Initiative 5
Initiative Dice roll - grrr!
Initiative 5
Initiative Dice roll - grrr!
Initiative 14
Bird will delay his action until next round, unless someone outside the club attempts to intervene. Then he will move to intercept the new threat.
Emily's inititive is 10 total
Tiny follows on Hector's heels into the club. He isn't here to fight, not exactly. He's here to get Chris out. Which means step 1 is get inside.
Initiative is 11
The phone falls as Hector powers forward towards the door.
The wrath of Bleeds Well is great, but not all-consuming. Not yet.
The Enforcer swing the sledgehammer at hip level into the bouncer. His rage checked at the moment, he didn't swing with reckless abandon, nor does he try and brain the Ivory Claw. His arms come around, elbows gently bent, pivoting in the waist like a batter at the plate. The key is follow through, and he does so, with bent knees and legs ready to move as the melee becomes mobile.
defense is 4, 5 vs being grabbed or grappled
3 successes
Bleeds Well produces his little friend and swings for the fences.
Absolutely no fucking flex, Bird thinks, not without some admiration. For now, Bird keeps his cool, keeps his place in the crowd, keeps an eye out for any threats that have yet to make themselves known.
If someone tries to threaten the pack from behind while they're dealing with the doorman, they'll have Fa-ninna to deal with.
As stated earlier, Bird will delay his action until next round unless someone outside the club attempts to intervene with the pack's entrance. Then he will move to intercept the new threat.
Tiny continues forward, letting the brawl pass behind him, he enters the club. He shifts his nose as the darkness of the club makes scent more useful.
1 success
His nose now is an ugly misshapen thing on his face, but the world of scent opens to him. He starts hunting for Chris's scent.
I know I'm not in the list, but Emily's init is also 10 so I'm slotting in here
The Crescent Moon smirks under the shadow of her hood. She moves slowly to protect Bleeds Well's flank.
Time to be full Punk. Not done that in a while.
She cracks her neck, ready to interrupt anyone that joins in.
Emily holds her action. If anyone looks to join in, she'll leap in there.
Bones break and crack as the sledgehammer slams into the bouncer. The man stumbles backwards from the blow and screams break out from the line of would be clubbers.
Tiny easily slips into the club and the sounds and smells slam into him. To loud music tries and fails to compete with a wolf's sense of smell. It reeks of spilled drinks, sweat, and what could be the worst combination of perfumes and colognes Tiny has ever experienced. Through the humanity Tiny can tell that Chris was inside at some point and there's a faint hint of bleach from one of the presumably quieter corners of the club.
Outside Emily's presence is enough to stop a few would be heroes from rushing to the bouncer's defense. Though the line is starting to gain energy, some people are looking to run and some are staring in disbelief.
Further away there's nothing that stands out to Bird. Sure a few people are starting to look towards the end of the crowd but that's what happens when people start screaming.
My apologies Xadun, thanks for catching my mistake! Hector is up
Initiative: Bleeds Well: 23, Bird: 14, Tiny: 11, Emily: 10, Hector: 10, Bouncer: 8