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PrP J&V - To Kill A Fetch...

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  1. #11
    Xadun's Avatar
    Presence
    (Confident)
    Contacts
    (Street, Clubs)
    Primal Urge
    Emily Makerith

    Emily Makerith Scenes
    Rhodes

    Rhodes Scenes


    Angular features, pointed ears. His jet-black hair bursts into bright red flowers and fine dark leaves about his ears forming a wreath of firey foliage that trailed just below his shoulders. Thin woody vines broached and twined across his milky-white skin, with leaves and budding flowers breaking into bloom at his cuffs.

    Hedgespun coat - darkest thunderclouds, broiling and writhing, occasionally flashing as if lighting was happening on the other
    Phoenyx

    Phoenyx Scenes


    Nimbus: Scarlet flames rising out from her like giant sperading wings, and the sound of an eagle's screech.

    +1
    SL
    3
    PRE

    Titania can only watch is astonishment as the Ogres plough on up the stairs.

    On the first floor, Ram can see the open-plan set of rooms that house the stand-by firefighters. A simple kitchenette and complete with 2 coffee pots on the go (one drained, another half-full). Magazines and cards sit left mid-read and mid-game.

    Off to his right are message boards and the doorway towards the changing room. The stairs to the next level are along the same wall he had just emerged. A voice in a California native accent responds to the rapid thundering up the stairs Ram just did, coming from the changing rooms.

    "Uh... Eleanor? That you?" There is a strong tone of doubt in the voice.

    Following closely up with his friend, Gerrit is keeping his eyes on the way around. Keeping his senses alert he can make out the sound of heavy footsteps moving on the floor above (the second floor). His attempt at stealth, though well intended, was never going to cover up the sound of over 6 feet of burly ogre charging up stairs ahead of him.

    Circe finishes screwing on the suppressor and whips around the corner into the ground floor.
    "Why? Why? Why? WHY?"
    "Four excellent questions!"
    Martin Kreefe and Douglas Richardson, Cabin Pressure

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  3. #12
    Ram's Avatar

    Attribute (Strength)
    (Barrel Chested)
    Merit (Arcadian Body:Str)
    (Huge Arms)
    Attribute (Dexterity)
    (Bull in a China shop)
    New ID (Andrew Sarcacious)
    Mantle (Summer)
    (+1 Athletics, Sounds of Battle)
    Ram

    Mask
    Six foot, barrel chested, and didn't skip leg day. Ram is a muscle bound behemoth. His face and body are scarred from numerous injuries and his movements look stilted with pain occasionally. Still, his craggy face does soften occasionally.

    Mien
    Ram looks like he could knuckle walk if he wanted. His arms and chest are enormous. More akin to a gorilla than human. His skin is an amalgamation of stony hide with fire cracks running through it and pieces of Fey machinery grafted at the joints. Segmented pieces of metal are bolted to run down his spine legs. Wood covers his skull with willow leaves providing hair, while curved bone horns sprout from the foliage.

    2
    PRE

    A voice. The target. Wait, that wasn’t his voice!

    Shit!

    Plan, what was the plan? Plan remained the same. Find and kill the fetch. That was, had to be, the primary goal. Hopefully Titania could smooth this over, but he had a mission to complete without getting caught.

    That meant not staying here.

    Second set of stairs! The Render ducked in and moved up fast. Half vaulting several stairs at a time, half climbing on all fours.

    2 successes


    Second landing. Where was the thing? He needed to kill it!

    3 successes
    Render | Strength 6 | Mantle 1 Distant sounds of battle

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  5. #13
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    1
    PRE

    Stonebones Snowskin

    Gerrit tensed up a bit when he heard the voice - that meant things weren't going to go as smoothly as they had hoped. Ram was barging ahead though, so that's where Gerrit followed. Splitting up now would only make things worse now, and maybe Titania or Circe could handle the outsider.

    The Winter considered charging in after Ram, but thought better of it. Yes, Ram's arrival was unmissable, but there was merit to keeping the presence of reinforcements hidden: to have an element of surprise left, to keep their flanks secured and maybe overpower the other guy before he knew what was happening.

