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  1. #41
    Matt Joule's Avatar

    Animal Magnetism
    Giant
    (Seven feet tall)
    Presence
    (Smoldering)
    Feet of Mist (Stealth Gift 1)
    (Hard to scent)
    Strength
    Matt Joule

    Matt is very tall,at seven feet,he draws stares and attention whether he is doing anything that warrants it or not. He's in his late teens or early twenties. His voices is deep. He moves well for such a big man, with some athletic training in evidence. His expression is generally always angry to some degree whether he is actively glaring or just generally scowling, lost in thought.

    4
    PRE

    Matt stands ready to bite and tear, waiting to see if the Alpha's patience will run out and he will unleash the pack!

      failure
    Date Action Roll Result
    2020-02-28 22:57:30 Matt Joule rolls 4 to perception (Wits 2 +Composure 2) (10 Again) 5, 6, 7, 7 failure

  2. #42
    Hector's Avatar
    Presence
    (Intense)
    Danger Sense
    Fleet of Foot
    Hector
    Hector's Scenes
    Hector's Stuff

    4
    PRE

    Hector huffs.

    <<Spirit. You respected. We Urdaga pass through on hunt. Let us pass. We make no issue with you unless you stop us>>

    The Alpha was not done on diplomacy just yet. Not now that the entity was talking, at least.

    <<We come from Tur. Sacred Ground. Our jurisdiction extends further. Let us by so we may hunt!>>

    A flash of irritation: he raked the claws of one fore paw on along the ground to underline his point; his urgency; his need.
    Iron Master <<Farsil Luhal>> Cahalith

    Primal Urge: ●●●

  3. #43
    A
    Allen Brackett

    It's pretty clear by now that Roadwork-Ahead doesn't care squat about werewolf heritage or duties. But the fact that they are not alone here, with spirits of coyotes, fire and explosions skulking close by, presents new opportunities.

    He shifts to Dalu.

    <<Coyote and fire spirits hide nearby. Fight with us, and they will devour you while you are weak, as is their nature. Rent by claws and burned by flames, you will leave the passage unregulated>>

    It was easier to deal with spirits once you notice the patterns. One of those is the fact that, unlike humans, they are slaves to their own natures.

    <<Work with us, and you will uphold your purpose. We may be able to assist each other. Both your and our kind are ultimately about Order, after all>>

      3 successes
    Date Action Roll Result
    2020-03-01 06:38:18 Allen Brackett rolls 11 to Convince spirit (Man + pers - 1 Dalu + 2 Elodoth + 3 WP) (10 Again, WillPower) 8, 5, 3, 6, 3, 1, 6, 6, 9, 8, 4 3 successes

  4. #44
    A
    Allen Brackett

    I forgot about bookkeeping

  5. #45
    Bleeds Well's Avatar
    Oath Enforcer
    Presence
    Primal Urge
    Danger Sense
    Fast Reflexes
    Fleet of Foot
    Bleeds Well

    Trained Observer - 2

    Anonymity - 2
    Scene Stats

    2
    PRE

    The Rahu can't help but screw up his face at Allen's remark about sleeping spirits.

    Why do we need to battle sleeping spirits? Or coyotes for that matter.

    He says nothing though and lets the diplomats have their day.

    PU: 4

  6. #46
    Mark's Avatar

    Mark Scenes

    The sirens get louder, soon everyone can hear the wail of an approaching choir mob.

    <THeeeeeyyyaa
    Aaaarrreee Noooottttt Treeesppaasssiinnggg>

    sorry I fell behind, was too hungover yesterday lol

  7. #47
    Hector's Avatar
    Presence
    (Intense)
    Danger Sense
    Fleet of Foot
    Hector
    Hector's Scenes
    Hector's Stuff

    4
    PRE

    Hector makes no sound.

    His posture shifts, ripples. To those that could see and understand, his lupine form gave a shrug. It was a nonchalant 'oh well' kind of gesture aimed squarely at his pack.

    The Alpha bared his teeth. And lurched toward the spirit... Getting complacent, the Alpha was way too slow this time.

      
    Date Action Roll Result
    2020-03-03 04:41:58 Someone rolls 1 die for initiative 1

    I haven't included an attack because, well, Hector scored 1 on his initiative. I have included the stuffed up initiative roll (Initiative is a roll not a skill pool, d'uh!) for reference and transparency.

      
    Date Action Roll Result
    2020-03-03 04:41:49 Hector for Initiative rolls 7 to Wits + Composure + Urshul (10 Again) 3, 8, 3, 2, 7, 9, 5 2 successes

    Hector has an total Initiative 8
    Iron Master <<Farsil Luhal>> Cahalith

    Primal Urge: ●●●

  8. Likes Mark liked this post
    Bump Mark "Bump" this post
  9. #48
    Emily Makerith's Avatar
    Presence
    (Confident)
    Contacts
    (Clubs, Street)
    Striking Looks
    (Playful)
    Site
    (Makerith Motors)
    Emily Makerith

    Emily Makerith Scenes
    Notes

    Emily has several tattoos:
    - a sleeve of vines and flowers starting on her right shoulder and ending at her wrist
    - a collection of stars on her left wrist, tapering up her arm
    - flowers on her right foot around her ankle
    - A crescent moon on her left shoulderblade
    Emily Makerith Scenes

    +1
    SL
    3
    PRE

    <<Like yeah, maybe we can come to some arrangement>> Emily adds to Allan's argument.

    "Wait. Chief, wait- nononono.... aw, fuck."

    Emily tries to keep up, but things are going pretty fast.

      
    Date Action Roll Result
    2020-03-03 14:00:17 Emily rolls 1 die for initiative 4

    Emily's Hishu initiative is 5, so that's 9.
    Ithaeur Iron Master, Primal Urge 2

  10. #49
    A
    Allen Brackett

    The spirit obstinance fails to evoke any reaction at all, in fact Allen prepares a retort, encouraged by Emily's words.

    But then everything goes to shit.

    This is why we can't have nice things... if the tiniest obstacle produces hostility we can't hope to ever...

    ...Ah, fuck it. But guess whose job will it be to pick up the pieces after?


      
    Date Action Roll Result
    2020-03-03 16:04:48 Allen Brackett rolls 1 die for initiative 3

    Allen's total Initiative is 8 - the same as Hector's. His Dex+Comp score is 5 for the purpose of breaking the tie. Let me know if I still need to roll


  11. #50
    Bleeds Well's Avatar
    Oath Enforcer
    Presence
    Primal Urge
    Danger Sense
    Fast Reflexes
    Fleet of Foot
    Bleeds Well

    Trained Observer - 2

    Anonymity - 2
    Scene Stats

    2
    PRE

    Right when it seemed like they were getting somewhere with the object spirit, Alpha's patience runs out.

    Bleeds Well only looked relaxed. Of course the Dalu was ready for action.

      6+7=13 for BW
    Date Action Roll Result
    2020-03-03 17:59:49 Bleeds Well rolls 1 die for initiative 7

    PU: 4

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