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(TMTP) Encore!

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  1. #11
    Zeromancer's Avatar
    Zero
    Hector Zeroni
    High Speech
    Striking Looks
    (Intimidating)
    Fighting Style
    (Staff Fighting)
    Zeromancer

    Shadows grow deeper or seem to reach out, and objects look decayed or rotted. With powerful magic might result in ghostly faces appearing in reflective surfaces, watching those around the mage with stern or angry expressions, the mage might even hear whispers.
    Zeromancer Scenes

    +1
    SL
    2
    PRE

    "Sounds like a good idea, Maybe we can find a fire escape, fire door, or even a locked back door somewhere."

    2 successes


    Zeromancer walks alongside Puck looking for a side or even back entrance of some sort. Zero know that if they find a locked door they will be able to still get in as he had the ability to open up locked doors.
    Spell: Speak with the Dead


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  3. #12
    Phoenyx's Avatar
    Presence (Focused)
    Trained Observer
    Dexterity (Lithe)
    Phoenyx
    Spells and Gear

    Monthly rits (cloaked):
    Supernal Vision (Pot 6)
    2E Life Shield (Pot 5)

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), pair of daggers, tonfa, Reinforced Leather trenchcoat (1/0), motorcycle (street bike)
    Phoenyx

    Nimbus: a pair of fiery scarlet wings unfurl her with an eagle's screech.
    Plot Stats

    Def - 6 (4 Dex+Life/2)
    Armour - 3/2 (Life/2, Trenchcoat)
    Health: Matriarch - 1B/7
    Willpower 3/3
    Mana: 9/9
    Vulgars Cast: 0
    Personal Spells 2/3
    [6] Supernal Vision (Monthly Ritual)
    [5$] 2E Life Shield (Monthly Ritual)
    Active spells: 3/7
    [3$] Complex Transmission

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), 2 spare clips, pair of daggers (one is magical focus), Reinforced Leather trenchcoat (1/0), Purse ($57, gun permit, driving license)
    Phoenyx Scenes

    2
    PRE

    Phoenyx raised an eyebrow at the hand. Lots of people seemed to come in that way. It was odd. You know yourself, but others don't.

    She nodded in agreement at the suggestion of looking around. There was no point in making this an obvious break-in before they began. Besides, it was a theatre, not a bank. If they had to break in, better it was out of sight.

    The Arrow didn't speak, but started heading around the back of the threatre, looking for a way she might be able to get in with her particular skill set.


    1 success


    Apologies for the delay folks. Hope to be on top now.

    Equipment - Leather Trenchcoat (1/0), 2 knives (magical tool on right hip, reguklar on left), Baretta Pistol (+2), 2 clips of spare ammunition, black trousers, sneakers, black hat.

    Spells: Life Shield (Pot 5, cloaked), Supernal vision (Pot 6, Cloaked)
    Health: 7/7
    Willpower: 3/3
    Mana: 9/9 6/6 (edited due to Concillium punishment)
    Armour: 3/2
    Defense: 9/8
    Obrimos Adamantine Arrow, Cloaked Monthly Rits (in minisheet)

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  5. #13


    The three Awakened turned a corner of the Thalia, away from possible prying eyes and into an alley. The night was eerily quiet in this part of town anyway, but moving away from the streetlights felt almost like isolating themselves. There was nobody around, but this narrow space between buildings closed in on them as they looked for alternative ways to enter.

    They did find something: past what Puck might recognize as the hallway of dressing rooms they arrived at a closed emergency exit. Maybe that's what they used to carry out the trash, maybe there were some better options somewhere else - for now this was a start at least.

  6. #14
    Puck's Avatar

    Presence
    Striking Looks
    (Snarky)
    Puck

    Nimbus

    Winds blow around the mage, varying in intensity depending on the spell and parting abruptly after.

    +1
    SL
    1
    PRE

    "Door."

    Puck said as a rather direct way of pointing out the obvious.

    "So uh, does anyone know how to open it?"

    Spoiler alert, this guy doesn't. Puck talks and curses people. There's nobody to talk to and nobody to curse. This part is on Zero and Phoenyx.

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  8. #15
    Zeromancer's Avatar
    Zero
    Hector Zeroni
    High Speech
    Striking Looks
    (Intimidating)
    Fighting Style
    (Staff Fighting)
    Zeromancer

    Shadows grow deeper or seem to reach out, and objects look decayed or rotted. With powerful magic might result in ghostly faces appearing in reflective surfaces, watching those around the mage with stern or angry expressions, the mage might even hear whispers.
    Zeromancer Scenes

    +1
    SL
    2
    PRE

    "If it is locked I will be able to unlock it. Lets hope it is easier than that."

    Zeromancer went to the door and carefully check to see if it was locked. Being careful to keep an eye out for any traps or if anyone was around.