    Stealth 3 successes


    It wasn't just about moving silently, Gerrit tried to stay hidden - as hidden as a well-lit station would permit that is. He tried to keep up with Ram, keeping his eyes peeled for the Fetch or other potential surprises.

    Perception 3 successes


    Equipment: Backpack - First aid kit, Rope (from climbing gear).




    Shadowpatch (+3 to Stealth)
    Hardened Mask


  6. #14
    Titania's Avatar
    Pretty Princess
    Presence
    (Lovely)
    Mantle
    (Spring)
    Arcadian Body
    (Presence)
    Striking Looks
    (Gorgeous)
    Distinctive Voice
    (Posh Accent)
    Titania

    Telluric / Bright One

    Fairest


    Mask

    A striking brunette in her 20s with deep blue eyes, shoulder length hair and a 1000-watt smile. Her features have a radiant beauty to them. She styles herself after the latest fashions, never forgetting to add a touch of tradition to her mises.
    Titania

    Mien

    The elegant and armonious movement of the celestial spheres is reflected upon her hair, galaxies dance across the pitch black background in clockwork-like precision, delicate specks of moondust blaze down in her wake, disappearing just as they touch the floor. Her eyes, like star sapphires, shine in tandem with the globes of light that dance around her, floating like planets swept around a Sun.
    Titania

    Mantle

    A field of roses under the glistening pale moon of a star sprangled spring night. Occasionally, midnight blue roses emerge from her hair, their petals swept by a gentle breeze, just to fade into the bed of sparkling diamond moondust left in her trail by her mien, vanishing without trace soon thereafter.

    1
    FAME
    +2
    SL
    +1
    DV
    5
    PRE

    Telluric Bright One

    Welp.
    Here goes the element of surprise. To think they had meticulously planned this beforehand.
    Though, she's happy they haven't gone with the explosives route.
    She remains at her desk, Circe still hasn't come.
    New Identity ● (Eleanor Tessier)
    Fame ● (Social Media)

  7. #15
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    Circe's ears twitch, Well shit. It knew they were here already. If the boys keep its attention, Circe can just pop it.


    1 success



    Circe takes the time to look at the Fetch's head, aaaand he looks nothing like Ram. Or like it did in the dream. Did the Fetch leave with the crew? Circe quickly hides the gun back into her tweed jacket, best to not have that seen or there'd be a serious problem.


    This is why more time Ram. I could've scraped up a tranq gun or dummy bullets for this in a couple of weeks but no, Circe gripes inside her own head. She can kill the human, but that'd ruin Ram's plan completely. She didn't have a solution for lying her way out of a witness. Circe could maybe cut the power to the station, see how that goes, but then the boys would only have Titania as backup.


    Equipment
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

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  9. #16
    Xadun's Avatar
    Presence
    (Confident)
    Contacts
    (Street, Clubs)
    Primal Urge
    Emily Makerith

    Emily Makerith Scenes
    Rhodes

    Rhodes Scenes


    Angular features, pointed ears. His jet-black hair bursts into bright red flowers and fine dark leaves about his ears forming a wreath of firey foliage that trailed just below his shoulders. Thin woody vines broached and twined across his milky-white skin, with leaves and budding flowers breaking into bloom at his cuffs.

    Hedgespun coat - darkest thunderclouds, broiling and writhing, occasionally flashing as if lighting was happening on the other
    Phoenyx

    Phoenyx Scenes


    Nimbus: Scarlet flames rising out from her like giant sperading wings, and the sound of an eagle's screech.

    +1
    SL
    3
    PRE

    Ram powerful movements easily propel him along the first floor and around up the stairs to the level of his target. He catches a small blur of movement below in his periferals, but his focus is all ahead.

    He can feel something ahead of him, and he know's that's where the fetch is.

    The floor he arrives on is separated into a small waiting room and assorted offices. He can feel more than see the way he needs to go, marked "Duty Sergeant's office" away to his left and the front of the building.

