campuses of higher learning, social media and even some of the morgues around the city, trying to explain how an emaciated corpse is out, about, and glowing with health, if acting according to the rumours, out of character.

    The club doors are open tonight, hosting a dance floor, several bars, interior and exterior socialising areas, and a handful of private convention rooms. Music booms, bodies press and the mystery of Mothisa's demise awaits the awakened of Sacramento to figure it out, before it gains to much traction and notice.


    Reuban Brigh

  2. #2
    Walker's Avatar
    Presence
    (laid-back)
    Walker

    Nimbus:

    Spells emit the slight smell of car exhaust mixed with a dumpster. The ambiance of a busy city street can be heard in the distance; the revs and horns of cars, a group of people murmering, or the wind whistling through buildings.

    Vulgar magic spreads cracks through nearby concrete or brickwork, the smells become overbearing, his clothing seems more ratty.
    Rotes

    Life (Bread Alone)
    Life (Purify Bodies)
    Prime (Discern Phantasm)
    Spirit (Coaxing the Spirit)
    Other Merits & Equipment

    Equipment:
    Wallet
    -Library Card
    -ID (Patrick Ross)
    Cigarettes
    Lighter
    Combat

    Health:
    Mana:
    WP:
    Armor 0
    Defense 2

    Vulgar 0
    Active Spells: 0/4
    Spell Tolerance: 3
    Personal Spells: 0

    2
    PRE

    Walker stood, wearing his best clothing for the night out. Not a status-flaunting outfit by any means, but it consisted of his only button-up shirt along with his best-fitting jeans with the least holes in them. He leaned against a brick wall opposite The Park Ultra as the scattered night-life crowd milled about the sidewalk in front of him. He puffed on a cigarette while waiting for his compatriots to show, and thought through the specifics of the mystery that may await them inside the club.

    The rumors were too widespread to be ignored by any Awakened worth their salt. There were even pictures. If it was a lookalike, she looked way too similar to Mothisa. If they were Photoshopped...well, they totally could be. It was important to do the due diligence anyway. Besides, a night out was the perfect way for Walker to bond with his new Concillium-mates. They all seemed like they needed it. Who says they can't have a few drinks and a couple of dances while searching for a supernaturally immortal supermodel?
    HP:Willpower:Mana

  3. #3
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Venue
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    Vulgar
    Active Spells: 1/4
    Personal Spells: 1

    PRPYLF - Grim Sight

    2
    PRE

    A dead person back to apparent life. There wasn't much more that she needed to hear in order to be intrigued.

    But for as much as she was gung-ho to poke into it, the fact that it would start with a visit to The Park was almost enough to have her stay home.

    It wasn't that she was against the place. She wasn't. It was just ... well, she wasn't sure what her kind of club was but she knew it wasn't there. Some scrounging came up with an outfit she thought would be sufficient for the atmosphere though. And thankfully no one questioned a chick with a bag.

    So prepped, she headed out deciding to make her way to the club the last bit on foot.

    And so it was she spotted Walker . And who, snap judgment until proven true or false, probably belonged in the club as much as she did.

    Approaching into conversing range she nodded a generic hello. "Looks like I'm not the only one who had their interest spiked ..."

    Equipment: Cellphone, wallet, bags for holding things of interest, couple pairs of latex gloves, hand sanitizer

  4. #4
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    The music beat picks up the pace, as the two awakened look on. The queue for entry begins to grow, knots of people forming as they wait. A bouncer in a black shirt guards the rope stamping the hands of people who enter, except those whose names are the clipboard he holds.

    If there is anything you’d like to look for outside the club wits+composure please, if you want to ply the clubbers for more information Manipulation+streetwise for rumours, or if you have another angle, you’d like to try by all means go for it


    Reuban Brigh

  5. #5
    Walker's Avatar
    Presence
    (laid-back)
    Walker

    Nimbus:

    Spells emit the slight smell of car exhaust mixed with a dumpster. The ambiance of a busy city street can be heard in the distance; the revs and horns of cars, a group of people murmering, or the wind whistling through buildings.