    1 success


    Spells
    Equipment
    Spell: Speak with the Dead


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  10. #16
    Phoenyx's Avatar
    Presence (Focused)
    Trained Observer
    Dexterity (Lithe)
    Phoenyx
    Spells and Gear

    Monthly rits (cloaked):
    Supernal Vision (Pot 6)
    2E Life Shield (Pot 5)

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), pair of daggers, tonfa, Reinforced Leather trenchcoat (1/0), motorcycle (street bike)
    Phoenyx

    Nimbus: a pair of fiery scarlet wings unfurl her with an eagle's screech.
    Plot Stats

    Def - 6 (4 Dex+Life/2)
    Armour - 3/2 (Life/2, Trenchcoat)
    Health: Matriarch - 1B/7
    Willpower 3/3
    Mana: 9/9
    Vulgars Cast: 0
    Personal Spells 2/3
    [6] Supernal Vision (Monthly Ritual)
    [5$] 2E Life Shield (Monthly Ritual)
    Active spells: 3/7
    [3$] Complex Transmission

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), 2 spare clips, pair of daggers (one is magical focus), Reinforced Leather trenchcoat (1/0), Purse ($57, gun permit, driving license)
    Phoenyx Scenes

    2
    PRE

    There had been a small hope for an ajar window or something less mundane, but there it was. The direct approach made it no less valid.

    Just kicking the door in was an option, though it seemed the new Moros had another (probably more subtle) method so it seemed best to let him work.

    The Arrow looked up and down the alley, keeping eyes peeled for anyone that might spot their illicit activites.

    Equipment - Leather Trenchcoat (1/0), 2 knives (magical tool on right hip, regular on left), Baretta Pistol (+2), 2 clips of spare ammunition, black trousers, sneakers, black hat.

    Spells: Life Shield (Pot 5, cloaked), Supernal vision (Pot 6, Cloaked)
    Health: 7/7
    Willpower: 3/3
    Mana: 9/9 6/6 (edited due to Concillium punishment)
    Armour: 3/2
    Defence: 9/8
    Obrimos Adamantine Arrow, Cloaked Monthly Rits (in minisheet)

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  12. #17


    The good news? The door most likely wasn't locked. Being an emergency exit, the door didn't have any handle or other way to open it from the outside. There probably was a bar on the inside which needed to be pressed to open the door. Zero didn't notice any traps or security measures. And the alley was deserted so far.
    Kicking it in might be possible - despite being an emergency exit, the door wasn't that solid or durable looking.

    There is no visible lock to pick and to kick the door open you'd need to accumulate 2 points of damage with a durability of 2 (so an attack roll must exceed 2 successes before applying damage).

  13. #18
    Puck's Avatar

    Presence
    Striking Looks
    (Snarky)
    Puck

    Nimbus

    Winds blow around the mage, varying in intensity depending on the spell and parting abruptly after.

    +1
    SL
    1
    PRE

    With nothing to do and nothing to add Puck watched as the others solved the door problem.

    spells and stats

  14. #19
    Zeromancer's Avatar
    Zero
    Hector Zeroni
    High Speech
    Striking Looks
    (Intimidating)
    Fighting Style
    (Staff Fighting)
    Zeromancer

    Shadows grow deeper or seem to reach out, and objects look decayed or rotted. With powerful magic might result in ghostly faces appearing in reflective surfaces, watching those around the mage with stern or angry expressions, the mage might even hear whispers.
    Zeromancer Scenes

    (Improvised Ruling)Mana 0 Spent
    +1
    SL
    2
    PRE

    Zeromancer examined the door. He then begins to cast Loosen the Threads to open the door from the outside.

    3 successes


    As the door opens Zeromancer takes care to open the door completely so not to make any noise and alert anyone that may be nearby the door.

    "Come on guys I got the door open, now comes the fun part."

    Spells
    Equipment
    Spell: Speak with the Dead


  15. #20
    Phoenyx's Avatar
    Presence (Focused)
    Trained Observer
    Dexterity (Lithe)
    Phoenyx
    Spells and Gear

    Monthly rits (cloaked):
    Supernal Vision (Pot 6)
    2E Life Shield (Pot 5)

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), pair of daggers, tonfa, Reinforced Leather trenchcoat (1/0), motorcycle (street bike)
    Phoenyx

    Nimbus: a pair of fiery scarlet wings unfurl her with an eagle's screech.
    Plot Stats

    Def - 6 (4 Dex+Life/2)
    Armour - 3/2 (Life/2, Trenchcoat)
    Health: Matriarch - 1B/7
    Willpower 3/3
    Mana: 9/9
    Vulgars Cast: 0
    Personal Spells 2/3
    [6] Supernal Vision (Monthly Ritual)
    [5$] 2E Life Shield (Monthly Ritual)
    Active spells: 3/7
    [3$] Complex Transmission

    Gear: Smartphone, Pistol (Beretta M92, +2 lethal), 2 spare clips, pair of daggers (one is magical focus), Reinforced Leather trenchcoat (1/0), Purse ($57, gun permit, driving license)
    Phoenyx Scenes

    2
    PRE

    Checking the sides of the alley, Phoenyx makes to enter the door.

    She looks down the corridor, trying to head the most direct way back to the auditorium.


    Equipment - Leather Trenchcoat (1/0), 2 knives (magical tool on right hip, regular on left), Baretta Pistol (+2), 2 clips of spare ammunition, black trousers, sneakers, black hat.

    Spells: Life Shield (Pot 5, cloaked), Supernal vision (Pot 6, Cloaked)
    Health: 7/7
    Willpower: 3/3
    Mana: 9/9 6/6 (edited due to Concillium punishment)
    Armour: 3/2
    Defence: 9/8
    Obrimos Adamantine Arrow, Cloaked Monthly Rits (in minisheet)

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