    When Ram tries the door, he will discover it is locked. A large figure is moving behind the opaque glass.

    2 successes


    The other firefighter emerges from the lockers, following the sounds. He doesn't notice Gerrit lurking around the top of the stairs down - his attention is on the heavy footfalls making their way rapidly up above him. Gerrit can make out the bewilderment on the officer's face and he stares upwards. "...Sarge?"

    The man begins making his way over towards the stairs to the next level.... after Ram. The Winter Ogre can make out the human and pin him as one of the people he has identified through his regular observations. There is the sound of Circe following up behind him. There also appears to be storage for a fire axe in the room... which is empty.

    Circe dashes past Titania and up the stairs as lightly as she can manage. She can see Gerrit lurking at the top, the Winter pressed against the wall of the stairwell to remain hidden.

    On the floor above her, Gerrit can make out a double-take from the man as he looks back to the sound of Circe coming up the stairs, pausing in in his way towards the second floor.

    In your next post, I'd like you all to include an Initiative roll so I have it ready.
    "Why? Why? Why? WHY?"
    "Four excellent questions!"
    Martin Kreefe and Douglas Richardson, Cabin Pressure

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  11. #17
    Ram's Avatar

    Attribute (Strength)
    (Barrel Chested)
    Merit (Arcadian Body:Str)
    (Huge Arms)
    Attribute (Dexterity)
    (Bull in a China shop)
    New ID (Andrew Sarcacious)
    Mantle (Summer)
    (+1 Athletics, Sounds of Battle)
    Ram

    Mask
    Six foot, barrel chested, and didn't skip leg day. Ram is a muscle bound behemoth. His face and body are scarred from numerous injuries and his movements look stilted with pain occasionally. Still, his craggy face does soften occasionally.

    Mien
    Ram looks like he could knuckle walk if he wanted. His arms and chest are enormous. More akin to a gorilla than human. His skin is an amalgamation of stony hide with fire cracks running through it and pieces of Fey machinery grafted at the joints. Segmented pieces of metal are bolted to run down his spine legs. Wood covers his skull with willow leaves providing hair, while curved bone horns sprout from the foliage.

    2
    PRE

    Shit. Door was jammed.

    Fuck. Mortal coming.

    Damn. He could feel it. It was right on the other side of this door.

    And he needed to get through anyway to avoid being spotted. He called the Stone, placing both hands handle. The glamour glowed along his arms as he squeezed his grip, the door being no harder than clay to his fingers. He was a render. This was what he was built for.

    Bulldozing obstacles.

    He pushed with all his might and felt something break.

    Stone One 3 successes

    Break the door 5 successes


    5+3 = 8 Initiative

    Equipment: Smart phone (pocket), Roll of Quarters (pocket), War ax (hand), Nylon rope (shoulder), White t-shirt x3 (for others or belt), First Aid Kit +2 (On desk) White t-shirt ‘mask’, Riot Gear, Non-descript clothes, Athletic Shoes, Lifting belt

    Willpower 5 Glamour 11
    +1 to unleash anger bonus, -2 Comp negative
    Render | Strength 6 | Mantle 1 Distant sounds of battle

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  13. #18
    Ram's Avatar

    Attribute (Strength)
    (Barrel Chested)
    Merit (Arcadian Body:Str)
    (Huge Arms)
    Attribute (Dexterity)
    (Bull in a China shop)
    New ID (Andrew Sarcacious)
    Mantle (Summer)
    (+1 Athletics, Sounds of Battle)
    Ram

    Mask
    Six foot, barrel chested, and didn't skip leg day. Ram is a muscle bound behemoth. His face and body are scarred from numerous injuries and his movements look stilted with pain occasionally. Still, his craggy face does soften occasionally.

    Mien
    Ram looks like he could knuckle walk if he wanted. His arms and chest are enormous. More akin to a gorilla than human. His skin is an amalgamation of stony hide with fire cracks running through it and pieces of Fey machinery grafted at the joints. Segmented pieces of metal are bolted to run down his spine legs. Wood covers his skull with willow leaves providing hair, while curved bone horns sprout from the foliage.

