He grunts, his throat dry as if a swarm of crawlies were trying to climb back from the pit of his stomach.
Nothing good.
2 successes
He grunts, his throat dry as if a swarm of crawlies were trying to climb back from the pit of his stomach.
Nothing good.
2 successes
"Yeah-" she agrees as the program spins to life.
Looking over the splash page of the game she lets out a quiet whistle, "Dang- this game looks really good..."
I mislabled the roll- the 2 successes are on avoiding a Willpower loss.
2 successes
Only 1 success on resisting addiction
1 success
1 success
And then she felt it. No wonder the game looked good.
Witch begins to play, and both mages manage to note something happening. Neither can put their finger on exactly what, but something supernatural has clearly occurred. Nothing changes in their surroundings though.
So Witch continues with the game. As an RPG, she to create her avatar. She finds the game rather intuitive, and the aesthetics she's looking for are readily available. After that she picks her path, order, and arcana followed by rotes. The game even has a blurb about each, and they're explained in a a way Witch finds entirely natural and very interesting.
Winter watches over the Moros's shoulder, undoubtedly in disgust. Though he is free from mental influence, he's a guardian watching Witch click through menus and blurbs with knowledge clearly tied to the awakened and the pentacle specifically. His order's deeper secrets are thankfully absent so far, but the fact this was disseminated to sleepers still haunts his mind. The existence of magic and how it's practiced not only placed into a written format, but distributed by an abyssal creature to the sleepers? How many again?
Progression through the game is going to be an extended Int+Comp or Int+Dex roll at 15 minutes per roll. Witch can pursue other forms of activity or self care (Like eating or going to the bathroom), but can't do so for more then 10 minutes at a time. She remains convinced that the only way to find the cult and server is to continue playing and exploring the game world until the beta test is complete. If she wants to do anything else, she can roll Stamina+Resolve to quit the game. She can retry on a failure, but at the cumulative -1 penalty for a retry and only if someone not addicted tries something to stop her from playing.
Meanwhile, Winter can act however he wishes. He is not affected by the game and can do whatever whenever.
He folds his arms above his chest, leaning back against the desk as he watches, in utter disgust, Witch proceed through the game. It's clear at this point what the author of the game intended, whether the labor of an intuitive understanding or deliberate intelligence, the effects were the same.
He grunts.
The game is trying to vulgarize magic by turning it into a videogame, by becoming something banal, part of the Fallen reality, Truth can be tarnished.
"Wait", he says, "does changing order change your selection of starting rotes?". If so, it meant the game was drawing knowledge, "can you check the descriptions?"
"Oh! That's a good question..." She moved to navigate as he suggested.
Even as she clicked though, she shook her head, "I need to get off Winter ... I can feel it. I know that this is the only way to find them but ...
2 successes
Mid-game play Witch shoved the laptop back and away from her, "No!" Standing quickly, the chair nearly tipping as she did so. Stepping back, she put more distance between herself and the laptop.
"Ugh- It f'ing got me! I even knew that that is what it did and it got me anyways!" Anger colored her voice as she shook her head, her fingers rubbing against the cloth of her shirt as though trying to wipe away the feel of the keypad's buttons.
Visibly reigning herself in she let out a deep breath, "I think we should try to find another way. Unless you got an idea about how to armor up against addicting as fuck computer games?"
He looks at his companion who has just managed to break free from the grip of the video game. "Good work," he comments quietly. "Let's continue our investigation."
Addictions are a weak spot of sort, they can be lethal, and for a Guardian they're always unforgivable, he knows she knows, so it all left unsaid, an unspoken understanding. As a father, he could write a book. As an hypocrite, he could write two.
Sometimes you can break an addiction by overindulging a vice, but he's sure this isn't the case.
He turns back to the computer. "Nothing under my sight, the computer looks normal. But I felt something when you started playing. Could it be something was broadcast? If so, we should be able to track the signal", and so he begins an all familiar chant, in his mind's eye, electricity and data become a succession of 1 and 0s, the building blocks of reality. He blinks at the monitor.
3 successes
Spells
Witch manages to resist the game. Even as she pushes the laptop away a part of her wonders whether it would be so bad to try and explore the world a bit more for clues about the cult. Still, she knows what happens to the others who kept going, and manages to control herself before any serious damage is done.
Winter watches as this happens. When his attention returns to the computer, he doesn't see anything out of the ordinary. It's obviously powered, but poses no hazard (from the perspective of his forces sight) beyond that of a normal laptop. If the computer was possessed by something, it was not emitting a Force strong enough for his newer sight to register.
There is the hint of a nod, an acknowledgment of his words. All of them.
"Same. And it's worth a shot." As he begins to chant, she rocks back on her heels to watch. And wait.
He blinks, then his stony expression turns into a furrow. "Nothing", he shrugs, "Unless we find a computer whiz or an expert in sympathy, we're stuck"
"And you said nothing could be found on the internet, uh... perhaps we should try ChatGPT?"