    Vulgar magic spreads cracks through nearby concrete or brickwork, the smells become overbearing, his clothing seems more ratty.
    Rotes

    Life (Bread Alone)
    Life (Purify Bodies)
    Prime (Discern Phantasm)
    Spirit (Coaxing the Spirit)
    Other Merits & Equipment

    Equipment:
    Wallet
    -Library Card
    -ID (Patrick Ross)
    Cigarettes
    Lighter
    Combat

    Health:
    Mana:
    WP:
    Armor 0
    Defense 2

    Vulgar 0
    Active Spells: 0/4
    Spell Tolerance: 3
    Personal Spells: 0

    2
    PRE

    "'sup, Witch?" Walker nods up at the Moros. "Nah, I just came out here to party," he jokes, taking a final puff on his cigarette before flicking the butt into the street. "But, seeing as you're here, I guess I'm down for some sleuthing. Besides, I wouldn't mind getting a look at this girl in the flesh." Walker smirks as he pushes himself off the brick wall and walks to the edge of the sidewalk to look both ways before jaywalking to the club. "c'mon, let's grab a place in line before it gets too long."

    Sorry, didn't know how to do the OOC box thing, and put my equipment in my Minisheet instead
    Equipment: Wallet (Library card, ID [Patrick Ross]), Cigarettes, Lighter
    HP:Willpower:Mana

  6. #6
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy)
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE

    Philip was intrigued by the situation, and yet… the whole thing just smelled off, especially with the publicity.

    What is up with that girl?

    He decided to take no chances with such a weird situation, so he decided to take one of his first-aid kits, along with his trusty hairspray flamethrower, disguised by his pack of cigarettes he almost never smoked. He almost considered taking his Remington, but thought better of it.

    After all, you can never be too careful in this line of work, but don`t want to get caught out with a shotgun in a search. Plausible deniability is the word here. he thought, proudly.

    Several of his clients had brought up the situation at meetings, and he couldn`t leave it unattended. He didn`t know what to think. But he decided to bring plenty of gear and join the club, as it were. Dressed in a black business suit, with white pants and polished, black shoes, his backpack seemed completely out of place. But he didn`t care, he was confident, and he wanted to see if he could meet someone else, there. And it didn`t take long as he saw Witch and his new Free Council colleague Walker at the entrance to the club. He calmly continued walking until he was within speaking range of them. Hearing Walker making his own rookie mistake, calling Witch by her shadow name in public, he cringed inside. Bursting into their conversation, he greeted them with a smile, stating:

    "Oh, hi, nice to meet you. In case you don`t remember me from earlier, I`m Reggie."

    Equipment: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, smartphone, 2 TB blank SSD with USB 4.0 cable, first-aid kit, wallet with ID (Gregory Prowerson), various credit and membership cards and permits, car key and $20 cash
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

  7. #7
    Witch's Avatar
    Witch
    Nimbus

    The warmth of a campfire, shadows softening at their edges, the smell of woodsmoke in the air.

    When vulgar, it's the heat of a pyre, the air darkening with ash, the smell of burning flesh.
    Venue
    Stats

    Health:
    Mana:
    WP:
    Armor 0
    Defense 3

    Vulgar
    Active Spells: 1/4
    Personal Spells: 1

    PRPYLF - Grim Sight

    2
    PRE

    Witch flinched and bared her teeth in an attempted forced smile.

    ”I know it’s technically the season of … but seriously, you have to stop calling people that. Morgan. Call me Morgan.” Again that baring of teeth that was a smile. Maybe.

    Her eyes tracked the cigarette butt as it was casually flicked. A small wrinkling of her nose at the action. Past the litter she spotted a familiar form, though the outfit was new. Given what was clearly heavy involvement in this TELM thing of his, she wasn’t surprised. But it was new.

    ”Reggie.” she greeted. And if her voice was a bit emphatic on the name well, it was better than another slip up. Jerking her head toward Walker , ”Was just suggesting we jump in line. Assuming you’re here for the same reasons as us- interested in joining?”

    Unlike with Walker, she could almost see Philip coming here. Almost. It was the suit. Philip himself and the backpack less so.

    Giving him a second to join or not as he saw fit, she made her way toward the line, her eyes scanning the club’s exterior as she did so.

    3 successes

  8. #8
    ReubanBrightwood's Avatar



    Verity Carmen Scenes
      Remember, ExitScene
      Blush, Be in Awe
      Blush, Imbibe
     Blush, imbibe, 

    Philip joins his awakened colleges looking sharp.

    As greetings are exchanged the gathered trio join the growing queue.

    Witch’s keen observations pick up on a handful of cameras, one over the door of course, another one overlooking the outdoor seating area that can be seen from 15th street, and a third on the corner of the building aimed into kayak alley and the street parking over the way. She also sees the lounge is taller and goes further back into its lot than the law firm next door suggesting hidden and unlit nooks out back that might not be observed as heavily.