    (Stone 1)Glamour 1 Spent
    2
    PRE

    Bookkeeping
    Willpower 5 Glamour 10
    Render | Strength 6 | Mantle 1 Distant sounds of battle

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  15. #19
    Gerrit's Avatar
    New Identity
    (Gerrit Jameson)
    Gerrit

    Mien:
    Leathery scars, bruises and scaly scabs cover the whole hairless body. There is a certain symmetry to the disfigurements, the color of the visible skin ranging from pale pink to purple and dark red. Lately patches of dark blue and black - frostbite - have appeared on his skin and some of the scabs have frozen over and crystalized.
    His right hand shows a copper-coloured, wilted and flaky scar, engulfing most of his palm and the inside of his wrist. Next to frostbite and bruised scars it adds a third layer of wounds bore by the Ogre.

    Mantle:
    Contrast seem to grow slightly more stark around Gerrit, the crisp clearness of a winter morning. Sometimes the sound of ice forming or breaking can be heard in a short, brisk snap. When using Contracts a subtle, biting cold can be felt around Gerrit - pins and needles prick both the Onyx and those close to him.

    Crown:
    Solid, thick panes of clear ice symmetrically arranged around his head with fern frost at the base.
    Active Pledges

    Motley Pledge

    Only a result of 10 on a die is considered a success. Should a given die result in no successes, the failure is considered to be a dramatic failure, though the oathbreaker may spend a point of willpower to negate this, making it a regular failure.
    -Until Oct 5th.

    (Smoke 4)Glamour 1 Spent
    1
    PRE

    Stonebones Snowskin

    The man was a complication. With Ram breaking down doors the Fetch most likely knew what was up, so Gerrit wanted to at least prevent them from getting caught red-handed. He asked his friend Smoke again, this time to blind the witness. It would be a real doozy for Ram to explain, but it beat the alternative of explaining the murder of his lookalike.

    failure


    Except Smoke didn't heed his call. Was it because the target was a fire fighter? Smoke didn't reason, it just kept clinging to Gerrit and that was that. The lack of Glamour was starting to really get to Gerrit now, making his whole body tingle in a burning hunger-like feeling, like an itch in his intestines. Darn. He might have to overpower the guy if he got an opportunity.

    Initiative=12 (Dex 2 + Comp 3 + 7)


    Equipment: Backpack - First aid kit, Rope (from climbing gear).




    Shadowpatch (+3 to Stealth)
    Hardened Mask


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  17. #20
    Circe's Avatar
    Scene Stats
    Striking Looks
    (Exotic)
    Presence
    Mantle Dry Heat
    Circe

    Merit-Striking Looks (exotic)
    Mein:

    Her skin turns a slate-blue and her hair bone white. The whites of her eyes are blood red, the irises are purple with cat-slit black pupils. The helix of her ears elongate out 2" inches ending in a tip. Her features sharpen and her figure has an unnatural, inhuman litheness that can be intellectually disturbing.
    Scenes

    IDK
    CSbb
    Mask

    Her skin brings to mind Mediterranean, Middle Eastern, or Asian races, though her high cheek bones and sharp facial structure don't match. Most assume she is of mixed ancestry given the pale blonde hair. Alias Mary Maniscalo.

    +1
    SL
    3
    PRE

    So much for subtle. Circe couldn't use her lockpicks to get it open as Ram wasn't waiting. The elf was quite glad she was thorough in her disguise if this got the police involved. Especially with that witness.


    2 successes



    Init 13



    The elf well try to go for a head shot when she sees the Fetch. Though noting something she does whisper to Ram, "It got an axe."


    Equipment


    Thanks to having her hand on the gun and Shoot First, Circe should add her Firearms skill to Initiative. Otherwise Quickdraw allows her to retroactively add it when she draws the gun on her first round of combat.
    Fairest: Larcenist | WYRD 2| Mantle: Dry Desert Heat |Health: 8 | Willpower: 5 | Glamour: 7

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