Rhodes spreads one arm, making his way down the staircase. "Thank you. It is something of a favourite, and a reminder, being as different as we are, that the Dream can be whatever we want, right from the outset."
"Please, sit." He gestures to the chairs. "Given the Onxy King has heard this before and your natural curiosity," Eyes glance to Cassandra, "I shall start with a more academic grounding. The Dreaming is... for simplicity, a realm where the collective minds of the world go while asleep and dreaming. What it actually is, we cannot be sure, only gather from our time within. If it is another reality, a path to Arcadia.... no-one is truly sure, save herhaps the deepest of Oneiromancers that have all but severed their mortal connections. Dreams are connected by the Skein, the web of memory and imagination. Oneiromancers can find ways across the Skein to specific individuals, or find dreams of a specific nature. They allow us to observe, inform, even harvest the glamour of emotions and heal, treat and learn from those who are sleeping."
The Autumn King's voice resonates around the room, causing pauses to be as still as the grave.
"Just as the Hedge, the Skein is constantly shifting and changing - but to an even greater degree, as the only waypoints are sleeping minds that dip in and out. As such, it is always changing and trods are impossible to form. As you both know, all changelings are possessed of the ability to perform lucid dreaming just as this, and just as all dreams are connected so too do they all follow identical rules that we can employ, harness, and apply."
"We do not have to become visible in the dreams of mortals - we can pass through them unseen, as wraiths, bringing about the changes we can. Fighting in the Dream, however, will always reveal you to the dreamer. Within the Dream, we can engage in may activities, but the primary tool to manipulate these rules is the same - Empathise with the dreamer. Interpret what is around you, for they are insight into the dream. Intuition and understanding are key - as is strength of connection to the Wyrd. Dreams are a human connection to the Wyrd, one of the easiest ways for the Gentry to interact with the waking world, and so our own Fae connection strengthens the ability to manipulate them. Seeing if a dream is tied to a specific Wyrd, the closest translation from the Nordic being "Fate" - but not just of a moment but a whole life or destiny - can tell us if a dream is prophetic. the moment we alter then environment, we remove that connection, as we are now a factor beside the Wyrd alone."
Rhodes pauses, leaves spinning gently into existence around him.
"In plucking the strings of the dream, one can see what manner of dream they are in - nightmare, memory, recurring, or a wishful dream; gain insight into the individual they are occupying the dream of; convince the dreamer of something over time, sooth a psychological condition, or search for the poison of dreams from the Gentry and Loyalists." The Dread Lord pauses, smiling. "Some of these skills are opposed by the strength of the dream - the Intensity - which is raised by the vividity of the dream. Vague, indistinct dreams are easy to bend, but strong ones more difficult. So I thought we might start small, I can gage your ability based on your experience. I would like you to reach into the dream. Shape it - make a small change to the environment - and tell me what manner of dream this is."
This is Analyzing the Dream from the Oneiromancy Primer. The intensity is 2, so anyone attempting to alter the dream-library can roll Wits+Empathy+Wyrd-2![/COLOR]
If you succeed the roll, the answer is in here