    As the queue idles forward the mages can hear the bouncer calling over the excited babble of club goers.
    ‘Names or tickets ready.’


    Reuban Brigh

  9. #9
    Walker's Avatar
    Presence
    (laid-back)
    Walker

    Nimbus:

    Spells emit the slight smell of car exhaust mixed with a dumpster. The ambiance of a busy city street can be heard in the distance; the revs and horns of cars, a group of people murmering, or the wind whistling through buildings.

    Vulgar magic spreads cracks through nearby concrete or brickwork, the smells become overbearing, his clothing seems more ratty.
    Rotes

    Life (Bread Alone)
    Life (Purify Bodies)
    Prime (Discern Phantasm)
    Spirit (Coaxing the Spirit)
    Other Merits & Equipment

    Equipment:
    Wallet
    -Library Card
    -ID (Patrick Ross)
    Cigarettes
    Lighter
    Combat

    Health:
    Mana:
    WP:
    Armor 0
    Defense 2

    Vulgar 0
    Active Spells: 0/4
    Spell Tolerance: 3
    Personal Spells: 0

    2
    PRE

    Walker's eyes lazily shift from one to the other as he takes his place in line and pulls out another cigarette. "Ohh, gotcha. We're on some spy shit, then. You can call me Walker, on account of I do a lot of walking," he smiles as he makes an emphatic wink towards the two and lights his cigarette. "I spend a lot of time around these folks, never seen one pop cuz' they know my special nickname." He wiggles his fingers at them to punctuate the concept. "I'm personally more worried about my birth name getting out, but I'll respect your cautions, Reggie and Morgan" With that, Walker spends a moment to look to the people around him in line, searching for one that wouldn't mind an intrusion to answer a question. He settles on a woman in front of him. "'Scuse me, miss." He attempts to get her attention, "I heard a lot of good shit about this spot, and I'm tryna get in with my friends. Dude just said names or tickets, though, and we ain't got tickets. Is this an invite only thing?"

    1 success
    HP:Willpower:Mana

  10. #10
    Philip Crosen's Avatar
    Presence
    Gear and Stats

    (In DYLF: Back to the Lounge):
    Gear: backpack with: 1 L plastic water bottle, lighter, cigarette pack, can of hairspray, hair comb, order-tool-slash-phone, first aid kit, wallet
    Health:
    Mana
    Willpower
    Total spells: 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protection)
    Stats 2

    (all other scenes):
    Mana:
    Willpower:
    Health:
    Spells: (in Fallen Power: The Community Center (FP:TCC)): 1/6 Spells,
    Spells on person: 1/2 (Fortunes Protectionl)
    0/6 Spells and 0/2 Spells on person in all other scenes except FP and DYLF
    Armor: 0 Defense: 3 (+4 in scenes with FP on), Speed 10
    Nimbus: Green objects within 10 yards of him become sharper, more focused, and brighter.
    On vulgar casting, the accentuated green objects become even brighter and glow in the dark.
    Philip Crosen Scenes
     
     
      Exceptional Luck fail and re-roll, giving larceny his all, Postcognition (temporal sympathy)
     
     Self Healing ritual, 
      Shifting the Odds, Evil Eye, guilt-trip shopkeeper into helping him

    2
    PRE

    Witch`s statement, and the situation in general got him thinking:

    Despite me having made the same mistake in the park, calling any woman `witch` in public out of nowhere is quite insulting, come to think of it. And she isn`t even dressed in a witch costume. Surprised she took that as well as she did, and hope her reaction doesn`t give off any vibes. If I was an outsider I`d consider her response to that insult, by reminding her disparager of her first name, weird and light under the circumstances. Hope no one saw that.

    Nevertheless, he didn`t spring into action to defend her honor directly, as that would have meant creating an even bigger scene. His focus on the conversation caused him to look his two colleagues up and down another time, though. She looked gorgeous in that getup. Afterwards, he looked around carefully, but unobtrusively for anyone and anything that might have seen that conversation in the club, outside, and from any other buildings. Taking stock of the surroundings and any trouble.

    1 success


    He did decide to passively defend her though, by flattering her. Hopefully Walker got the message.

    ”I must say Morgan, that you look stunning tonight. I`d be glad to join you. And yeah, I`m here because of the news, too.”

    He nodded affirmingly when she suggested jumping in line. But he didn`t immediately spring into action, instead looking questioningly at the lady that was Walker was talking to.
    (in DYLF: Taking stock and making plans)Mana: Willpower: Health:
    ( ) Speed: 10, Defense 7, Armor 0

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